• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 11 12 13 14 15 … 46 Next »
Notice: Hyperspace beacons

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Notice: Hyperspace beacons
Offline Laz
05-01-2016, 11:14 AM,
#11
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

(05-01-2016, 10:43 AM)Alley Wrote: The Hera Torpedo cannot be released on the server in its current form, mostly because it's not possible to buy ammunition for it anywhere in the game. Jumpdrives will be disruptable with cruise disruptors for the time being.

If the actual thing works, you could just make it so after server restart, PoB's could build it for nothing. Would ignore that issue.
You could then change it back when the patch is released.

Reply  
Offline Alley
05-01-2016, 11:16 AM,
#12
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(05-01-2016, 11:12 AM)Karst Wrote: I'm going to be honest here. I don't understand how Jump Drives currently work well enough to really understand what these changes mean.

Jumpdrives currently have little use aside of getting somewhere random or escaping a fight. With this they now have an alternative usage which requires coordination and teamwork. The example in the first post is one of the many possible uses of beacons.

(05-01-2016, 11:14 AM)Laz Wrote: If the actual thing works, you could just make it so after server restart, PoB's could build it for nothing. Would ignore that issue.
You could then change it back when the patch is released.

no

Laz Wrote: Alley was right.
Reply  
Offline Laz
05-01-2016, 11:18 AM,
#13
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

Its a shame Jump Drives aren't that useful. Maybe things will change anyway.
Quick Question, in the foreseeable future will K'Hara or AI get Jump drives?

Reply  
Offline Xenon
05-01-2016, 11:46 AM,
#14
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

Sounds like a very good idea which might enhance the usage of JDs again since they are rarely used lately.
30 seconds or 1 minute won't make a big difference, and let's try and see as Jack Henderson said.

[Image: 2aD52st.png]
NEBULA INFORMATION BOT ☆ NEBULA DISCORD SERVER
XENON WEAPONS MARKET ☆ NEBULA GRAND PLAZA ☆ NEBULA TECHNOLOGIES

THE DISCOVERY POBCAST ☆ DISCOVERY SERVER RULES

Reply  
Offline Alley
05-01-2016, 12:00 PM,
#15
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

First post updated with build costs.

Laz Wrote: Alley was right.
Reply  
Offline Epo
05-01-2016, 12:03 PM,
#16
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Will it be mountable on cruisers? Not BCs
Reply  
Offline Alley
05-01-2016, 12:04 PM,
#17
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(05-01-2016, 12:03 PM)Epo Wrote: Will it be mountable on cruisers? Not BCs

Anything that can mount Type 1 equipment, so yes.
They are now available on the server.

Laz Wrote: Alley was right.
Reply  
Offline Stone21
05-01-2016, 12:18 PM, (This post was last modified: 05-01-2016, 12:19 PM by Stone21.)
#18
Member
Posts: 303
Threads: 5
Joined: Jan 2009

This is a good idea and feature, too bad that you complicated its use way too much. If something it's this complicated to obtain or even use don't expect much use fro m the players. Too many things to take into consideration before using this technology. In short, by the description you wrote, its implementation is horrible.
Reply  
Offline Alley
05-01-2016, 12:43 PM,
#19
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(05-01-2016, 12:18 PM)Stone21 Wrote: This is a good idea and feature, too bad that you complicated its use way too much. If something it's this complicated to obtain or even use don't expect much use fro m the players. Too many things to take into consideration before using this technology. In short, by the description you wrote, its implementation is horrible.

There's like three steps:
- Build the item on a POB and equip it on your ship, get ammo for it.
- In a group situation, when the player with the JD is ready to jump to you, activate your beacon with /beacon
- Player jumps to you using /jumpbeacon name

So really, I fail to see what is complicated in it. The only thing that's different here is that you need teamwork, unlike escaping with a JD. Can you be more precise on what is "complicated"?

Laz Wrote: Alley was right.
Reply  
Offline sasapinjic
05-01-2016, 12:47 PM, (This post was last modified: 05-01-2016, 12:50 PM by sasapinjic.)
#20
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

This looks great , if any Bretonia Unit needs assistance , count on Carrier HMS-Conqueror equipped with Jump Drive III to be there in a minute ! (sun)
EDIT :
We can may make separated tread with list of all ships equipped with equipment necessary for this assistance , for easier reinforcements call !

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Pages (8): « Previous 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode