• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 75 76 77 78 79 … 547 Next »
Omegas Rework Poll - Omega-9

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: What to do with Omega-9? (read the post!)
You do not have permission to vote in this poll.
Option A: Switch
26.87%
18 26.87%
Option B: Merge
52.24%
35 52.24%
Option C: Keep
10.45%
7 10.45%
Option D: Recommend
2.99%
2 2.99%
I don't know
0%
0 0%
I don't care
7.46%
5 7.46%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
Thread Closed 
Omegas Rework Poll - Omega-9
Offline Teerin
02-21-2016, 03:44 AM,
#1
Member
Posts: 898
Threads: 102
Joined: Apr 2012

I'm not going to "tl;dr" this post, and it's fairly important to many of you, so read the whole thing please. Then vote, not vice-versa.

For about three quarters of a year now (early last summer), the systems/story planning team have been working on planning a large number of update packages to rework most of Sirius. This involves cutting down on guard systems, excess systems, and making sure those that remain have proper use and functionality. Instead of a massive "4.88 Final" with everything, we're taking things a chunk at a time, hence the "4.88.#"s that you keep seeing. And we're are glad to see the changes already developed by the system modders, such as Gallia and Rheinland, are doing well. But I digress ...

To be transparent about the premise of this post, the initial Omegas rework was planned by Echo, Blodo, Durandal, and myself. It moved about some of the Omegas (& Omicron-91) in such a way that tried to give each system at least two of the following gameplay qualities: transit, destination, and encounter. We also debated economy and trade route aspects, roleplay, etc. (all of these we do, whenever we plan for any system in Sirius). When in consulting Corsairs and Omegas leaders, however, a flaw was pointed out in our plans. Realizing it was a potentially major problem, we discussed possible solutions and have a few to present.

The issue was that in the planning process, Omega-41 lost some links, including the Vanilla Freelancer connection to Omega-5. This was done at the behest of one of the developers, who believed the route made it easy to circumvent and thus obviate the purpose of many other Omegas as a shortcut. Omega-5 would then link to 3, 9, 47, 52, and Cambridge. It was pointed out by the Corsair leadership that, while they actually apparently didn't mind the slightly increased route to Bretonia (Gamma-41-9-5-Cambridge) (also other shorter raid routes to other enemy territories were created), they were adamant about Cadiz being cut off from the rest of the Corsair Empire.

While some threat of danger is good as a means to spark activity, in order for a faction to protect their installations in-roleplay and in-game, it being an "island" of Corsair presence that is past/within hostile territory was deemed too unnecessary. Or is it? Here are our ideas ...

A) Switch around Omega-5 and Omega-9 on the map, and swap their connections. The system of Omega-5 would then connect to 3, 7, 9, 41, and 47. It would lose the Cambridge and 52 link, but perhaps to everyone's benefit, as 9 would then lie between Bretonia, the Corsairs, and the "Socialist Triumvirate" meaning that the parties could be fantastic! Omega-5 would then border Corsair territory, while being slightly closer to Rheinland (thus the Hessians) as well with the link to Omega-7. This is honestly my preferred option.

B) Remove Omega-9, give its two different connections (7, 41) to Omega-5 so that it connects to all six (others being 3, 47, 52, and Cambridge to be clear). I'm not keen about this option, though. While Omega-9 might seem like an excess system, a region like the Omegas could really benefit from a well-placed barren system where people transit a lot through, but don't have any NPC bases to dock on (which would encourage more tactics, less base hugging). Also, removing a central system like Omega-9 could have massive economy ramifications, meaning @Xoria would want to kill everyone.

C) Keep things as planned, even if that means Cadiz is cut off. Probably my least liked option here.

D) "But wait, @Teerin, you forgot XYZ about ABC. Listen to this idea!" Okay, I'm all ears, but keep in mind that there are a lot of considerations that take place, so different proposed suggestions may be rejected even if they initially sound decent.

E) There isn't actually an Option E, but congrats on reading this much of the post.

Please feel free to vote in the poll and leave a comment, suggestion, recommendation, complaint, shoe size, or compliment below.


"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)
Offline Durandal
02-21-2016, 03:56 AM,
#2
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I really don't want to move the Corsairs further away from Bretonia. Cadiz to the (active) parts of Bretland is already quite the haul. We could swap the two, but only if we could throw a 'sair base in O9.
Offline Xoria
02-21-2016, 04:03 AM,
#3
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

I'll have to give this a lot of thought over several days before reaching a final opinion, but here's my initial thoughts. The historic problem with the Omegas dating back to vanilla has been that Cambridge to Honshu was faster via Omegas-Theta-Sigmas (and of course vice versa also) than via Rheinland. Obviously the Corsairs have no complaints about that since it brings tasty morsels right to their doorstep, but it's not healthy for Rheinland. There has also been a problem of Rheinland bases in its "southwestern" region taking the same Omegas shortcut: Solarius, Omega 7 bases, even Baden Baden. All my efforts over the past years in getting Omega jump holes moved around was to shift traffic into Rheinland because House traffic benefits far more factions than outer rim traffic does. Especially when those outer rim factions have lore reasons to enter the Houses anyway (Corsairs in Bretonia and Rheinland). So everything I might eventually say about this topic is based on this: preventing an Omegas shortcut for Cambridge-Honshu traffic. It's ok if it's close, I just want Freelancer Companion to say that the fastest path runs the trade lanes through Rheinland. This also has to do with pricing, since only the fastest path gets paid for. I don't want traders penalized for using trade lanes as the longer route and being paid less for it.
Offline Teerin
02-21-2016, 04:09 AM,
#4
Member
Posts: 898
Threads: 102
Joined: Apr 2012

@Durandal, you (as well as the Corsair leaders) are already aware of alternate plans to bring the Corsairs closer to Bretonia, without placing a station in an intentionally baseless system.

@Xoria, all good points, and the plans do actually factor that in. Thanks for clarifying your/our stance!
Offline moebus
02-21-2016, 04:25 AM,
#5
Member
Posts: 1,086
Threads: 76
Joined: Feb 2010

I believe there are too many systems in comparison of the average number of players. Any system removal makes sense to me since it contributes to increase player density in remaining systems.


»»» The Seraphim Info Page »»» Recruitment »»» Missions and Reports »»»

Offline shutbug29
02-21-2016, 04:33 AM,
#6
Member
Posts: 98
Threads: 21
Joined: Sep 2008

I voted keep. Put a base and a mining zone in there.
Offline Karst
02-21-2016, 04:57 AM,
#7
Chariot of Light
Posts: 2,997
Threads: 217
Joined: Sep 2009

Unless a rework of Omega-9 is planned, it has to die. In terms of interesting features, it's not far off the mercifully killed Franche-Comté, Savoie and co.
Radial symmetry, no dockable bases, literally nothing interesting....that system is an appalling waste of space and a genuine insult when you remember the brilliantly designed, unique, interesting system it replaced: Omega-15.
Any solution that forces people to go through that featureless mess of a diarrhea colored system should be avoided.

While option A does sound the most attractive geographically, if it means Omega-9 stays, I'm against it. If Omega-9 would be changed to something interesting, for example something like Omega-15 was, that'd be the option to choose. Until then I'd prefer B, because it's the option that explicitly mentions the removal of that awful place.

[Image: jWv1kDa.png]
Offline Kaghuros
02-21-2016, 05:25 AM, (This post was last modified: 02-21-2016, 05:25 AM by Kaghuros.)
#8
Member
Posts: 267
Threads: 4
Joined: Jun 2009

Have you considered a modified Option B in which the Corsair and Hessian stations are simply moved to a different strategic location? From my perspective I'd say the same as Karst, the more systems you can eliminate the better it will be for the population. I'd love to see a few more crazy bottleneck areas in the fringe worlds so that the factions in those areas have to rub shoulders with their peers eventually or invest time in staying hidden.
Offline Xenon
02-21-2016, 11:38 AM,
#9
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

(02-21-2016, 03:44 AM)Teerin Wrote: I'm not going to "tl;dr" this post,

What does this means? can you explain this expression meaning please?

[Image: 2aD52st.png]
NEBULA INFORMATION BOT ☆ NEBULA DISCORD SERVER
XENON WEAPONS MARKET ☆ NEBULA GRAND PLAZA ☆ NEBULA TECHNOLOGIES

THE DISCOVERY POBCAST ☆ DISCOVERY SERVER RULES

Offline Moberg
02-21-2016, 11:45 AM,
#10
Member
Posts: 836
Threads: 45
Joined: Jul 2012

(02-21-2016, 11:38 AM)Solitaire Metropolis Wrote:
(02-21-2016, 03:44 AM)Teerin Wrote: I'm not going to "tl;dr" this post,

What does this means? can you explain this expression meaning please?

It means "Too long. Didn't read."
A "tl;dr" is basically a short summary of the post if you can't be bothered to read the whole text or don't have the time.
Pages (4): 1 2 3 4 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode