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concept ship 2

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concept ship 2
Offline Orillion
04-25-2016, 02:15 PM, (This post was last modified: 04-25-2016, 02:19 PM by Orillion.)
#1
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Posts: 59
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Joined: Dec 2010

made a conceptual model, suggested that this is transport, how do you think guys?

1а (View in 3D)
[Image: hE8tu]

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Offline Shiki
04-25-2016, 02:20 PM,
#2
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Posts: 2,754
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Cool.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline Swallow
04-25-2016, 02:30 PM,
#3
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Good attempt, let's see how will you progress. I hope you will be a promising modeler soon.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Orillion
04-27-2016, 01:05 AM,
#4
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new concept this ship, It will soon be added to version 2

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Offline Lythrilux
04-27-2016, 01:32 AM,
#5
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Posts: 10,369
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Something like that looks like the start of Sombra's Core transport concept:
(04-20-2016, 07:05 PM)Sombra Hookier Wrote:
[Image: apm01_by_rhulaner-d9zpy8t.png]

So here I made a 5 minute sketch of the things I would suggest:

Blue: The nose of the acutal model is very libertonian, if you ask me. While most APM ships have the most dark hull pattern in the front, the model has those only on the top. Like the Mako, I think a "mask" would be very fitting, and like all the APM ships, the bridge/cockpit section should be very vertically instead of horizontally. Like the Bottlenose.

Red: On the top of the model, there are some places that may/might could use some details like windows. The places between the dark hull textures would be the best locations to put them in. After all, the entire transport ship has just one window line: the bridge. Core would use those transports to bring mercs to a target, so it would make sense to add some windows for them to look out. Big Grin

Green: Those things on the lower section, they could be a bit longer. APM ships like Manta, Bottlenose and such have those fins and wings and they tend to be very long, giving them their unique look. Maybe you can mount one or two pairs of fins and wings, just small ones, but they would make the ship itself give the typical APM look.


However, these are just my personal suggestions. You did a good job with your model, man.

[Image: Lythrilux.gif]
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Offline Orillion
04-27-2016, 01:36 AM,
#6
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I like your sketch

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Offline Sombs
04-27-2016, 01:38 AM,
#7
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Thanks. You shouldn't.




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Offline Orillion
05-12-2016, 01:25 PM,
#8
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Posts: 59
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Joined: Dec 2010

curve model is too true? and it seems a lot of that is not enough, lead work

1а (View in 3D)
[Image: ieGwK]
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Offline Epo
05-12-2016, 01:51 PM, (This post was last modified: 05-12-2016, 01:52 PM by Epo.)
#9
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Make the front command bridge more like the Mako has and it will be fine Core transport I'd say
Also work on engines.
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Offline Thyrzul
05-12-2016, 10:40 PM,
#10
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Posts: 4,684
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Joined: Sep 2011

Excuse my dirty mind, but it still looks like a... "toy", for me.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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