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Zone 21 / Alaska rule Enforcement

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Zone 21 / Alaska rule Enforcement
Offline Walker
05-02-2008, 05:54 PM,
#151
Member
Posts: 965
Threads: 72
Joined: Apr 2008

Well Teflon, It is known that the Order has an Alliance with the Corsairs and that the Order has the Codes to it, seemingly we have not changed the codes since then and the Order gave it to the Corsairs who gave it to their brothers who gave it to their sisters and twice removed cousins...

But other then the fact that we are apish enough not to change the codes, I like your Idea.


@sovereign: =( I love you too...

Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
[8/17/2008 5:56:46 PM] Aaron (Boss/Jurgen) says: Can't bring myself to say it... Looks like you get the LABC, I've seen what you can do in one
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Offline hakisaki
05-04-2008, 02:34 AM,
#152
Member
Posts: 6
Threads: 0
Joined: Apr 2008

If all the guards in fort Nox left for vacation with the doors wide open, I'd be fighting every other shmoe for a pile of gold. Same thing goes for secret military bases with nobody to defend them. In all fairness, I would consider an unguarded secret military facility a good RP reason to try and get into alaska. It's only dangerous if it's dangerous. If LSF keeps guards posted, it'll keep people out.

I definitely support heavy guarding of Alaska, or at least the guarding of alaska with large ships. The system should be guarded at the entrance to the minefield (If not at the jump hole as well) and there should be periodic checks to make sure nobody is in the system. I disagree with the various faction policies of killing supposed "Officer impersonators", but if I were a bounty hunter or an unlawful, I would be shaking with glee.

Here's a plan that can save manpower and time. Take it, change it, leave it, it's up to you, but I bet it would work. As always (Not that you know), Open to constructive criticism.

The Problem:
1) Someone needs to be in the minefield to keep people from entering.
(This is the only active guard that needs to be in place for all this to
work.)

2) Two entrances, a Jump hole and a jump gate need to be guarded.

The Solution:
1) A single player in any kind of capitol ship stands guard. The Alaskan
Guard is responsible for two things: Killing smaller threats which try to
enter the system, and monitoring the player list to see if anyone is in
Alaska.

If either someone is in Alaska, or someone kills the guard, the guard contacts the rest of the Liberty forces.

Inside Alaska, there could be a few larger ships docked. Players could
be playing as a separate character.
If a player is found to be in the system (Use the player list sorted by
system), the guard ships are contacted, they log in, and they kill.


2) There are only two ways out, and one of them is through the heavily
guarded NY system, so one large ship in the Alaska system guarding
the jump hole and a group message to NY ought to be enough to keep
players from getting through.

I think that's reasonable, and would probably scare any player trying it to death. Imagine thinking you've beat the guards only to find a Battleship waiting for you at the other end.

I'm not saying this is the only way or the best way, but I'd love to see some plans thrown around for protecting the gate more effectively and efficiently. Before I knew alasaka was restricted I was going in and out regularly, (That was last week), so some better guarding is needed if you're gonna complain about people going in. Admittedly, guarding has improved recently (Kudos!) and now that I KNOW that it's a secret base, I haven't been back in.
-------------------------------------------------------------------------------------------------------------------------------


I'd also like to take a quick moment to comment on LSF, SA and [guard] killing other players who carry the navy ID but are not part of their factions. I have friends (Personal, not RP friends) who are lane hackers and pirates who love this policy. It makes it easier for them. As a trader, I'd like to see the player factions make allowances for non-faction rpers, if only as low ranking officers on guard duties or patrol (Leaving more delicate or planning oriented patrol and guard jobs for the high ranking officials) but I have no say in these matters, nor is this the place to discuss them. I strongly reccommend that players note which factions do not allow non faction military and avoid purchasing military IDs in those systems. Look for military groups who are more tollerant in other systems or, if you would rather, seek membership in the appropriate faction for the system you're in. In the meantime, I think that the issue deserves more coverage in another thread at another time. (Feel free to respond to me by PM on the subject, I will do my best to respond, but for here, let's focus on Alaska).



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Offline ScornStar
05-04-2008, 04:46 AM,
#153
Member
Posts: 1,128
Threads: 69
Joined: Jan 2008

I didnt read this all but from where im sitting. I say I do use the gate I RP hacking it everytime. I also think that if the SA,LSF, or any Liberty gunned me down for it I'd not have much to say they should kill us all for running thier gate.

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Offline sovereign
05-04-2008, 05:34 AM, (This post was last modified: 05-04-2008, 05:35 AM by sovereign.)
#154
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:If all the guards in fort Nox left for vacation with the doors wide open, I'd be fighting every other shmoe for a pile of gold. Same thing goes for secret military bases with nobody to defend them. In all fairness, I would consider an unguarded secret military facility a good RP reason to try and get into alaska. It's only dangerous if it's dangerous. If LSF keeps guards posted, it'll keep people out.

I definitely support heavy guarding of Alaska, or at least the guarding of alaska with large ships. The system should be guarded at the entrance to the minefield (If not at the jump hole as well) and there should be periodic checks to make sure nobody is in the system. I disagree with the various faction policies of killing supposed "Officer impersonators", but if I were a bounty hunter or an unlawful, I would be shaking with glee.

Here's a plan that can save manpower and time. Take it, change it, leave it, it's up to you, but I bet it would work. As always (Not that you know), Open to constructive criticism.

The Problem:
1) Someone needs to be in the minefield to keep people from entering.
(This is the only active guard that needs to be in place for all this to
work.)

2) Two entrances, a Jump hole and a jump gate need to be guarded.

The Solution:
1) A single player in any kind of capitol ship stands guard. The Alaskan
Guard is responsible for two things: Killing smaller threats which try to
enter the system, and monitoring the player list to see if anyone is in
Alaska.

If either someone is in Alaska, or someone kills the guard, the guard contacts the rest of the Liberty forces.

Inside Alaska, there could be a few larger ships docked. Players could
be playing as a separate character.
If a player is found to be in the system (Use the player list sorted by
system), the guard ships are contacted, they log in, and they kill.
2) There are only two ways out, and one of them is through the heavily
guarded NY system, so one large ship in the Alaska system guarding
the jump hole and a group message to NY ought to be enough to keep
players from getting through.

I think that's reasonable, and would probably scare any player trying it to death. Imagine thinking you've beat the guards only to find a Battleship waiting for you at the other end.

I'm not saying this is the only way or the best way, but I'd love to see some plans thrown around for protecting the gate more effectively and efficiently. Before I knew alasaka was restricted I was going in and out regularly, (That was last week), so some better guarding is needed if you're gonna complain about people going in. Admittedly, guarding has improved recently (Kudos!) and now that I KNOW that it's a secret base, I haven't been back in.
-------------------------------------------------------------------------------------------------------------------------------
I'd also like to take a quick moment to comment on LSF, SA and [guard] killing other players who carry the navy ID but are not part of their factions. I have friends (Personal, not RP friends) who are lane hackers and pirates who love this policy. It makes it easier for them. As a trader, I'd like to see the player factions make allowances for non-faction rpers, if only as low ranking officers on guard duties or patrol (Leaving more delicate or planning oriented patrol and guard jobs for the high ranking officials) but I have no say in these matters, nor is this the place to discuss them. I strongly reccommend that players note which factions do not allow non faction military and avoid purchasing military IDs in those systems. Look for military groups who are more tollerant in other systems or, if you would rather, seek membership in the appropriate faction for the system you're in. In the meantime, I think that the issue deserves more coverage in another thread at another time. (Feel free to respond to me by PM on the subject, I will do my best to respond, but for here, let's focus on Alaska).


Wow, that's actually a really good idea...

About the bit on factions though, if you check around (admittedly some is in the Liberty Faction forums that you *probably* can't access), normal, everyday members of the [SA] and even newer =LSF= can't enter Alaska without express permission. LPI can't even ask to go in (I think), we have to be ordered by either an admiral or the director of the LSF (who happens to be the leader of the =LSF=). Therein lies the problem- forces outside Alaska are tasked to prevent anyone from breaching the perimeter, yet are unable to enter themselves.

ANYONE who isn't of a sufficient rank in the Liberty Navy or Liberty Security Forces can't enter without permission- it doesn't matter if you bear a faction tag or not, if you don't have the rank and don't ask, you die. All independents or faction members need to do is ask, and I've never seen a case where an admiral or the LSF director has refused anyone's legitimate business. That business usually covers snagging an LSF ID, and it makes sense for all new recruits to pass through either a high ranking recommendation (Navy Admiral) or the eyes of the Director of the LSF, right? I mean, he's answerable to the President and THAT'S IT. If he doesn't approve, you go nowhere. Unless someone else starts RPing as the Director of the LSF or the President, he has the right to override any and all decisions regarding Alaska.

Was that clear? It really doesn't matter if you're in a faction, but there is this tendency for factions to refuse those who lack RP- that's really the only distinction, the ratio of RP-less hacks to genuine people. Both independents and factions have both, I've known some from each category- it goes case by case, not blanket faction = good, non-faction = bad.

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Offline hakisaki
05-04-2008, 09:35 AM,
#155
Member
Posts: 6
Threads: 0
Joined: Apr 2008

Absolutely. I completely understand where you're coming from and I couldn't agree more, as long as it remains the case that those on legitimate business are allowed through (Obviously not civilians, we're talking Navy aligned here).

To look at it from a newer player's perspective, what they are going to see (And what they DO see) is a group of experienced players denying them access to a "Secret" place. But they don't see it "In RP" they see it "In real life". What the experienced gamers ought to work toward is making sure that the newer players come to understand that in terms of the RP. I was wondering if it might not help everyone's understanding if we started posting relevant rules on the wikipedia by location. Obviously, this would require planning, and should not be done in a mad dash. I would be interested in working with anyone willing to do this. However, this is neither the time nor place.

The next major problem with Alaska that I forsee is little or no RP done by players attempting to enter the system. There are some important things to consider.
1) bad guys don't tell the police they're breaking in.
2) Police don't let bad guys get close enough.

My suggestion is not to let the buggers get through the minefield. They run, they're dead, if they take the gate, they probably have or could easily come up with an RP reason to have the codes, and it's probably going to be a lame reason.

I think that as a general rule of engagement, there needs to be a grace period for banter. I've heard of ships being fired on for entering Alaska after about a 10 second count. I suggest the following:
Attempt to RP(Not that you don't, this is an outline). Deny access and ask why they are trespassing.
Wait for response. Give it a minute. Fire a few times if they're slow and ask them to speak faster.
If they try to break through without RP, kill them and report them if they're a repeat offender.
If they turn tail and run, just let em go home, tell em to forget they saw anything or they'll wish they had tried to get past you.
If they have a good RP reason, or really any legit RP reason, then kill them anyways, just don't report them on the forums.
If they make it past you, they're a criminal and wanted with the law, right down their name and spread it to your law enforcement friends.

As a person trying to sneak by, a response of "Now that I've bought these codes from the (Order? Corsairs? (If you're alligned properly)) You can do nothing to stop me from rescuing criminal x!" or some better contrived retort ought to suffice. At that point, it's a fight to the death. (You lose, if I know the LSF)

This need for an RP reason to attempt to get into Alaska needs to be talked about publicly though in order for players to realize that being a liberty citizen isn't enough, and that only a criminal or an officer ought ever to attempt to enter the system.

On the same hand, if nobody guards the system, you can't expect players to not go through. If the system is in fact secret, then if it's left unprotected, a lawful player might wander in, and that's an honest ooc mistake (Ask them *explain nicely in ooc?* to leave), or if they're unlawful and admit to hacking the gate, kill them.

There's almost no reason for a lawful player to disobey if you give them the choice of becoming unlawful or joining the navy in order to get access. If they put up too much fuss or complain about facism, kill them and you'd be well within your rights. Explain it nicely to them or redirect them to the forums (Or wikipedia) where the rule is listed once they're dead. That's how I feel about it anyways, as long as they know it's for RP reasons.








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Ave Imperitorem, Ex Caelio Cadit Gladium Sanctum Imperialis
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Offline n00bl3t
05-04-2008, 10:05 AM,
#156
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Wow, that's actually a really good idea...

About the bit on factions though, if you check around (admittedly some is in the Liberty Faction forums that you *probably* can't access), normal, everyday members of the [SA] and even newer =LSF= can't enter Alaska without express permission. LPI can't even ask to go in (I think), we have to be ordered by either an admiral or the director of the LSF (who happens to be the leader of the =LSF=). Therein lies the problem- forces outside Alaska are tasked to prevent anyone from breaching the perimeter, yet are unable to enter themselves.

ANYONE who isn't of a sufficient rank in the Liberty Navy or Liberty Security Forces can't enter without permission- it doesn't matter if you bear a faction tag or not, if you don't have the rank and don't ask, you die. All independents or faction members need to do is ask, and I've never seen a case where an admiral or the LSF director has refused anyone's legitimate business. That business usually covers snagging an LSF ID, and it makes sense for all new recruits to pass through either a high ranking recommendation (Navy Admiral) or the eyes of the Director of the LSF, right? I mean, he's answerable to the President and THAT'S IT. If he doesn't approve, you go nowhere. Unless someone else starts RPing as the Director of the LSF or the President, he has the right to override any and all decisions regarding Alaska.

Was that clear? It really doesn't matter if you're in a faction, but there is this tendency for factions to refuse those who lack RP- that's really the only distinction, the ratio of RP-less hacks to genuine people. Both independents and factions have both, I've known some from each category- it goes case by case, not blanket faction = good, non-faction = bad.

Will someone who has "awesome" RP and starts RP-ing as the president of liberty be allowed by the SA/LSF/etc to allow others to enter Alaska/Z21?

And will the person RP-ing as president control the SA/LSF/etc?

Or will the LSF/SA just do some sort of RP thing, like declare the person as a nomad impersonating the president, etc in order to maintain power?

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Offline Praetyre
05-04-2008, 10:26 AM, (This post was last modified: 05-04-2008, 10:27 AM by Praetyre.)
#157
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

I'd get the administrators approval to roleplay major political figures, ESPECIALLY heads of state, who would be the commander-in-chief of their nations entire armed forces, plus the agreement of the factions (corporate, police and military, or quasilegal in Kusari) in the area.

However, it can work, as proven by Robert's RP as Gottkanzler Niklaus Rheinhardt. Rheinland's militarised status may have a hand in that, though.

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Offline n00bl3t
05-04-2008, 12:01 PM,
#158
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:I'd get the administrators approval to roleplay major political figures, ESPECIALLY heads of state, who would be the commander-in-chief of their nations entire armed forces, plus the agreement of the factions (corporate, police and military, or quasilegal in Kusari) in the area.

However, it can work, as proven by Robert's RP as Gottkanzler Niklaus Rheinhardt. Rheinland's militarised status may have a hand in that, though.

Administrators?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Jinx
05-04-2008, 12:18 PM,
#159
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Posts: 7,685
Threads: 313
Joined: Sep 2007

no one should RP the heads of a nation. - not even admins, admin aproved or whoever else. the single reason for that is an accumulation of power, even if its based on RP. - thats the problem of rheinland.

while liberty has a NPC president, rheinland has a player president. - so they can make their player-rules, while liberty runs on the bases of NPC rules. the only house that may be comparable is bretonia.... if queen carina is still RPed. - i think the kusari emperor is not RPed anymore ( harlequin ).

so rheinland does have a special position within the factions. - but its all consented by the admins, seeing that one of the head figures is admin there. - so we cannot question the blessing of all that... - mind, i still don t think its down to what igiss really wants - but thats just me.

if indeed liberty ( or in that respect, a head member of SA or LSF ) roleplayed the president, they could make the same laws, and could aswell lock down every warship. ( at least rheinland should be fully consequent and lock down every rheinland ship thats primary role is of military use ( banshee up to battleship .... if you do it, do it right at least )

now, when the head of LSF in cooperation with a RPed president ( for how much power a president really has about such matters ... ) agreed to station 3 dreadnaughts at zone 21 and decided to shoot down everyone attempting to get near zone 21, - this "player rule" should be respected as the RM lock down of capital warships. - it is a rule that limits each players freedom on the server, - but its an area that is not clearly defined - especially when you put roleplay above such matters as rules.

that way, it would even be ( or should be ) allowed to really declare everyone kos within alaska - possibly, in the extreme even threaten with sanctions because of ooRP behaviour. - mind, that would be a horrible thing to do.

i don t expect it to ever happen - and i still expect rheinland to take a step back from their policy of player-rules, too. .. i know its hard to take a decission back that has been officially spoken out. - but if we took it that way, there was no independent anymore. ( at least no independent in anything but a purely civilian freighter or fighter. - all others from a patriot up to whatever else fighter that is clearly faction defined would have to be in a playerfaction, military or not.

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Offline Praetyre
05-04-2008, 12:32 PM, (This post was last modified: 05-04-2008, 12:39 PM by Praetyre.)
#160
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Posts: 1,155
Threads: 33
Joined: Aug 2007

What you are proposing would work if we had a system like Star Wars Galaxies "Famous NPCs", but since President Powell exists in-game only in news reports, it cannot work viably and denies the use of a major character (think of the possibility of in game assassination attempts, diplomatic meetings, interaction with Gottkanzler Rheinhardt).

The Freelancer AI engine is not advanced enough to support truly intelligent and vibrant NPCs. Thus, players need to step in to (if you want major roles to function actively in game) take major roles, since they are the only ones who can fulfill them. Though, as a matter of interest, Niklaus Rheinhardt is no longer an in game character. He does exist on the forums, however.

Though, as I've said, it depends on whether you think the role of Powell is needed or wanted. This is mostly hypothetical, not a demand for implemenation.

If you want the RM to completely alter themselves, that's between you and Virus. Also, where exactly are you getting this idea that the RM want to ban independents of every faction? I've never heard anything from anyone in the RM that would support such a thing.

What I'd propose is creating a joint forums account called "James Powell". Have the login available to an administrator or admin-approved individual and have each post reviewed and scrutinized by the admins, to set things ahead in a DM/GM-like manner.

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