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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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Battlegroup Auxesia - A/)-

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Battlegroup Auxesia - A/)-
Offline Sombs
06-20-2016, 02:24 AM,
#141
Three orange cats in a mech
Posts: 6,820
Threads: 503
Joined: Feb 2014

Well, that's one very hard argumented topic, on a faction that has more online time than some others together. Just don't repeat the babble of hardlining veterans and make yourself a picture of the guys. I can tell you Auxesia is both pew and RP.




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Offline pillow
06-20-2016, 02:36 AM,
#142
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

(06-20-2016, 02:24 AM)Sombra Hookier Wrote: Well, that's one very hard argumented topic, on a faction that has more online time than some others together.

Some people just have a ton of... thirst, I guess, for them "Roleplays". The average Joe wouldn't dare sit in front of Gran Canaria for 700 hours, waiting for something to happen, participating in that happening, and then go back to sitting in front of Gran Canaria. Takes a bit of patience to do all of that. Gran Canaria isn't even that pretty to look at.
Offline Stoner_Steve
06-20-2016, 03:19 AM,
#143
Master of Arms
Posts: 2,551
Threads: 339
Joined: Jan 2014

(06-20-2016, 02:36 AM)Phantom Wrote:
(06-20-2016, 02:24 AM)Sombra Hookier Wrote: Well, that's one very hard argumented topic, on a faction that has more online time than some others together.

Some people just have a ton of... thirst, I guess, for them "Roleplays". The average Joe wouldn't dare sit in front of Gran Canaria for 700 hours, waiting for something to happen, participating in that happening, and then go back to sitting in front of Gran Canaria. Takes a bit of patience to do all of that. Gran Canaria isn't even that pretty to look at.

That's a bit unfair to say, I've seen A/) all over the sector, even when I've come online to them "idleing" at a station I've always entered into an already flowing conversation
Offline pillow
06-20-2016, 03:40 AM,
#144
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

(06-20-2016, 03:19 AM)Captain_Nemo Wrote: That's a bit unfair to say, I've seen A/) all over the sector, even when I've come online to them "idleing" at a station I've always entered into an already flowing conversation

Flowing conversations that take half a decade to finish, hence the Gran Canaria bits in my post. And yeah, I know they move around - otherwise they wouldn't be able to enforce their RP>Gameplay way of thinking all over the place with their 8v2's or 6v2's or w/e the **** it was.

I always end up seeing them sitting in the same system for hours, supposedly having a decade-lomg conversation. Unless the playerlist updates only once every six years, and if that's the case, Auxesia can have my deepest apologies.

And for the record, no, I'm not stalking the faction through the playerlist. It just became a habit to check it regularly, because I actually used to do other things in this community besides sh*tposting all over the forums. Stuff like logging ingame.
Offline Kauket
06-20-2016, 03:50 AM,
#145
Dark Lord of the Birbs
Posts: 6,571
Threads: 507
Joined: Nov 2014
Staff roles:
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(06-20-2016, 03:40 AM)Phantom Wrote: And yeah, I know they move around - otherwise they wouldn't be able to enforce their RP>Gameplay way of thinking all over the place with their 8v2's or 6v2's or w/e the **** it was.
Good god - where are people getting this concept from? No one said it. At all. Please stop putting words into other people's mouths.

[Image: kauket.gif]
Offline Yber
06-20-2016, 12:07 PM, (This post was last modified: 06-20-2016, 12:25 PM by Yber. Edit Reason: traxit said i typod )
#146
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

Unrelated to A\ but related to this thread:

I won't have any more XTF members whining here.
Offline Antonio
06-22-2016, 05:00 PM,
#147
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(06-20-2016, 12:00 AM)Erinyes Wrote: Your opinions, because you have them, do not make them objectively right. The people who call the shots are in the faction, and we have evidence that every event that has been regarded as a "gank" initially started because the people who died piled on a single Auxesian, or three Auxesians, and then we brought more people to assist them. Corsairs, Commune, LN, you name it.

Perfect, now's the exact time to show the evidence because at the moment it doesn't seem like you're the victims here. That's the only thing I asked in the first place - how exactly did the Commune encounter go from start to finish and why did it end so poorly. All I'm getting so far is anything but that.

(06-20-2016, 12:00 AM)Erinyes Wrote: Except no eyes were removed in the first place. A few people died in PVP, lots of A/) were online at the time, and people called gankerino. The drama spread, teamspeak people raged to their buddies who went this-is-why-disco-is-terrible-rawr, and a group of players decided to camp out this forum thread until they get the following results

I'd say quite a few eyes have been removed, considering the recent forum posts and skype chats. As for your "teamspeak is the source of all problems against us!" attitude all I can do is redirect you to @"Omicega" 's post about the whole thing, if you haven't already, because the whole argument is dumb beyond belief.

(06-20-2016, 12:00 AM)Erinyes Wrote: This is the last post from me here. But be advised you are repeating a cycle of behaviour we've all seen before.

I wasn't expecting much from your posts in the first place considering you're in the faction for less than a month. I'm already taking your arguments with a pinch of salt because of that on top of the "RP above all" attitude, and the more I read them the less they have sense. Leave the posting to your 1ic and 2ic.

(06-20-2016, 12:00 AM)Erinyes Wrote:
(06-19-2016, 11:33 PM)Antonio Wrote: That certain group of people from teamspeak.

I'm curious where did you find that quote because I never wrote such a sentence. Why did you go as far as edit the original quote is beyond me. And if you tried to summarise my reply into that one sentence, you either missed the point of it or haven't read it in the first place. Either way, it looks really stupid.
Offline Vendetta
06-22-2016, 05:22 PM,
#148
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

If you two are going to go at eachother, take it to another thread. This isn't the place for it.

Currently unable to consistently be present in the Community due to life constraints.

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Offline A/)- The Inner Phalanx
06-23-2016, 08:53 PM, (This post was last modified: 06-23-2016, 09:24 PM by A/)- The Inner Phalanx.)
#149
Guardian of the Void
Posts: 496
Threads: 137
Joined: Apr 2015

Squadron section added and additions made to the roster as well as rank adjustments. Lore currently being reworked, stay tuned for additional updates.

In addition, to keep people up to date, here is the most recent posts/updates to existing threads, and the roleplay posts from our members and their characters.


- Updated Personnel Database - May be split into multiple sections
- Started Classified File Database + Thalatte entries
- Project Thalatte Part IV
- Oh-Seven 'Tacitus' Log - Thalatte
- Nesrin Khan's Story
- Inge Wexler/Miri Keating's Journal
- Miranda Nagase's page
- Nesrin Khan's RP with PRIME|
- Jari Aalto's journal
- Dawnbreaker story/Joshua Hunt's journal continuation
- Johan Lennox/Noah Xonnel's story
- Sapphire Raven's Diary
Offline A/)- The Inner Phalanx
06-27-2016, 11:18 PM, (This post was last modified: 06-28-2016, 05:41 PM by A/)- The Inner Phalanx.)
#150
Guardian of the Void
Posts: 496
Threads: 137
Joined: Apr 2015

Faction overview redone by @"Erinyes". Kudos to her for the excellent work and taking initiative. Expect additional changes/updates.

In addition, new links added, restructuring/recoloring done, logo added (Potentially temporary, undecided), and another modification to the proposed ID made. Post will be updated to accommodate new additions.

EDIT 06/28/2016:

OP edited with slight format changes/new roleplay links. ID description changed. ID slightly updated. Tech cell discussion added.
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