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  Discovery Gaming Community The Community Freelancer Forum
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Is Neo Terra Lost to Oblivion?

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Is Neo Terra Lost to Oblivion?
Offline Quetz
07-06-2016, 05:31 AM,
#1
Member
Posts: 161
Threads: 8
Joined: May 2015

I've been looking for alternatives to disco since the down of the server.

Then i stumbled on Neo Terra
I found that NT has many potential to be a good mod in the future. It could be an excellent breeding ground for new roleplays. The lore itself isn't hard to grok and is easy(imo) to be expanded.

But it's dead(i can't access NT's forum and the launcher is unable to update the mod lately)
Will there be any attempt to revive the mod?
Or could it be integrated to disco? As its slight connection to disco(see the ruin in one of asteroid fields in Kansas)
It's saddening to see a good mod wasted.
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Offline Xenon
07-06-2016, 05:23 PM,
#2
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

I am sorry to disappoint you although i didn't mean that
Discovery have no corresponding community .. there is no other community as successful as this one.

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Offline Alley
07-06-2016, 05:45 PM,
#3
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

We're not going to revive the mod.
Most of the former developers are still on disco to this day ( @Durandal , @Xalrok, me, I believe Zamu is around from time to time).

NT was a fun and good learning experience. The forums will show up again in august but they're just going to be archives as none of us are really planning to get back to work on it, at least not on the current engine.

Laz Wrote: Alley was right.
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Offline Jayce
07-06-2016, 05:53 PM,
#4
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

I got banned from there once.

Sorry Alley.
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Offline Jayce
07-06-2016, 06:08 PM,
#5
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

(07-06-2016, 05:23 PM)Mark Hamann Wrote: I am sorry to disappoint you although i didn't mean that
Discovery have no corresponding community .. there is no other community as successful as this one.

Also, your reminder that just because a server is long-lived doesnt make it successful. Discovery was one of the largest mods when the Global Server went down, and retained much of its playerbase. The killing of the FLGS ended many (in my opinion) better mods, because they were smaller.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Durandal
07-06-2016, 06:11 PM,
#6
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

There were quite a lot of unique assets and a ton of lore created for Neo Terra, and I'd actually be surprised if it didn't come back in one form or another given how much time and love was invested in it.

If it does, however, it won't be as a Freelancer mod.
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Offline Sturmwind
07-06-2016, 09:39 PM,
#7
Member
Posts: 2,099
Threads: 148
Joined: Aug 2009

I'd love to see it reviewed but Freelancer is dead.
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Offline eigos
07-06-2016, 10:30 PM, (This post was last modified: 07-06-2016, 10:30 PM by eigos.)
#8
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

(07-06-2016, 06:11 PM)Durandal Wrote: If it does, however, it won't be as a Freelancer mod.


How about using the free Unreal 4 engine to build the mod in?

It's currently being used as a platform for that new game, coming out this fall...what was its name....it was heavily freelancer-inspired, coded by some german company.

There was also a short video on youtube about some guy messing around in the Unreal 3 engine, adding some freelancer ships & stuff.
I'd be willing to pay real money for a project like this, and so would others!!!
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Offline Alley
07-06-2016, 10:41 PM,
#9
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

This is already in the works.

Laz Wrote: Alley was right.
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Offline eigos
07-06-2016, 10:52 PM,
#10
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

(07-06-2016, 10:41 PM)Alley Wrote: This is already in the works.

By this, you mean the Disco mod into Unreal or something else?
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