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Liberty Fighter series WIP

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Liberty Fighter series WIP
Offline Stone21
05-26-2016, 11:55 PM,
#61
Member
Posts: 303
Threads: 5
Joined: Jan 2009

(05-26-2016, 11:47 PM)Durandal Wrote: I literally just said the new Avenger model is not going to be implemented.

Sorry, I misunderstood.
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Offline Robert
05-27-2016, 02:36 PM, (This post was last modified: 05-27-2016, 02:38 PM by Robert.)
#62
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Posts: 70
Threads: 8
Joined: Dec 2007

The last few weeks have the terribly busy for me with (real life) work. I will try to finish up the upholder as soon as my time allows it.
It is my first time getting a model into freelancer so bear with me. Wink

(05-26-2016, 10:57 PM)Durandal Wrote: I do still have some concerns about the overly bland texturing on the nose, but eh. It's still a massive improvement.

Regarding the nose texture. The final texture will have some improved detailing in the blander areas. It will also feature some subtle markings here and there.
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Offline Robert
08-05-2016, 04:51 PM, (This post was last modified: 08-05-2016, 09:31 PM by Robert.)
#63
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Posts: 70
Threads: 8
Joined: Dec 2007

Small update.

- Ship is done but getting the animations correctly in the game has proven difficult. This is causing some delay.

- Cockpit WIP for the upholder.

[Image: mockupcockpit.png]
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Offline Thyrzul
08-05-2016, 11:23 PM,
#64
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Could you show us a version of the cockpit from the other pilot's perspective?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Haste
08-05-2016, 11:27 PM,
#65
Lead Developer
Posts: 3,595
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I do think the cockpit should be a bit more playable, honestly. Even though I know practically no-one who flies in cockpit mode, this particular cockpit would serve exclusively as eye-candy and it'd be impossible to actually play using it.

[Image: cdSeFev.png]
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Offline Inferno
08-06-2016, 12:02 AM,
#66
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

I want this sooner. Hand it over, Robert!

I fly the Upholder so much that I would feel like I was flying another ship entirely. Maybe we can talk about making it into a Heavy Bomber due to its looks... I miss the old turn rate.
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Offline Robert
08-07-2016, 04:44 PM,
#67
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Posts: 70
Threads: 8
Joined: Dec 2007

Cockpit is textured. With the cam a little higher. (the image is a mockup)

[Image: final_Mockup_Cockpit.png]
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Offline Thyrzul
08-07-2016, 11:19 PM,
#68
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Posts: 4,684
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(08-05-2016, 11:23 PM)Thyrzul Wrote: Could you show us a version of the cockpit from the other pilot's perspective?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Robert
08-07-2016, 11:23 PM, (This post was last modified: 08-07-2016, 11:35 PM by Robert.)
#69
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Posts: 70
Threads: 8
Joined: Dec 2007

(08-05-2016, 11:23 PM)Thyrzul Wrote: Could you show us a version of the cockpit from the other pilot's perspective?

I could but I would need to make a whole new model for this. The front seat would be very bland. Just a frame and a tiny bit of console on the bottom of the screen.
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Offline Thyrzul
08-08-2016, 12:14 AM,
#70
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Does that mean the current model is only completed to be enough for the perspective of the second pilot and what we can't see from the control panels and the other pilot's model is actually unfinished?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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