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Coalition Battlecruiser

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Coalition Battlecruiser
Offline Gulryz
04-23-2016, 05:42 PM,
#41
Member
Posts: 1,498
Threads: 123
Joined: Jan 2013

I like it and I want it

[Image: AJzyu7E.png]

You can ignore reality but you can not ignore consequences of ignoring reality
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Offline Tabris
04-23-2016, 09:44 PM,
#42
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

She is a beauty. <3

It's what a warship SHOULD be like. XD
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Offline evanz
04-23-2016, 10:11 PM,
#43
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Posts: 1,951
Threads: 92
Joined: Jan 2013

gimme the cmp please for an ace render
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Offline Swallow
04-24-2016, 10:46 AM,
#44
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

What was Unlucky's input regarding texture refinment?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Epo
04-24-2016, 10:54 AM,
#45
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Posts: 1,706
Threads: 109
Joined: Jul 2014

Actually I've noticed that's the ship from intro indeed and I suddenly fell in love. You've got my vote for implementing it
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Offline Tabris
04-24-2016, 10:09 PM,
#46
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

The Textures themselves are fine and fit with the Carrier, we cannot make it match more with the snubs/gb/dessie due to the original textures being lost a long time ago and being unrecoverable. And this model is the final result of texturing and modeling. *shrug* I'm happy with it, my members are happy and several folks I talked to are happy with it as well.

And as I said, still got lots of work to do before it CAN be implemented such as Hitbox/Hardpoints + proper balancing so not to be OP and finishing it's RP Arc.

It is not likely to have battleship-weapons due to fwrd cannons (if accepted) and could be considered either a Light Battlecruiser or somewhere in between a Heavy Cruiser and Battlecruiser. *shrug* Gotta keep balanced so folks don't complain and get it nerf-hammered after implementation.
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Offline Swallow
04-25-2016, 05:24 AM,
#47
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

They fit, but they are placed in a quick fashion, mostly on bottom, which gives it a feel of an unfinished model.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Jinx
04-25-2016, 06:07 AM, (This post was last modified: 04-25-2016, 06:07 AM by Jinx.)
#48
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

In my opinion - the model having 4 winglets instead of the original 2 kind of unbalances it. - which is sort of ironic, because having only 2 (slightly larger ones) certainly is more asymetric. - With four however - it looks to me like it has legs - which in turn reminds me on the "dog-like" repair ship with its 4 legs.

In terms of texturing - i agree with Swallow. The texture work looks a little quick and also (if the p3d view is true to the model) the texture size does not fit the skinned parts. That means that especially the liberty texture part (the brighter hull part) is way too repetitive due to being applied in such small "patches". It would be greatly beneficial to modify the texture (maybe in photoshop) to a larger size sample and apply it so you do not get the feeling of a "wallpaper pattern".

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Thyrzul
04-25-2016, 08:47 AM,
#49
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Not saying I'd do any better, I wouldn't, but honestly, I've seen better texture jobs than that. A lot better ones.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Tabris
05-18-2017, 07:12 AM,
#50
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

Update: Unlucky did some work on the textures and now it looks even better than before. It fits better with the Tempest.

https://p3d.in/122QJ
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