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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Core Transport

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Core Transport
Offline Unlucky_Soul
04-20-2016, 03:30 PM,
#1
Member
Posts: 622
Threads: 56
Joined: Nov 2013

Title says it all. Figured Core needed a dedicated transport and came up with something for them to haul stuff in the Omncrons.


Link to p3d.in

Comments?

[Image: oNG6Z9E.gif]
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Offline Venkman
04-20-2016, 03:36 PM,
#2
Fellow Junker
Posts: 3,506
Threads: 222
Joined: Jun 2011

I like everything expect the back/engine part.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v
[Image: stDvDRX.jpg]
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Offline Laz
04-20-2016, 03:39 PM,
#3
Out-of Retirement Code Monkey
Posts: 1,912
Threads: 107
Joined: Jan 2014

Love it.

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Offline Sombs
04-20-2016, 03:41 PM,
#4
Three orange cats in a mech
Posts: 6,830
Threads: 503
Joined: Feb 2014

Looks cool! I would like given it a bit more of the Makos nose with those dark hull patterns. Big Grin




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Offline Haste
04-20-2016, 03:43 PM,
#5
Lead Developer
Posts: 3,643
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I quite like the middle cargo section, although the "beams" at the left and right side could be a little less randomly-shaped (a simple straight bar with the back end rounded would be fine). I think the front lacks detail and the engine section looks too detached from the rest of the ship. It should be connected to the cargo section more smoothly.

tl;dr: pretty cool silhouette, middle part is nicely done, rest feels a bit unfinished*/rushed.

*) For example, the engines have a "grille" texture on the front which would indicate they can burn in reverse (which is a nice touch), but if it actually did that it'd burn clean through the rest of the ship.

[Image: cdSeFev.png]
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Offline GuapMan
04-20-2016, 04:03 PM,
#6
Member
Posts: 329
Threads: 26
Joined: Mar 2016

I like it.
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Offline Laura C.
04-20-2016, 04:18 PM,
#7
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(04-20-2016, 03:43 PM)Haste Wrote: tl;dr: pretty cool silhouette, middle part is nicely done, rest feels a bit unfinished*/rushed.
I completely agree with Haste.

On a ragebreak. Or ragequit. Time will tell.
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Offline Vulkhard Muller
04-20-2016, 04:50 PM,
#8
20yrs & I Only Got This Title
Posts: 2,366
Threads: 422
Joined: Feb 2012

I love it, I'd love nothing more then to see this in the 3.5-3.6k slot or maybe 4.3k slot though my suggestion is switch the textures from Liberty to more of the core caps or maybe he textures the lib ones look kinda goofy imo
Although the biggest selling point for me on this ship is the paneling
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Offline Epo
04-20-2016, 05:05 PM,
#9
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Implement it.
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Offline Swallow
04-20-2016, 05:06 PM,
#10
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Well, it could use more refinement. I can't really say what is it right now.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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