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Civilian carrier. Done on 22 May 2016, Texture rework pending.

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Civilian carrier. Done on 22 May 2016, Texture rework pending.
Offline gafwmn
04-07-2016, 08:32 PM, (This post was last modified: 04-07-2016, 08:38 PM by gafwmn.)
#21
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What about something similar to the carrier in Sins of a Solar Empire. Not the model , but how the launch bays look / are situated ?
http://suptg.thisisnotatrueending.com/ar...900369.jpg
I'm referring to the TEC model.

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
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Offline Swallow
04-07-2016, 08:52 PM, (This post was last modified: 04-07-2016, 08:54 PM by Swallow.)
#22
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http://p3d.in/6cqCB - 0.1

A quick Serenity re-mesh. With this I am finishing working on it for today. I have to keep working on LH VHF, but this "sketch" is for giving you ideas.

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Offline E X O D I T E
04-07-2016, 08:54 PM,
#23
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I am speechless.

That is amazing.

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Offline nOmnomnOm
04-07-2016, 08:56 PM, (This post was last modified: 04-07-2016, 08:57 PM by nOmnomnOm.)
#24
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Can you model docking bays into the ship? Like holes to represent their 5 docking bay slots?
Edit: The model looks impressive so-far Big Grin
The side wings though look really flimsy.

[Image: zBEqQfl.jpg?1]
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Offline E X O D I T E
04-07-2016, 09:00 PM,
#25
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What I really like is the promise of way better turret coverage, more than the 5/5/5/5/6/6 we have now (front, back, left side, right side, up, down)

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Offline Swallow
04-07-2016, 09:02 PM,
#26
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I prefer less but full-arcs, TBH...

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Online Sand-Viper
04-07-2016, 09:08 PM,
#27
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Not bad for something done so quickly, but... I'm not sure about the design. I guess it looks sort of like a massive Dagger/Scimitar, which is technically what the Montante is. Freelancer does have a theme of re-using models and tacking on more wings/struts, so it's not totally out of place. Still, with that many engines and so close to the back, I can see it being very easily CD'able (though, arguably, who would even try to chew through 700,000 base armor?).

To counter my own argument, I know that many pieces of art look better finished than what you begin with. Plus, that many engines firing off in cruise would be pretty snazzy.
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Offline Thyrzul
04-07-2016, 09:40 PM,
#28
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That elongated Serenity-front looks interesting, but how about a slightly redesigned but unstretched Serenity-front and elongation is done via insertion of another section between the Serenity-mid and Serenity-rear sections specifically designed for the dockign part of the carrier? Also I wonder how it would look like that the outer pair of engines would instead be slightly behind the front (where the Serenity-mid section would be by the previous train of thoughts of mine).

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Swallow
04-07-2016, 09:54 PM,
#29
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Joined: Jun 2010

Could try. Keep going on with idwas.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Stoner_Steve
04-07-2016, 09:58 PM,
#30
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Looking good so far!

[Image: O2vt8So.png]
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