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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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How to fix the problem where activity is not spread evenly across Sirius

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How to fix the problem where activity is not spread evenly across Sirius
Offline Laura C.
03-05-2016, 10:39 AM,
#21
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(03-04-2016, 08:33 PM)Lythrilux Wrote: • Gallia has a good chance of being revived here, hypothetically at least
I said it before and I will say it again - the size of the playerbase won´t change by this, so when players will start play more in Gallia, they will be playing less elsewhere. They simply can´t be in two places at the same time. If you revive Gallia, it will be on the expense of activity in some other area(s). And Sirian houses except Liberty have problems with activity already.

We are currently cutting off systems under banner that the players are distributed in too big places so we need to gather them on smaller ground. But revival of Gallia would do exact opposite - distribute players on larger ground. Gallia is nice place and a lot of work was done there. I liked exploring it. But it was created in and for times when server had 200+ players in peak, and that´s long gone, unfortunately. We have to deal with, and while it will sound harsh, Gallia has to deal with it as well.

On a ragebreak. Or ragequit. Time will tell.
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Offline Hannibal
03-05-2016, 11:00 AM,
#22
Still a Pyromaniac
Posts: 875
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Joined: Oct 2012

just use a jumpdrive...the alternative takes too much time to move everything and to rewrite all the lore just to make gallia more appealing ..


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
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Offline Stone21
03-05-2016, 11:23 AM, (This post was last modified: 03-05-2016, 11:24 AM by Stone21.)
#23
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(03-05-2016, 12:11 AM)moebus Wrote: Interesting proposal, but I don't think moving systems can solve the problem of decreasing activity on disco.
Activity is not only generated by the locations of the systems and the paths between them.
Activity is far more complex and is probably more influenced by the expectations of players and what the mod can offer.

As I see it, moving the systems would generate some activity on the short term because it would offer something new to the players. But soon, activity would drop again because the main problems that reduce activity would not have been solved. Also, it should be expected that some players wouldn't like the new map and will simply leave the server. So in the end, the community would probably get smaller than now.

Considering (1) the amount of work needed to adapt the mod to one of these proposals and (2) the lack of guarantees that such proposals would truly enhance activity, I don't think it is a good idea. I guess it would be more efficient to work on other activity drivers. Maybe, submitting a survey to players to know what they want would be a good start.

Well said ! Exactly my thoughts but written with other words.
Also, this post speaks the truth as well:

(03-04-2016, 09:47 PM)Geneva Shipping Platform Wrote: The real problem:
Galia is at war, no one whants to keep fighting forevercause if they die they have to switch character.
No one fiights them , for the same reason, that why the war is being fought by the npc, or by Bretonia players VS the Galia NPC, or the few Galia players VS bretonian npcs.
Theres a war that the players cant fight, cause the rules dont let them wake up.
There is no activity because there are players leaving the server... and you can always say: "yes iv seen many players come and go over the years."
I wonder... why do peapole leave?...
The game is virtualy unplayable, the RP took over too muuch, the fact is you cant do nothing, you can mine and trade and do some kind of... "piracy", wich always ends in the trader giving you couple milions. Oh... and you can build a PoB wich will keep a player here a lil bit longer... but then...?
In one word its becoming BORING
Evolution is needed, review the rules review the tecnology charts, make the game dynamic or watch it die.
(a Freelancer with tecnology compatibility issues??? Seriously? What kind of freelancer is that?)
Just a thought.
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Offline 7AlphaOne1
03-05-2016, 11:38 AM,
#24
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(03-04-2016, 09:57 PM)Reid Wrote: I will be doing stuff in Gallia to try and get others coming in

One of the things that actually works.

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Offline sindroms
03-05-2016, 12:48 PM,
#25
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By severely reducing the play area, which is not a good choice to begin with.

My suggestion would be to have the current faction leaders make a revolving activity chart and dedicate events not randomly, but in order to not SPREAD but rather ROTATE the activity through the area. Not only it will do good for players of said factions, but also will give reason for people to create characters in areas they would have usually not done so.


This will take effort, however, and admins need to be on board with the idea to - if needed, produce admin-operated events that would boost the activity in regions via the event plugin or price bumps.

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Offline nOmnomnOm
03-05-2016, 02:54 PM,
#26
Probation
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Maps wont change much since people are not trying to avoid other players, besides smugglers.
We just need more players to play. Then you will have activity.

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Offline Thyrzul
03-05-2016, 03:19 PM,
#27
The Council
Posts: 4,684
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Joined: Sep 2011

@OP: Third option looks good enough to keep Omicrons remote enough and grant an additional purpose to inter-house regions.

@Reid (#6, #11)
Been there, done that. Being the activity you want doesn't work too well if others won't follow you because of a crappy house position and layout.

@Fhloston Paradise (#7)
Gallia is open to half of Sirius, illegally also open to the other half. Nothing prevents anyone to make proper RP with GalGov to be let in for some lawful trade or make contact with the Gallic underworld to have unlawful business there.

@"WPeregrine" (#12)
Been there, done that. Been basing Council activity out from Champagne when there was stuff to do in Gallia, in times when there were GRN in Gallia. Since the conquest going on it's more convenient for GRN to chose fighting with half of Sirius than with a single unlawful revolutionary faction back in Gallia, understandably so as the activity is way better down in Leeds, Magellan, California. Also the reason why Council lately been basing out of Roussillon, it's to follow GRN activity as long as we can. This meant that we joined in when Leeds had activity, but not further as Magellan is already out of our ZoI, plus it also makes more sense inRp for us to deal with Gallic and Tau GRN forces and supply runs while the main GRN forces on the frontilnes are handled by LN and BAF. It's just that people barely play out those supply lines outside of events, even less anything significant in Gallia.

@Laura C. (#21)
If all houses except Liberty are suffering from activity problems, don't you think that statistically Liberty has more chances for her activity to be drawn away by a better Gallia than any of the other houses? Though @sindroms may got the answer for your concerns.



My own thoughts... Position and connections are just part of what's wrong with Gallia and her activity-drawing capabilities on a gameplay level, another - in my opinion important - thing is the house's internal layout. Many things factor in this, system connections, in-system layout, contents, amount of contents, distances, many things been hastly finished and added in 4.86, followed by a massive uproar from half of the community.

Sure, there were things bad with Gallia, so the devs back then had to act. What I pity is that such action was also rushed and not thought out too well: one of the main concerns the community had was the size of the house, but instead of cutting down the amount of content ,like later dev team incarnations have just done recently, what's been done is some rearrange of systems and severe shrinking of systems, and it hasn't been fixed yet. Yes, Gallia became smaller, but not better.

Shrinking systems caused distances to get shorter, things get closer to eachoter, sure one can get through the entire house faster this way, but then so can any victim of piracy find shelter at a nearby station before getting blown up. Last time I checked the majority of lanes are a bit over 30k long, 40k at most, as far as I know a well armored cashcow (the 4-5k kind) can thrust more than this before exploding, I counted three piratable spots in the entire house being somewhat of a bottleneck with 60k distances between stations either because there is no station in a turn between lanes or on either side of a gate. We don't have 100k lanes in Gallia like between Houston and the Hudson gate or Denver and the New York gate, we only have one 240kx240k system, IDF (thought all capitals are this big), while Liberty has California, Texas, Colorado and Pennsylvania, Rheinland has Hamburg and Stuttgart, Bretonia has Leeds, Newcastle and Manchester and Kusari has Kyushu, Honshu and Shikoku as systems of that size beside the respective house capitals. Past that, the other Gallic systems are either 120kx120k or smaller, than which size even Kansas, Frankfurt, Cambridge, Tohoku and Tottori are bigger. If after this anybody comes to me saying Gallia is big, I'll slap them with a baguette and suffocate them with melted fromage.

While the proposed changes could be part of a solution (and I wish it could be realizable), I don't think that in itself it'd solve the issue on the gameplay level or be the only thing which could be done in this regard. The fixing of the above is something i've been waiting for for quite a while now, but I don't expect it to happen during my stay here anymore.

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Offline SnakThree
03-05-2016, 03:32 PM,
#28
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Posts: 9,091
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Such major overhaul will never see the day of light due to complications in story, systems and economy development.

My simple solution is to simply create content and activity yourselves. Involve yourself into development outside your factions to benefit whole community. Work on wiki to keep it update so new players don't feel lost and betrayed while using it. Propose articles for moddb page to showcase Disco's features to wider audience. Motivate your faction members or fellow players to interact via words or lasers.

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Offline Lythrilux
03-05-2016, 03:34 PM, (This post was last modified: 03-05-2016, 03:35 PM by Lythrilux.)
#29
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I do think the ModDB could use some updates. Specifically, beyond Gallia I think we should try to showcase Disco's other additions rather than immediately funelling our audience towards a region that, whilst it has wow factor, lacks internal substance.

How does one get involved in the ModDB team anyway?

[Image: Lythrilux.gif]
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Offline SnakThree
03-05-2016, 03:46 PM, (This post was last modified: 03-05-2016, 03:47 PM by SnakThree.)
#30
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(03-05-2016, 03:34 PM)Lythrilux Wrote: I do think the ModDB could use some updates. Specifically, beyond Gallia I think we should try to showcase Disco's other additions rather than immediately funelling our audience towards a region that, whilst it has wow factor, lacks internal substance.

How does one get involved in the ModDB team anyway?

By becoming my underling. And I am absolutely serious here as @"King Boo" approved my volunteering to become ModDB editor. Actually, let this be a public invitation - whoever has ideas or time to work on ModDB page can contact me. My current plan is to make a post once next update goes live.

Edit: The part about becoming my underling is sarcasm guys. I love to work as a team. Give me a call.

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