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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Different types of weapons and shields

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Different types of weapons and shields
Offline BlitzSam
04-13-2016, 01:00 PM,
#1
Member
Posts: 3
Threads: 1
Joined: Apr 2016

I come from an eve background where different damage & tank types make a big difference. From this, I'd like to ask a few things about their implementation in Discovery as it isn't very obvious to me (as a newbie):

1. How big of a deal is it?
2. Where may I check up on different faction preferences? Do faction ships have specific bonuses for setups? Looks to me like everyone generally has options to mount everything.

In general, has anyone put up a 101 guide to equipment fit in the game? I'm having a tough time navigating the tons of options, and most of the information on the helpcards aren't really helpful.

I'd appreciate any help with this
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Offline Mephistoles
04-13-2016, 01:15 PM, (This post was last modified: 04-13-2016, 01:15 PM by Mephistoles.)
#2
Gas Miners Guild
Posts: 2,357
Threads: 91
Joined: Jun 2013

[+]Weapon type damage vs shield modifier
Laser
  • Graviton - 75%
    Molecular - 90%
    Positron - 110%

Plasma
  • Molecular - 75%
    Positron - 90%
    Graviton - 110%

Tachyon
  • Positron - 75%
    Graviton - 90%
    Molecular - 110%

Neutron
  • Positron - 75%
    Graviton - 90%
    Molecular - 110%

Particle
  • Molecular - 75%
    Positron - 90%
    Graviton - 110%

Photon
  • Graviton - 75%
    Molecular - 90%
    Positron - 110%

Pulse
  • Positron - 100%
    Graviton - 100%
    Molecular - 100%

Codename
  • Positron - 90%
    Graviton - 90%
    Molecular - 90%

It's not a huge deal, but does play a small part in fighter combat. Unfortunately, the infocards on a some equipment are wrong.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline BlitzSam
04-13-2016, 01:30 PM,
#3
Member
Posts: 3
Threads: 1
Joined: Apr 2016

(04-13-2016, 01:15 PM)Mephistoles Wrote:
[+]Weapon type damage vs shield modifier
Laser
  • Graviton - 75%
    Molecular - 90%
    Positron - 110%

Plasma
  • Molecular - 75%
    Positron - 90%
    Graviton - 110%

Tachyon
  • Positron - 75%
    Graviton - 90%
    Molecular - 110%

Neutron
  • Positron - 75%
    Graviton - 90%
    Molecular - 110%

Particle
  • Molecular - 75%
    Positron - 90%
    Graviton - 110%

Photon
  • Graviton - 75%
    Molecular - 90%
    Positron - 110%

Pulse
  • Positron - 100%
    Graviton - 100%
    Molecular - 100%

Codename
  • Positron - 90%
    Graviton - 90%
    Molecular - 90%

It's not a huge deal, but does play a small part in fighter combat. Unfortunately, the infocards on a some equipment are wrong.

What about NPCs (Houses incl. factions i.e Liberty Rogues, Corsairs), do they have preferences? I was thinking of moving system from Liberty, and want to optimize my fit if that's a thing.
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Offline Mephistoles
04-13-2016, 01:41 PM, (This post was last modified: 04-13-2016, 01:50 PM by Mephistoles.)
#4
Gas Miners Guild
Posts: 2,357
Threads: 91
Joined: Jun 2013

Outside of missions, fighter NPCs use neutered guns that do almost no damage in order to prevent them from interfering with gameplay, so you don't need to worry about them. I would imagine they use their own faction's guns in missions, but I don't do missions at all.

Against players it's hard to tell, because factions tend to have at least two weapon types, while also having access to civilian guns. The most popular shield is the anti-laser one, but laser setups usually use shield busters that do the vast majority of shield damage anyway. In practice, weapon vs shield type plays almost no part and isn't something to worry about much. There have been attempts to come up with systems that make them more relevant, but nothing has bore fruit as of yet.

Basically, in short, get a graviton shield.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline Durandal
04-13-2016, 01:45 PM,
#5
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I'm actually planning on going through and adding 3 new weapon types at some point for flavor. Has to be three because else you'll unbalance the whole thing since you've got three shield types. Would link you the old thread where I was showing off effects but it got axed in the forum crash, will repost it at some point to gather feedback on faction leaders as to whether or not they'd like a new weapon type for their faction.

As for the mechanics behind it all, Meph already answered that pretty solidly.
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Offline BlitzSam
04-13-2016, 04:28 PM,
#6
Member
Posts: 3
Threads: 1
Joined: Apr 2016

(04-13-2016, 01:41 PM)Mephistoles Wrote: Outside of missions, fighter NPCs use neutered guns that do almost no damage in order to prevent them from interfering with gameplay, so you don't need to worry about them. I would imagine they use their own faction's guns in missions, but I don't do missions at all.

Against players it's hard to tell, because factions tend to have at least two weapon types, while also having access to civilian guns. The most popular shield is the anti-laser one, but laser setups usually use shield busters that do the vast majority of shield damage anyway. In practice, weapon vs shield type plays almost no part and isn't something to worry about much. There have been attempts to come up with systems that make them more relevant, but nothing has bore fruit as of yet.

Basically, in short, get a graviton shield.

(04-13-2016, 01:45 PM)Durandal Wrote: I'm actually planning on going through and adding 3 new weapon types at some point for flavor. Has to be three because else you'll unbalance the whole thing since you've got three shield types. Would link you the old thread where I was showing off effects but it got axed in the forum crash, will repost it at some point to gather feedback on faction leaders as to whether or not they'd like a new weapon type for their faction.

As for the mechanics behind it all, Meph already answered that pretty solidly.

I understand. Thanks for the quick reply Smile
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Offline nOmnomnOm
04-13-2016, 06:27 PM,
#7
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Would it break the game if the percentages were a little more defined than just 10 - 15% difference in an advantage?

[Image: zBEqQfl.jpg?1]
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Offline Mickk
04-14-2016, 02:48 AM,
#8
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

(04-13-2016, 01:45 PM)Durandal Wrote: I'm actually planning on going through and adding 3 new weapon types at some point for flavor. Has to be three because else you'll unbalance the whole thing since you've got three shield types. Would link you the old thread where I was showing off effects but it got axed in the forum crash, will repost it at some point to gather feedback on faction leaders as to whether or not they'd like a new weapon type for their faction.

As for the mechanics behind it all, Meph already answered that pretty solidly.

That sounds very interesting!!! Would there be a 'kinetic energy' eg. 'rail gun' launcher perhaps maybe huh, huh, pleeeease, maybe?

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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