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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Suggestion: Buff Nomad Adapted weaponry

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Suggestion: Buff Nomad Adapted weaponry
Offline Ramke
02-23-2016, 04:38 PM, (This post was last modified: 02-23-2016, 04:43 PM by Ramke.)
#11
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In my opinion, they should really be.. special/good in some way, considering their rarity and restriction to very, very few factions. An alternative to faction guns, sacrificing something for something else?
Maybe exceptional range, projectile speed, or something of the sort?

Overall they should get a buff though, since nobody really uses them due to them being worse than faction guns in most scenarios.

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Offline sindroms
02-23-2016, 04:46 PM,
#12
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How about a bonus damage against nomad shields/ships?

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Offline Vrabcek
02-23-2016, 04:46 PM, (This post was last modified: 02-23-2016, 04:48 PM by Vrabcek.)
#13
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I don't like them being used by way too many human factions, so under the current circumstances I'm not in favor buffing them.

(02-23-2016, 04:46 PM)sindroms Wrote: How about a bonus damage against nomad shields/ships?
Why not the opposite... I always disliked nomads being shot by their own technology, simply stupid.
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Offline Epo
02-23-2016, 04:47 PM,
#14
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Maybe turning them to something like 8.33s with no penalties to shields? I mean direct damage which won't be nerfed by shield's multiplier. So somewhere between codename stuff as it was in vanilla if I remember well
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Offline Neonzumi
02-23-2016, 04:47 PM,
#15
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(02-23-2016, 04:46 PM)Vrabcek Wrote: I don't like them being used by way too many human factions, so under the current circumstances I'm not in favor buffing them.

Only Order / Core and house intelligence factions can use them as far as I know. Thats not a lot at least imo. I'm all for the buff.
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Offline Shiki
02-23-2016, 04:47 PM,
#16
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(02-23-2016, 04:38 PM)Ramke Wrote: considering their rarity and restriction to very, very few factions

You can have it in literally every House (intels), on sirius-wide ID (Order) and in the Edge Worlds (Core). I don't even know how they are restricted.

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Offline Impyness
02-23-2016, 04:49 PM,
#17
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It should definitely be possible to make them more effective against nomad and wild shields through damage types, but i'm not sure about the hull damage.

It would also make sense, nomad weaponry would probably be most effective against their own stuff.

#Snakded
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Offline Chuba
02-23-2016, 04:51 PM,
#18
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yeah they deserve more love, buff them (don't make them 750 m/s 3.03 or 2.00)

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Offline Vrabcek
02-23-2016, 04:52 PM, (This post was last modified: 02-23-2016, 04:57 PM by Vrabcek.)
#19
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(02-23-2016, 04:49 PM)Impyness Wrote: It should definitely be possible to make them more effective against nomad and wild shields through damage types, but i'm not sure about the hull damage.

It would also make sense, nomad weaponry would probably be most effective against their own stuff.

Yes, lets turn it to the state again where humans have more nomad weaponry mounted than infected humans.

(02-23-2016, 04:49 PM)Impyness Wrote: It should definitely be possible to make them more effective against nomad and wild shields through damage types, but i'm not sure about the hull damage.

It would also make sense, nomad weaponry would probably be most effective against their own stuff.

The developers decided to balance out nomad stuff changing it from a little better than humans to average or below average. Why should they start making weapons aimed on a certain faction that will be unreasonably hit by that change?
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Offline Corile
02-23-2016, 04:53 PM,
#20
C::iemka pl
Posts: 3,248
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Yes.
Gib my nomad gun eagle
GIB.




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