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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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POB attack declarations

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Poll: Should it be necessary to include time in POB attack declaration thread?
You do not have permission to vote in this poll.
Yes
66.67%
14 66.67%
No
28.57%
6 28.57%
Different opinion has been explained in post below
4.76%
1 4.76%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
POB attack declarations
Offline Epo
02-23-2016, 10:02 AM,
#1
Member
Posts: 1,706
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Joined: Jul 2014

As it was mentioned a few days ago, building an high-core POB requires a lot of hard work and massive RP to be approved. At the same time, estabilishing an assault force doesn't need that much attention.
What's my proposal: To make it necessary to include the UTC time when the assault will take place, it would help the defenders at least to gather at the right hour, otherwise the attack declaration would be invalid.

As it isn't such a big change, I hope it will be approved. It's just an small hand for POB owners to help them keep their cute bricks alive.

That's all, fill the poll and leave some C&C

Cheers,
Epo, your talkative NPC
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Offline Sabru
02-23-2016, 10:21 AM, (This post was last modified: 02-23-2016, 10:21 AM by Sabru.)
#2
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Posts: 2,274
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Joined: Jan 2012

(02-23-2016, 10:02 AM)Epo Wrote: As it was mentioned a few days ago, building an high-core POB requires a lot of hard work and massive RP to be approved. At the same time, establishing an assault force doesn't need that much attention.

establishing a strong enough force to actually destroy a high level POB is not an easy thing to do, unless it's in a house where you can use a ton of publicity to gather a lot of indies to help (and even then, there's a good chance you still might fail). So, you're conceptually wrong from the start.

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Offline Laura C.
02-23-2016, 10:42 AM,
#3
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Posts: 1,445
Threads: 51
Joined: Dec 2011

(02-23-2016, 10:02 AM)Epo Wrote: As it was mentioned a few days ago, building an high-core POB requires a lot of hard work and massive RP to be approved. At the same time, estabilishing an assault force doesn't need that much attention.
What's my proposal: To make it necessary to include the UTC time when the assault will take place, it would help the defenders at least to gather at the right hour, otherwise the attack declaration would be invalid.

As it isn't such a big change, I hope it will be approved. It's just an small hand for POB owners to help them keep their cute bricks alive.

That's all, fill the poll and leave some C&C

Cheers,
Epo, your talkative NPC
It won´t help much, people will find easy way around and will announce several attacks, majority of them false (or one player will log and show up to prevent sanction, because technically it is still attack). So defenders will not know when real attack will take place anyway.

Not to mention that if declarations will continue to be made literally minute before start of the siege, it won´t change anything as well.

Only way how to change current messy situation around POB sieges is complete rework of the game mechanic, for example something like Karst proposed some time ago (POB would get a lot more hitpoints, but their repair rate will be significantly slower, so sieges will turn into long-term effort instead of matter of few hours). But whole issue is incredibly hard to balance to give fair chance to attackers and base owner at the same time.

On a ragebreak. Or ragequit. Time will tell.
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Offline Epo
02-23-2016, 10:50 AM, (This post was last modified: 02-23-2016, 10:52 AM by Epo.)
#4
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Posts: 1,706
Threads: 109
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(02-23-2016, 10:42 AM)Laura C. Wrote:
(02-23-2016, 10:02 AM)Epo Wrote: As it was mentioned a few days ago, building an high-core POB requires a lot of hard work and massive RP to be approved. At the same time, estabilishing an assault force doesn't need that much attention.
What's my proposal: To make it necessary to include the UTC time when the assault will take place, it would help the defenders at least to gather at the right hour, otherwise the attack declaration would be invalid.

As it isn't such a big change, I hope it will be approved. It's just an small hand for POB owners to help them keep their cute bricks alive.

That's all, fill the poll and leave some C&C

Cheers,
Epo, your talkative NPC
It won´t help much, people will find easy way around and will announce several attacks, majority of them false (or one player will log and show up to prevent sanction, because technically it is still attack). So defenders will not know when real attack will take place anyway.

Not to mention that if declarations will continue to be made literally minute before start of the siege, it won´t change anything as well.

Only way how to change current messy situation around POB sieges is complete rework of the game mechanic, for example something like Karst proposed some time ago (POB would get a lot more hitpoints, but their repair rate will be significantly slower, so sieges will turn into long-term effort instead of matter of few hours). But whole issue is incredibly hard to balance to give fair chance to attackers and base owner at the same time.

Then maybe making it able to mantain siege not earlier than one week after posting attack declaration would be more helpful?
This way both attacker and defender would have time to notice that something is going to happen, not just logging in the morning and seeing a message that your pob has been rekt to dust. And they could use this time to gather allies or just avoid an heart attack due to shocking news.
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Offline Mephistoles
02-23-2016, 11:02 AM,
#5
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Posts: 2,357
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Joined: Jun 2013

Announcing time of siege is unnecessary, but nobody should be able to do this:

http://discoverygc.com/forums/showthread...pid1742977

http://discoverygc.com/forums/showthread...pid1742978

Because that and the people behind it are a complete joke.

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Offline Laura C.
02-23-2016, 11:05 AM,
#6
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Posts: 1,445
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Joined: Dec 2011

(02-23-2016, 10:50 AM)Epo Wrote: Then maybe making it able to mantain siege not earlier than one week after posting attack declaration would be more helpful?
This way both attacker and defender would have time to notice that something is going to happen, not just logging in the morning and seeing a message that your pob has been rekt to dust. And they could use this time to gather allies or just avoid an heart attack due to shocking news.
Might be done (and if I remember correctly, something similar was even announced to happen in future connected to new siege system, but it was probably lost after server crash because I can´t find it now), but I don´t think this will change much either. Because there is another extreme when attack declaration is made but attack happens several weeks or even months later.

Also this should not apply to new bases because it could create problematic situations, especially in house space.

Unfortunately there are not any easy balanced solutions in this matter.

On a ragebreak. Or ragequit. Time will tell.
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Offline sasapinjic
02-23-2016, 11:16 AM, (This post was last modified: 02-23-2016, 11:25 AM by sasapinjic.)
#7
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Quote:establishing a strong enough force to actually destroy a high level POB is not an easy thing to do .

Not true , we drained more that 50% HP of core 3 in less than 40 minutes with only one bomber and 4 Capitols equipped with mortars or Primaries , before more ships show up to help as . Not even one ship show up to defend base , they probably dint even have a chance to read attack message . It would be much better ( and more fun to ) if defenders have time to organize at least some kind of defense , instead we just stand in place and bombard helpless base at 2999 meters .
Personally , i am against announcing exact time of attack , but i am all up for some variation of that . For example , attacker announce attack on march 10 , and defenders have 2 days to prepare defense , then attacker has a window from march 12 to march 14 to destroy base , it is up to attacker to chose hour of attack , and up to defender to be ready at those 2 days(or he put a friend in charge while he sleep/go to work , etc ) , If attcker fails , he cant attack again for a 1 mount .

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Offline Hannibal
02-23-2016, 11:35 AM,
#8
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Joined: Oct 2012

large amount of hp for pobs and could be repaired with repair ships(this would require something more than just drop x amount of alloy and base will restore itself)


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They don't wanna believe that anyone else does..
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Offline Thunderer
02-23-2016, 02:26 PM,
#9
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High level POBs are nearly impossible to destroy if the time of the siege is announced, as then they are going to be supplied to the maximum. The only way to destroy a core 3 or 4 POB with Disco's current playerbase is to catch it unprepared. Even in that occasion, it can last for several hours, surely enough for a defense fleet to gather up.

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Offline nOmnomnOm
02-23-2016, 03:58 PM,
#10
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(02-23-2016, 02:26 PM)Thunderer Wrote: High level POBs are nearly impossible to destroy if the time of the siege is announced, as then they are going to be supplied to the maximum. The only way to destroy a core 3 or 4 POB with Disco's current playerbase is to catch it unprepared. Even in that occasion, it can last for several hours, surely enough for a defense fleet to gather up.

if enough people come it will last for only 1 hour.
It doesn't matter how well supplied it is. In the end if you have more ships than the repair rate then you can take the base down.

I can see why this is an issue. There are people that would organize seiges in the middle of the night when the least amount of people are logged in so that they wont be resisted.

I would say maybe to have a rule that you cannot attack a base in a time where the server poo reaches a certain population?
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