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Cloaks in Battles

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Cloaks in Battles
Offline Antonio
05-17-2016, 08:15 AM,
#11
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

4 easy ways of dealing with cloaks.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline GuapMan
05-17-2016, 08:18 AM,
#12
Member
Posts: 329
Threads: 26
Joined: Mar 2016

cloaks are life.
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Offline JohnyWalker
05-18-2016, 02:08 AM,
#13
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(05-17-2016, 08:15 AM)Antonio Wrote: 4 easy ways of dealing with cloaks.

Code:
1. Get a good cloaking sound recognizer.
The first and very important thing to do. The default cloaking sound is very quiet and more people than not have trouble hearing it. The good news is that it's very easy to change. Just follow these tips.

If In your group for the battle have also ships cloaked....

Code:
2. Keep moving.
The most important step. When you hear something is cloaked, never ever be afk. Standing still while an unknown ship is cloaked near you is just asking to get killed. It doesn't even have to be cruising in circles, but generally moving already makes cloakers' job much harder.

Well... still have not much to do with a fat ship... it really move slllloooooowwww hehe.

Code:
3. Watch the chat.
If you hear a cloaking sound and see someone typing in local that's not on your scanners, chances are he's the guy cloaked. Watch for his (or any other ship that's not on your scanner) messages and wait when he drops an engagement one, if he does. Again, step 2 is key here.

Still have no clue about where is him... maybe he is already in your ass... hahahahaha (really common...)

Code:
4. Cloak disruptors.
The best and easiest way to deal with cloaks. Disruptors have never been this strong, and they usually guarantee a disrupt when something is near you. The cloaking sound range is 5k. Snub cloak disruptors have a range of 3.5k which isn't a 100% disrupt, but you have more chances than not. Cruiser and battleship cloak disruptors on the other hand are ridicolously good. Since their range is higher (6k and 9k respectively) than the cloaking sound, you're always guaranteed to get a disrupt on the cloaked ship. Yes, you give up the CM slot but there has to be some kind of a drawback to compensate.

If your group have also cloaked ships for the battle...

The point of this is not to use or not the cloak in battles, are the manners players use it... press "/L1" and it drop... "Weapons ready, engaging!", press uncloak key and hold right mouse button... all in 2 seconds... isnt that against rule 3.1??? no allow time response.... "Engage" is not suficient.... those things hehehe.

[Image: jgf8UEC.png]
(Thanks Suis)
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Offline Blackvertigo1
05-21-2016, 01:14 AM, (This post was last modified: 05-21-2016, 01:15 AM by Blackvertigo1.)
#14
Member
Posts: 681
Threads: 40
Joined: Jun 2008

To bad I'm not here to soon balance it... Oh, wait-- I am here.

FYI: Play Descent™ a million times and then you KNOW where everyone is, regardless cloaked/unlcoaked.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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