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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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FL Mod (new idea)

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FL Mod (new idea)
Offline Orillion
05-09-2016, 12:43 PM, (This post was last modified: 05-09-2016, 03:40 PM by Orillion.)
#11
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Posts: 59
Threads: 10
Joined: Dec 2010

on the PvP player will have to choose on what it involved - the battleship or fighter

Family, Duty, Honor
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Offline Orillion
05-12-2016, 01:27 PM,
#12
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Posts: 59
Threads: 10
Joined: Dec 2010

I think it's a cool idea for this mod!

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Offline Keith T. Maxwell
05-12-2016, 02:09 PM, (This post was last modified: 05-12-2016, 02:10 PM by Keith T. Maxwell.)
#13
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Posts: 37
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Joined: Feb 2015

Orillion Wrote:I think it's a cool idea for this mod!
I think that too!


┌───────────────────────────────┐
│"Keith_T._Maxwell" - a ♲ Junker│
└───────────────────────────────┘
maybe the onliest Junker who is flying a Bustard
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Offline Heartless
05-16-2016, 10:57 PM,
#14
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Posts: 1,529
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Joined: Nov 2007

I really like this idea as well, is it possible? The rp concerns can be addressed later.

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[Image: 14jn684.jpg]
SwissScorch --> Heartless
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Offline Orillion
05-17-2016, 10:12 AM,
#15
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Posts: 59
Threads: 10
Joined: Dec 2010

This can be realized! Jason Hood aka Adoxa said to me in a letter: that to implement this idea, you can use FLHook, I'm still looking programmer for this job.

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Offline Misfit
05-17-2016, 10:22 AM,
#16
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Posts: 449
Threads: 21
Joined: Jan 2013

Of course its possible, we all already knew that. The issues are the rules and of course the fine details. This isn't practical and would really only be used in RP situations.

More things you have to consider are:

What happens to the battleship when it's parked in the middle of space with no captain? Does it shoot back at stuff? Is it able to be destroyed?

What happens when the player logs off using the snub instead of the battleship?

What happens when the battleship is killed and you're not on it?

There's so many fine details that have to be worked out, and in the end, the devil is in the details. This would be far too much work for such a little gain. It'd be better to just wait for docking modules to be fixed and do something with that.

[Image: 0RSV22Y.png]
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Offline Mao
05-17-2016, 10:43 AM,
#17
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Posts: 2,680
Threads: 165
Joined: Aug 2009

(05-17-2016, 10:22 AM)Misfit Wrote: Of course its possible, we all already knew that. The issues are the rules and of course the fine details. This isn't practical and would really only be used in RP situations.

More things you have to consider are:

What happens to the battleship when it's parked in the middle of space with no captain? Does it shoot back at stuff? Is it able to be destroyed?

What happens when the player logs off using the snub instead of the battleship?

What happens when the battleship is killed and you're not on it?

There's so many fine details that have to be worked out, and in the end, the devil is in the details. This would be far too much work for such a little gain. It'd be better to just wait for docking modules to be fixed and do something with that.

I've been thinking of some of these problems myself and came up with some plausible solutions. So:
Q: What happens to the battleship when it's parked in the middle of space with no captain? Does it shoot back at stuff? Is it able to be destroyed?
A: The battleship will hold its fire in order not to hit its fighter. The bad part is it will take damage and if the hostile force is focusing it, it might destroy the battleship.

Q: What happens when the player logs off using the snub instead of the battleship?
A: First of all, the fighter shouldn't be able to dock anywhere else (no base, no planet, no other player battleship, not even Jump gates/holes). If the fighter F1s in space, the battleship will also "F1". If that happens while in combat, the player is screwed.

Q: What happens when the battleship is killed and you're not on it?
A: Because the fighter can't dock anywhere else but on its own battleship, it can be considered "dead" the moment its battleship blows up. So, the fighter should also blow up.

Now, the only problem I see is re-engaging after docking back on your BS. I think this situation could be an exception from that rule. The player that manages to dock on his battleship should not be considered PvP dead but in order to balance the situation, the shield and weapons on the battleship should have some long activation delay, making it a sitting duck for a period of time. That way, the captain can decided if the enemy force is not a big problem for the battleship, wait for the activation of the weapon systems or, try to escape with his life if the enemy force is too strong.
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Offline Orillion
05-17-2016, 10:58 AM, (This post was last modified: 05-17-2016, 11:00 AM by Orillion.)
#18
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Posts: 59
Threads: 10
Joined: Dec 2010

"I've been thinking of some of these problems myself and came up with some plausible solutions. So:
Q: What happens to the battleship when it's parked in the middle of space with no captain? Does it shoot back at stuff? Is it able to be destroyed?
A: The battleship will hold its fire in order not to hit its fighter. The bad part is it will take damage and if the hostile force is focusing it, it might destroy the battleship.

Q: What happens when the player logs off using the snub instead of the battleship?
A: First of all, the fighter shouldn't be able to dock anywhere else (no base, no planet, no other player battleship, not even Jump gates/holes). If the fighter F1s in space, the battleship will also "F1". If that happens while in combat, the player is screwed.

Q: What happens when the battleship is killed and you're not on it?
A: Because the fighter can't dock anywhere else but on its own battleship, it can be considered "dead" the moment its battleship blows up. So, the fighter should also blow up.

Now, the only problem I see is re-engaging after docking back on your BS. I think this situation could be an exception from that rule. The player that manages to dock on his battleship should not be considered PvP dead but in order to balance the situation, the shield and weapons on the battleship should have some long activation delay, making it a sitting duck for a period of time. That way, the captain can decided if the enemy force is not a big problem for the battleship, wait for the activation of the weapon systems or, try to escape with his life if the enemy force is too strong.
" I Agree


I examined these details his draft, and I think so: 1) What happens to the battleship when it is parked in the middle of space, captain? - it becomes a player base. 2) Do you shoot at things? - Yes. 3) Can it be destroyed? - Yes. 4) What happens when a player comes out of the system, instead of using the snub battleship? - Nothing battleship remains in place where it was, with a note of its position on the map the player. 5) What happens when the battleship was killed, and you're not on it - a player console notifies that destroyed his flagship, and that it can be restored such as the nearest shipyard, and the player will lose such amount of money for the restoration of their battleships. 6) What happens when your fighter shot down? - You start a new process and appear on his battleship, battleship if destroyed, and your fighter destroyed, you will start a new process at the previous station or planet and can fly further and restore your battleship. many details still need to think about how to implement.

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Offline Misfit
05-17-2016, 12:18 PM,
#19
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Posts: 449
Threads: 21
Joined: Jan 2013

Again, it's a really complicated system that would take hours upon hours of work, for something that really doesn't add to the experience of the game. It's not that I don't like the idea, I just can't see that it'd be really that useful.

[Image: 0RSV22Y.png]
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Offline SnakeLancerHaven
05-17-2016, 12:21 PM,
#20
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

HOLY YES, YES!!!!!!!! YES!!!!!!!!!!! PLEASE YES!!!!!!!!!!!! YES THIS I SAWESOME IMPLEMENT IT! ))))))))))))))))

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