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Concept

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Concept
Offline Jeremy Hunter
04-27-2016, 05:57 AM,
#51
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Posts: 6,094
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Joined: Jul 2009

(04-27-2016, 05:39 AM)Thyrzul Wrote: That thing in Post #41 is already a finished thing, I don't think there is any more need for additions and modifications, like wings or deformed nose. I'd already fly that as it is in that post. That can change though.

*shrugs*

Michael wants an upside down Murmilo nose. His personal taste. Hence the revisions and all.
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Offline Mercarryn
04-27-2016, 08:34 PM,
#52
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Posts: 980
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Joined: Jul 2011

(04-27-2016, 05:39 AM)Thyrzul Wrote: That thing in Post #41 is already a finished thing, I don't think there is any more need for additions and modifications, like wings or deformed nose. I'd already fly that as it is in that post. That can change though.

Don't know why Golly wants an upside down Murilo-nose for an ORDER capship.

Like @Thyrzul mentioned, #1 seems to be the best from all 3.

#2 could be interesting though with some antennas and smal radar dishes as new Resheph model.

@Jeremy Hunter : No wings, it would just make me cry because of the lost Resheph wings QQ
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Offline Heartless
04-27-2016, 11:19 PM,
#53
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Posts: 1,529
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Joined: Nov 2007

I find #3 the most appealing. That slanted yet pointed nose resembles a shark almost.

The Onuris-style "wings" I'm envisioning would be fairly small and at the front of the ship. Do you all remember the brute spiker from halo 3? (I had to google the name but that's more or less what I had in mind). Then again, if this is going to be a destroyer/battlecruiser type ship then why give the enemy more surface area to shoot at? This thing doesn't have to look pretty, it needs to do its job properly.

And keeping that in mind (and bringing up something someone else said a page or so back), the ship is blocking the front view of the bridge. Are those little arches really necessary? And to address the issue, what about installing a type of "battle bridge" closer to the front of the ship? Alternatives would mean raising the bridge or lowering that hump in the front (and assuming there's going to be a big gun on that hump that'll obstruct the view even more).

I also want to propose adding a type of "hood" to the bridge, so there's a smooth, curvey, line going from the top of the bridge towards the engine. This is mostly for aesthetics.

Lastly, I want to bring up the engine again. I find it really big. More than a third/almost a half of the entire thing is just the engine. Unless this is going to be the fastest destroyer/battlecruiser in Sirius (which is an idea) then I propose making it smaller and adding a "tail" to the top of it, similar to what the Onuris has covering its engine, but thinner.

These are just some ideas I've had. I realize it is a lot of work but I do think it's worth mentioning and talking about if this ship is going to be put into the game (and I do hope it is, I've looked forward to an Order ship meant for combat as opposed to stealth/recon/science for quite some time Wink )

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
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Offline Thyrzul
04-28-2016, 12:30 AM,
#54
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(04-27-2016, 11:19 PM)SwissScorch Wrote: I find #3 the most appealing. That slanted yet pointed nose resembles a shark almost.

That slanted yet pointed nose resembles an LN GB.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Orillion
04-28-2016, 12:38 AM,
#55
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Posts: 59
Threads: 10
Joined: Dec 2010

I like all the options and can not choose

Family, Duty, Honor
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Offline Orillion
04-28-2016, 12:39 AM,
#56
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Posts: 59
Threads: 10
Joined: Dec 2010

THX FOR ALL))) really I want to know the opinion of all and thx guys for comments and for your choice, but still wondering how this concept will estimate dev team

Family, Duty, Honor
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Offline Mercarryn
05-02-2016, 06:48 PM,
#57
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Posts: 980
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Joined: Jul 2011

So, have you tried anything regarding the recent suggestions? Wings or something?
Not that your model really needs it.

Or do you still wait for feedback from devs?
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Offline Orillion
05-03-2016, 12:08 PM,
#58
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Posts: 59
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Joined: Dec 2010

I'm working on other concepts and i working on fix errors and holes in the this model, experiments on this model finished, and yes, I'm still waiting for feedback from the dev team)

Family, Duty, Honor
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Offline Orillion
05-12-2016, 02:36 PM,
#59
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Posts: 59
Threads: 10
Joined: Dec 2010

The work is done. prototype cruiser ready, it remains to add all hitboxes and hardpoints\\\convert the model for the game. However, it is unknown whether the development team to approve one of the versions of these models, the response from them has not yet been reported.

Family, Duty, Honor
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Offline Heartless
05-15-2016, 01:27 AM,
#60
Member
Posts: 1,529
Threads: 107
Joined: Nov 2007

Do we get to see this prototype cruiser? Angel

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
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