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  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Review and Feedback Archived Feedback Threads
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The Commune - Faction Feedback

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The Commune - Faction Feedback
Offline The Commune
06-03-2016, 09:08 AM, (This post was last modified: 10-20-2018, 04:43 PM by The Commune.)
#1
Member
Posts: 97
Threads: 33
Joined: Jun 2016

[Image: 4uQ91E3.png]


The Commune -- Faction Feedback

This thread will serve as one for faction feedback. Any criticism is welcome and please, respect the forum rules. I think that we don't have to mention which are those. Faction information is here.
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Offline King Owl
06-03-2016, 09:45 AM,
#2
Member
Posts: 550
Threads: 79
Joined: Sep 2013

interesting faction...Looking forward to seeing you guys in game

[Image: kyCVI5L.gif]
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Offline The Commune
06-26-2016, 02:50 PM, (This post was last modified: 07-12-2016, 07:23 AM by The Commune.)
#3
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Joined: Jun 2016


Faction info page was updated with Neural Net Archives section being added, check section 8. We will now display all faction related communications and transmissions there so everyone would know who are we, what we gonna do and, why.
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Offline The Commune
07-12-2016, 07:22 AM,
#4
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Posts: 97
Threads: 33
Joined: Jun 2016


Notice number two: Faction write up is re written and the content under section 8 is updated.
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Offline Sombs
07-12-2016, 08:05 AM,
#5
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

I suggest to do the links in section 8 with a small font, as it will be a long list and you might not want it look like a wall of blue spamming your site. Aside from that, it's cool and I hope for many more cool encounters with you. Smile




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline The Commune
07-12-2016, 09:02 AM, (This post was last modified: 07-12-2016, 09:49 AM by The Commune.)
#6
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Done. Thank you very much Sombra, we hope to see you around too! Smile
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Online Kauket
12-16-2016, 05:18 PM,
#7
Dark Lord of the Birbs
Posts: 6,548
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Joined: Nov 2014
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Remind me again, why does the Commune know to ask people to watch/ask about Inverness/Kansas for Aux?

There has been zero interaction in those systems on either (C~ or A/). How would they even know about it to ask in the first place?

[Image: kauket.gif]
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Offline Chrysalis
12-16-2016, 05:48 PM,
#8
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Posts: 866
Threads: 82
Joined: Sep 2010

(12-16-2016, 05:18 PM)Auzari Wrote: Remind me again, why does the Commune know to ask people to watch/ask about Inverness/Kansas for Aux?

There has been zero interaction in those systems on either (C~ or A/). How would they even know about it to ask in the first place?

By question various people, who might or might not know? By remembering the places where we did interact, and assuming through a process of elimination that the origin of their operations must be close, perhaps somewhere in the scarcely inhabited and uncolonized borderworlds? Such as Inverness or Kansas? It's not exactly rocket science.
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Online Kauket
12-16-2016, 05:53 PM, (This post was last modified: 12-16-2016, 05:54 PM by Kauket.)
#9
Dark Lord of the Birbs
Posts: 6,548
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Before questioning people, that is. It's funny because you literally forget every other Independant World with that reasoning. Or hell, you entirely eliminate Bretonia from the possibility.

[Image: kauket.gif]
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Offline Altejago
12-16-2016, 06:14 PM,
#10
Resident Trucker
Posts: 1,798
Threads: 125
Joined: Aug 2010

After reading up on the faction, I noticed that you really don't have any ZOI restrictions at all. How do you explain the legitimacy of that while maintaining that you're not a over powered faction? What happens if you decide to execute piracy outside of your ID defined ZOI?
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