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Civilian carrier. Done on 22 May 2016, Texture rework pending.

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Civilian carrier. Done on 22 May 2016, Texture rework pending.
Offline Eugen
04-07-2016, 07:25 PM, (This post was last modified: 04-07-2016, 08:22 PM by Eugen.)
#11
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well my taste goes to the tigerclaw from the wingcomander movie . as bad as the movie is but the ship gave a very solid self suficend feeling . also the bays are inside the main bulk. Tigerclaw Docking bay frontal
i know you will not take it 1-1 for copyright issues but maybe it gives some idea.

[Image: Imperial_Eagle.png]
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Offline Thyrzul
04-07-2016, 07:28 PM,
#12
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If EVA suits would suit (lol) all the needs of a pilot out in space itself, why would we need escape pods? The elevator thing makes more sense, but then the ships get into the body of the carrier anyways, so having hangar bays isn't much different, just a big door instead of a big elevator.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Sciamach
04-07-2016, 07:33 PM, (This post was last modified: 04-07-2016, 07:34 PM by Sciamach.)
#13
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(04-07-2016, 07:28 PM)Thyrzul Wrote:
If EVA suits would suit (lol) all the needs of a pilot out in space itself, why would we need escape pods? The elevator thing makes more sense, but then the ships get into the body of the carrier anyways, so having hangar bays isn't much different, just a big door instead of a big elevator.

Typically hangar bay doors are larger so as to accommodate multiple fighters entering and leaving at the same time (or just 1 in, 1 out.) Elevators just need to be as big around as the standard fighters used by the aforementioned carrier - furthermore, Most carrier-bay elevators I've seen have another cover that go over the openings when the elevator is in use.

Either way, still a smaller target

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline Thyrzul
04-07-2016, 07:42 PM,
#14
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So this time this carrier would be different from the rest that it wouldn't have a door on it's side, but on it's top, and we'll RP that there's an elevator below it, right?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Sciamach
04-07-2016, 07:54 PM,
#15
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Posts: 1,643
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All I'm sayin' is that the difference would be refreshing: all of our carriers so far just use boring ol' bays-- a flight deck would be something new

New things are nice

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline Swallow
04-07-2016, 07:56 PM,
#16
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Posts: 4,493
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Good points, but this is not going to be a military grade ship, that should allow compact placement, high alert and rapid deployment of its crafts.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
04-07-2016, 08:00 PM,
#17
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I'd think of it as of a garage instead, where you park you hippie van and ride into the sunset inside your mobile home...

Well, good example or not, is up to you, but I aim at a "town-ship", yes, with jump ability and ability to host ships in its bays. But in this case I see the meaning of "carrier" as a "human" carrier in first place. Meaning it is fully suited (an developed?) for hosting population in relative comfort.
A small colony ship, because Zoner's colony ship is rather exclusive, liners are not match to it with their aim at maximum passenger load and limited travel time in first place.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline The Savage
04-07-2016, 08:02 PM,
#18
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(04-07-2016, 07:05 PM)Scourgeclaw Wrote: Honestly what I'd love to see is a replacement of the entire top portion of the serenity with a large flight deck, basically giving it a landing deck similar to the Tiidani Support Frigate [Image: support_frigate3.gif]
https://cdn.discourse.org/gearbox/upload...0261f7.jpg

I beg you, Swallow, PLEASE.
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Offline Haste
04-07-2016, 08:05 PM,
#19
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For stats I'd aim for something capable of defending itself but not overly great at aggression (slow yet relatively heavily armed / armoured?). Incorporating the ship's fairly unique jump capabilities into the design would be cool as well. And as mentioned before, it used to be defined by its number of docking bays, and I'd like to keep it that way stats-wise.

So yeah, something to explore the great unknowns with, but not a military-grade patrol ship / carrier by any means.

[Image: cdSeFev.png]
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Offline Swallow
04-07-2016, 08:20 PM,
#20
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Well, it is time to give it a try as a model!
Let's dispatch like 30 mins for it while I am on the break.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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