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TLAGSnet is meh

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TLAGSnet is meh
Offline n00bl3t
06-25-2016, 06:01 PM,
#31
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Posts: 7,448
Threads: 108
Joined: Mar 2008

(06-25-2016, 05:47 PM)nOmnomnOm Wrote: I cant tell how much of this thread is sarcasm and trolol.
Compare smuggling with prices before and you will see it already spiked up a buff.
Perhaps start smuggling again, guys. My faction even gives bonuses Smile (shamless plug)

That feels like cherry picking a statistic.

X farmer has crops worth Y appreciate by 1%. (Gross increase.)
X farmer has costs worth Z appreciate by 2%. (Gross increase.)

Overall, farmer is making a net decrease in profit.


Similarly, mining pays more. Much more. It's significantly easier to miners to cover their costs, which in turn means it's harder for smugglers to. Normal trading doesn't have the added risks either.

In short, the spike does not seem high enough compared to mining or high enough compared to the risk being take by smugglers.
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Offline Jack_Henderson
06-25-2016, 06:28 PM,
#32
Independent Miners Guild
Posts: 6,103
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Joined: Nov 2010

Police factions are disadvantaged already.
Tlagsnet is the only cool feature they have to make them somewhat attractive.
Tlagsnet is fine the way it is.

It seems you were caught a few times too often while laning with contraband, huh? The 2 suggestions at least make it look like it. Smile

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline n00bl3t
06-25-2016, 06:31 PM,
#33
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Posts: 7,448
Threads: 108
Joined: Mar 2008

(06-25-2016, 06:28 PM)Jack_Henderson Wrote: Police factions are disadvantaged already.
Tlagsnet is the only cool feature they have to make them somewhat attractive.
Tlagsnet is fine the way it is.

It seems you were caught a few times too often while laning with contraband, huh? The 2 suggestions at least make it look like it. Smile

It seems like Pavel's just got some spare time considering his latest spate of threads requesting change.

I don't know if he's actually requesting change or just finding responses/justifications behind things.

Time will tell.
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Offline Croft
06-25-2016, 06:59 PM, (This post was last modified: 06-25-2016, 07:00 PM by Croft.)
#34
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Threads: 124
Joined: Oct 2011

I'm interested to know how police are disadvantaged, they have TLAGs, can fly every House ship under a cruiser, up to 4300 cargo transports and if official get to use the /nodock command.

The only limits I can see are the House ZoI's and the loss of the heavy caps, would anyone care to enlighten me?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Mercarryn
06-25-2016, 07:34 PM,
#35
Member
Posts: 980
Threads: 55
Joined: Jul 2011

(06-25-2016, 06:28 PM)Jack_Henderson Wrote: Police factions are disadvantaged already.
Tlagsnet is the only cool feature they have to make them somewhat attractive.
Tlagsnet is fine the way it is.

It seems you were caught a few times too often while laning with contraband, huh? The 2 suggestions at least make it look like it. Smile
Jack is 100% right regarding police factions. Not to mention what @Laura C. already explained.

Regarding the fact that Pavel was caught in Rheinland recently a few times, yeah, his two proposals for nerf of TLAGSNET and the mine launcher for P-Train are obvious.
Sorry @Pavel , but how about you try to rename your ships, and not use lanes that often in house space?

@Croft TLAG and NoDock are not as strong as it sounds like.

Yes, you can see cargo and weapon loadout.
Yes, you can see the coordinates where a jumpgate is being exited or entered.
Yes, /nodock gives official police factions the ability to mess up your escape before the police can make a demand to not dock.

No, you cannot scan which ID is used on the scanned ship
No, you cannot see which lane exactly the ship has entered. (e.g. entering a lane at New Berlin D-3 near Dortmund gives you three choices where the ship might head to)
No, scans from TLAGSNET are not meant to be used as evidence against a smuggler if you did not get a visual scan.
No, /nodock does not prevent a ship from docking which already has engaged docking sequence, i.e. the hook message for docking
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Offline Croft
06-25-2016, 08:40 PM,
#36
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Posts: 1,642
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Those don't sound much like disadvantages more like limitations.

Forgive me for being blunt but I don't think its mechanics at fault for the police factions decline, nor do I think TLAGs is over or underpowered it does exactly what it should do (though some tweaks couldn't hurt,) I think it's a degree of stubbornness on both sides of the law. We all know the current way of doing this is crap, smugglers are boring and police have nothing to do yet no one is willing to actually budge from their positions.

So how about we compromise?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Pavel
06-26-2016, 02:42 PM,
#37
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Actually no guys Smile

I was thinking about this for some time already, hence the proposals. I do think TLAGSnet is OP, especially so in combination with no-dock tool. It just doesn't feel right, if one player can monitor almost the entire traffic, alone. Others for this need several players online, patrolling space.

[+]Spoiler
And by the offtopic way, I get caught only because I want to Wink
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Offline n00bl3t
06-26-2016, 03:40 PM,
#38
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Posts: 7,448
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(06-25-2016, 08:40 PM)Croft Wrote: Those don't sound much like disadvantages more like limitations.

Forgive me for being blunt but I don't think its mechanics at fault for the police factions decline, nor do I think TLAGs is over or underpowered it does exactly what it should do (though some tweaks couldn't hurt,) I think it's a degree of stubbornness on both sides of the law. We all know the current way of doing this is crap, smugglers are boring and police have nothing to do yet no one is willing to actually budge from their positions.

So how about we compromise?

What sort of compromise are you talking about?

How is the current way crap?
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Offline Laura C.
06-26-2016, 05:00 PM,
#39
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Posts: 1,445
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Joined: Dec 2011

(06-25-2016, 08:40 PM)Croft Wrote: Those don't sound much like disadvantages more like limitations.

Forgive me for being blunt but I don't think its mechanics at fault for the police factions decline, nor do I think TLAGs is over or underpowered it does exactly what it should do (though some tweaks couldn't hurt,) I think it's a degree of stubbornness on both sides of the law. We all know the current way of doing this is crap, smugglers are boring and police have nothing to do yet no one is willing to actually budge from their positions.

So how about we compromise?

Depends on how you define compromise. Speaking for RFP, we stopped fining people upon reports with scans from non-law enforcers, we didn´t issue a single FR5 for smuggling for at least two years and we started to handle smuggling punishments more on individual basis than faction basis (so factions do not have to worry they we will stomp on them after one or two cases when their member got caught).

We also adjusted fines for smuggling to be more fair (now they are based purely on amount of contraband instead of ship size) and lowered them, so 5ker full of contraband pays 5 million credits fine if he pay on spot. And for example one smuggling run from Malta to New Berlin fetches for the same 5ker profit of more than 17 million credits, so basically you can get caught even every second run (what is very unlikely to happen) and yet you still make average profit of almost 5 million credits per trip (fine and price of confiscated cardamine are included).

I am not sure how more "smuggling friendly" police faction can be.

On a ragebreak. Or ragequit. Time will tell.
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Offline Croft
06-26-2016, 05:12 PM,
#40
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Posts: 1,642
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It's the age old argument of "smugglers shouldn't be seen" vs "no interaction is bad" which is further reinforced by smugglers losing both cargo and credits for being caught. The compromise isn't my idea but was thought up by someone in one of the many smuggler threads.

The idea was if smugglers got caught the police could escort the smuggler to a sellpoint for whatever contriband and then issue a fine based upon the amount so smugglers dont face a double loss and still get a small profit plus some fun for the police. E.g. An artifact smuggler gets caught in Liberty, the LPI fly him to Denver to "confiscate" his 3000 cargo and issue a fine for 7-8 million, leaving the smuggler with 4 to 3 million in profit compared to the 11 mill made by not being caught.

This way smugglers arent punished for daring to be seen and police get to actively hunt without destroying their own source of activity.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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