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Accepting commissions (but there's a catch)
Offline Thyrzul
08-04-2016, 12:21 PM,
#11
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(08-04-2016, 11:17 AM)Magnifique Wrote: Since renaming systems is a thing with the devs right now, Connecticut could be renamed to "Simulation" or "Virtual Reality" so it can serve as an IRP training or dueling ground in addition to its current purpose.

A VR within the VR, or game within the game, if you will.

Warena?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Ramke
08-04-2016, 12:22 PM,
#12
Member
Posts: 1,771
Threads: 76
Joined: Dec 2008

It -is- renamed, I think. I clearly remember once going to conn and seeing a "Virtual Reality Training Area" or something pop up when I exited the station.

[Image: Ramkerawr.gif]
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Offline Traxit
08-04-2016, 12:22 PM,
#13
Sourdough
Posts: 1,185
Threads: 50
Joined: Dec 2012

(08-04-2016, 11:17 AM)Magnifique Wrote: Since renaming systems is a thing with the devs right now, Connecticut could be renamed to "Simulation" or "Virtual Reality" so it can serve as an IRP training or dueling ground in addition to its current purpose.

A VR within the VR, or game within the game, if you will.
no, i need a place to meme at.

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
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Offline Magnifique
08-04-2016, 01:06 PM,
#14
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(08-04-2016, 12:22 PM)Ramke Wrote: It -is- renamed, I think. I clearly remember once going to conn and seeing a "Virtual Reality Training Area" or something pop up when I exited the station.

I meant renaming the system itself to "Simulation"

To get there, you time /simulation of /sim instead of /conn, and the people in there have "Simulation" written in the player list and not "Connecticut".

And a starsphere that looks like a simulated environment, with lines and numbers/letters for orientation and stuff.

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Offline Haste
08-04-2016, 01:17 PM,
#15
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

A new effect for the repair ship's repair guns would be great. The current effect is not really suited to longer effective range / higher projectile speed / higher refire, which are things that the gun itself needs to be viable. The effect could be anything from a "welding laser" to a cloud of nanobots or something.

Other than that, I've toyed with the idea of codename shields which could have very fancy impact effects, if you're feeling very creative.

[Image: cdSeFev.png]
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Offline Venkman
08-05-2016, 02:26 AM,
#16
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

How about some new P.O.B designs?

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Online Treewyrm
08-05-2016, 02:42 AM,
#17
Alchemist
Posts: 2,084
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Joined: Jul 2007

(08-04-2016, 01:17 PM)Haste Wrote: A new effect for the repair ship's repair guns would be great.
In that case you'd best figure out and settle on 'weapon' stats to make effect play correctly. The fancier effect goes the more specific to stats it would be given that timings would have to be hard-coded into effect itself as they cannot be passed into it as variables.

(08-05-2016, 02:26 AM)Venkman Wrote: How about some new P.O.B designs?
Like what? Custom base models are doable and it is fairly complicated to do them right with all the docking bays and animation that goes into. Might be interesting to make. Though as with anything that time consuming I'd prefer effort put into making one to actually have adequate use in mod.

(08-04-2016, 01:06 PM)Magnifique Wrote: And a starsphere that looks like a simulated environment, with lines and numbers/letters for orientation and stuff.
Some sort of '80s neon grid I guess given FL's occasional retro-futurism elements? Shouldn't be difficult to make.
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Offline Swallow
08-05-2016, 02:59 AM, (This post was last modified: 08-05-2016, 03:04 AM by Swallow.)
#18
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

How about a model of a near-future hard sci-fi starship / mothership / colonyship for Orbiter (love and hate it the same way as FL but for other reasons)?
I am working on star system generator to populate yet unknown worlds with all the vast types of planets and space bodies. And that all is to be explored.

All it takes is a 3D model and texture, optionally, with a normal map. Rest I could do myself.
But the challenge is to make it a serious looking vessel.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Mercarryn
08-10-2016, 12:04 PM, (This post was last modified: 08-10-2016, 12:05 PM by Mercarryn.)
#19
Member
Posts: 980
Threads: 55
Joined: Jul 2011

Hmm, how about a remodelling of the vanilla cargo pods? Perhaps even creating some new ones for more variety, like special gas tanks with a H³ writing for example?
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Offline Thyrzul
08-10-2016, 12:42 PM,
#20
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(08-10-2016, 12:04 PM)Mercarryn Wrote: Hmm, how about a remodelling of the vanilla cargo pods? Perhaps even creating some new ones for more variety, like special gas tanks with a H³ writing for example?

Can haz freighter-sized pods?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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