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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod FLHook Projects
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Alley's FLHook Todo List

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Alley's FLHook Todo List
Offline Alley
02-25-2016, 02:48 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009


Current Focus: Rewrite docking modules

Tool Stuff (not FLHook)
- Finish DAECMP (not actually FLHook here)
- DSLauncher2

Various
- Document Commodity Limit plugin - done
- Finish JD disruptors
- Implement JD Matrix & Beacon - done
- Implement internal API
- Implement Anomalies and Anomaly Scanner
- Implement satellites handling
- Rewrite docking modules

POB
- Finish POB Module system rework, needed to do the recipe rework
- Implement POB recipe rework
- Implement archtype upgrades, which means changing the type.
- Implement Applied Science module
- Implement Proving Ground module (name shamelessly taken from XCOM2. Still undecided between this and Experimental Technologies module)
- Implement Refinery module
- Implement Armor Upgrade Module for specific types
- Implement Depots (requires Armor Upgrade)



Laz Wrote: Alley was right.
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Offline SeaFalcon
02-25-2016, 03:27 PM, (This post was last modified: 02-25-2016, 08:52 PM by SeaFalcon. Edit Reason: Changed to proper green )
#2
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

(02-25-2016, 02:48 PM)Alley Wrote: Before I go MIA for a month, going to post this todo so I remember what to work on when I come back.

inb4 forum crash and posts of the last month are removed again hehehehe...

A backup system has been properly setup, thus preventing any loss of posts in the future. -KB

Edit: There better green now, amateurs
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Offline Mephistoles
02-25-2016, 08:42 PM,
#3
Gas Miners Guild
Posts: 2,352
Threads: 91
Joined: Jun 2013

I'm sure you could save a local file to remind you of what to do when you return. Probably better to tell us straight that this list is what is intended.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline Lennox
02-25-2016, 08:44 PM, (This post was last modified: 02-25-2016, 08:45 PM by Lennox.)
#4
Member
Posts: 1,428
Threads: 85
Joined: Sep 2010

Nothing like a small tease before departure xD
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Offline Alley
02-25-2016, 08:46 PM,
#5
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(02-25-2016, 08:42 PM)Mephistoles Wrote: I'm sure you could save a local file to remind you of what to do when you return. Probably better to tell us straight that this list is what is intended.

There was no plan to hide it. However it's good people can also have a look at what is planned, some people might have input regarding it that has not been tought of. It's always good to have it before the feature starts to be worked on, instead of having to redo it completely at a later point.

Laz Wrote: Alley was right.
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Offline Mephistoles
02-25-2016, 08:47 PM,
#6
Gas Miners Guild
Posts: 2,352
Threads: 91
Joined: Jun 2013

I agree.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline Impyness
02-25-2016, 10:44 PM,
#7
BHG; JM
Posts: 412
Threads: 56
Joined: Oct 2013

Any chance docking modules could be snuck in there? If it doesn't get done it doesn't get done, but if there's leftover time (there wont be) it'd be nice.

#Snakded
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Offline Lythrilux
02-28-2016, 01:47 AM,
#8
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Tbh the cerb changes have made missions with light battleships impossible which is highly irritating, however this thread isn't the place for it so cut Alley some slack BW.

I apologise for asking more of you however is there a chance each of those items on the list could get small descriptions? Would be nice to know what you're working on specifically :p

[Image: Lythrilux.gif]
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Offline Titan*
02-28-2016, 02:36 AM, (This post was last modified: 02-28-2016, 02:36 AM by Titan*.)
#9
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(02-25-2016, 02:48 PM)Alley Wrote: - Implement Anomalies and Anomaly Scanner

like in eve online?
can you explain?
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Offline Kauket
02-28-2016, 02:40 AM,
#10
Dark Lord of the Birbs
Posts: 6,571
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

Maybe have FL hook to create random 'playerbases' that spawn randomly at any random system?

Unsure what it is though.
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