• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 661 662 663 664 665 … 780 Next »
Zone 21 / Alaska rule Enforcement

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 6 7 8 9 10 … 18 Next »
Zone 21 / Alaska rule Enforcement
Offline timmychen
04-30-2008, 12:08 AM,
#71
Member
Posts: 695
Threads: 31
Joined: Feb 2008

NPCs don't shoot like we do though, they shoot maybe one or two shots at you per second. Traders and capital ships could get past this 'blockade' with ease.
  Reply  
Offline ryoken
04-30-2008, 12:22 AM,
#72
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I have a problem with SA/LSF saying indies cannot enter this system. If they have the ID/TAG you are on same side,and faction or not you would never kill them, or restrict them.
IE say they are on a "special mission" you SA/LSF are not to know about(yes you are also grunt's not admiral's) they would ignore your demand's, and there would be nothing you can do about it.
I am getting sick of a faction claiming even if you have an ID/TAG you are inferior to them.
I say all indies get together,and make like 30 faction's that are also LSF/NAVY, and start telling LSF/SA they need to get permission to enter.

just my 2 cred's worth.:)

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline timmychen
04-30-2008, 12:26 AM, (This post was last modified: 04-30-2008, 12:27 AM by captainpoo.)
#73
Member
Posts: 695
Threads: 31
Joined: Feb 2008

' Wrote:I have a problem with SA/LSF saying indies cannot enter this system. If they have the ID/TAG you are on same side,and faction or not you would never kill them, or restrict them.
IE say they are on a "special mission" you SA/LSF are not to know about(yes you are also grunt's not admiral's) they would ignore your demand's, and there would be nothing you can do about it.
I am getting sick of a faction claiming even if you have an ID/TAG you are inferior to them.
I say all indies get together,and make like 30 faction's that are also LSF/NAVY, and start telling LSF/SA they need to get permission to enter.

just my 2 cred's worth.:)

It's because people start out in Liberty. The missions they do are for the Navy, which gives them that tag. Simply slapping on a 65k ID and buying a legal ship/weapons loadout does not give you permission to waltz into Alaska, or the minefield. Not like the SA/LSF are hard to get into, you just need to know a little about RP. If you can't get into the SA/LSF because of lack of RP, then you shouldn't be allowed to be on the same level as them.

And no, there will be no "Indy LSF/NAVY faction." Sorry.
  Reply  
Offline Praetyre
04-30-2008, 12:34 AM, (This post was last modified: 04-30-2008, 12:58 AM by Praetyre.)
#74
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

The fact there are ranks going all the way up to Fleet Admiral in the SA and Director in the LSF more or less kills your "grunts" analogy. Unless it was intended to refer to the average SA pilot, rather than a member of Southern High Command.

Who are you going to get orders from? The Northern Navy High Command? Plus, unless the LSF was split as well, how can there be 2 LSF's? That would be like having 3 RMs or 15 Das Wildes. Even if the Northern High Command gave an order, why wouldn't their Southern counterparts know about it? The Fleet Admiral of the NA presumably has the same security clearance as Fleet Admiral Woolsey.

Hell, why would the LSF not know about a secret mission into their own facilities? That's like trying to go into the Pentagon on the USMC's clearance without knowledge of the CIA.

There could, at max, only be 2 Navy and 2 LSF factions, due to the north/south divisions. Unless you propose to make something like a whole string of Northern LSF- XXX Branch or Northern Navy- 4th Fleet or something.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
  Reply  
Offline Tenacity
04-30-2008, 07:42 AM,
#75
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Alright, now i'm ticked off.

I've got the backstory on my character to support my presence in zone 21 and alaska. Virago is an LSF operative given command of a ship with the assignment of patrolling those two areas and stopping intruders - the reason for that is because the [SA], =LSF=, and [Core] (never even seen core in the game btw) dont do it themselves.

I've caught dozens of smugglers going trying to get through that gate, i'm literally doing the SA's job for them because they cant get their lazy rears away from manhattan.

Tonight, I'm sitting there guarding the gate like I generally do. An outcast shows up on radar, I pursue him for trying to intrude into zone 21. When I get back, there's some SA player in a dreadnaught sitting there, who proceeds to tell me -I- am intruding and opens fire on my ship.

I hate to join the "SA is corrupt and abusing their power" crowd... but I'm joining it. They seem to think that just because they started a faction and have their own tag, that they have total and absolute power over every other player in liberty space. It's wrong, and they're abusing it.

I've seen plenty of times before where it has been stated that - so long as someone has a valid RP background and they play it well - rules can be bypassed or overlooked regarding it. I've got that, I have a purpose in that area and that purpose is to guard it because the SA generally dont. Yet despite explaining all of that, i'm still fired upon?

Honestly, the SA can [censored, because they'd probably cry to the admins and get me sanctioned otherwise]. If this behavior continues i've got half a mind to issue bounties and start an all out riot against their little arrogant faction and wipe that god complex right off their faces.

For all the times i've helped them, I get repayed with this arrogant [oh hey, censored again].

[Image: Tenacity.gif]
Reply  
Offline Robert.Fitzgerald
04-30-2008, 07:44 AM,
#76
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Apply to the SA command about entrance to Alaska, if you have good roleplay for the application you should be fine.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline Titan
04-30-2008, 07:47 AM,
#77
Member
Posts: 530
Threads: 2
Joined: Jan 2008

Robert is right, about your RP story in game how can we know it? A spy could tell us the same things that he has all the reason to be there and whatnot, submit your story, and if its valid and proper, you will probably be granted access to zone 21, not everyone has access, only high ranking members of both the =LSF= and [SA] and the [Core] because they were given access, everyone else, including indies of navy and LSF or whatever, will be shot and destroyed if they try to breach it without permission.

[Image: gebeleizissiggie1copy.png]
Reply  
Offline Praetyre
04-30-2008, 07:49 AM, (This post was last modified: 04-30-2008, 07:54 AM by Praetyre.)
#78
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

I'd start contacting the LSF on the matter of roleplaying an LSF agent, as they seem to operate in both North and South. Also, the Liberty Security Force are most certainly a part of the SP campaign and the core game, such as Juni.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
  Reply  
Offline Jinx
04-30-2008, 08:11 AM,
#79
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

^"4. BHG NPC should be removed, they have strictly nothing to do there in Alaska... it is a TOTALLY SECRET MILITARY SYSTEM!"

i don t agree with that point, as i said before. - aparently you do not like them to be there. - which is a valid, but personal opinion. - i can say "the corsairs should be removed from omicron-delta, it is totally silly that they went through the barren and sort of strange system of omicron-kappa that the zoners suffered a lot in to build a BASE in omicron-delta. - zoners did that, they went the route, corsairs - not"

mind, i don t say that... i can find a similiar explanation for many factions that i do not like somewhere, but the fact is that they are there. the BHG fights an open war against the order. that is a disco custom storyline. - therefore the BHG can be found where the order can be found and generally the BHG can be found where the nomads are ( leave the nomad core systems like iota and the hidden omegas ).

i may agree that the BHG might "maybe" not use the alaska gate - but that would not be logical, cause that would mean that the pass through minor to get to alaska. - fact is, ... the BHG fights the order; the order is seen in alaska through a jumphole, the BHG knows about that jumphole and will pursue the order.

removing the BHG from alaska means that the order can get through the jumphole to alaska, but the BHG cannot? - or do we apply the "adjacent zone zoi" to it? - and if not why not?

so i would advice, - better include the BHG in the navy roleplay, cause they are part of it. i know the official factions tend to fight the bhg on a player level, cause its hard to fight them on a RP level. the RP dictates that - allthough the BHG might not be trusted as an official lawful faction, - are still a lawful faction that is highly involved in lawful matters with considerable power.

at that point, - we must move on from the "oh so secret system"- idea. alaska in vanilla was isolated, dead-ended, forlorn. - alaska in disco is NOT. that is/was the choice of igiss to open it up. - due to that fact, we have 4 factions in the system whos presense do make sense. - navy are the owners, the nomads have an interest there from the SP campaign, - the order is the logic followup fighting the nomads, the BHG with the same aims as the order fights the nomads, too - and the order.

and one CAN put a guard navy battlestation / battleship into alaska without upsetting the SP campaign. - just place it at the minor jumphole. - makes sense, too. - a dreadnaught can easily slip through the iceshards in alaska - but will have problems flying through the asteroids in minor. - additionally to that, we know that it is risky for large ships to enter an uncontrollable jumphole ( i.e. a jumphole without a gate contrstuction ) - so the navy would rather leave the dreadnaught in alaska and just send fighters through.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Praetyre
04-30-2008, 08:18 AM,
#80
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

The BHG really shouldn't be in Alpha or Gamma or Tohoku, the major routes to the Nomad systems. I doubt the Kaigun would allow them in Tohoku, and if they knew of Alpha and Gamma, they would sell the info to the houses at massive prices.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
  Reply  
Pages (18): « Previous 1 … 6 7 8 9 10 … 18 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode