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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Roleplay ?

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Roleplay ?
Offline Tenacity
05-13-2008, 12:33 AM, (This post was last modified: 05-13-2008, 12:36 AM by Tenacity.)
#141
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:8 sounds about right.
Captian
com. officer
nav. officer
4 gunners?
1 driver?

I enjoy looking around my ships in turret view when I'm cruising to try to get a hand of the sizes. For example, I'm debating with myself whether that tube on the top the the Corsair Gunboat is just big enough for a person to walk through. I mean it makes sence to me. And then look at the BHG gunboat, you can see 4 people in it's cockpit.

I always considered that 'tube' a ladder or elevator shaft of sorts connecting the bridge to the engine room, rather than having to go through the cargo bay underneath.

We are in space after all, any gravity on a ship is going to be artificially produced, which means you could create gravity in any direction you wanted. Forward and backward on a ship could possibly by up and down in some areas =P

Anyways, My pirate gunboat is simple... got myself (cap'n Keelhaul, arr!) who does the piloting, an engineer to take care of the running systems, and a slew of crewmen to operate both the turrets as well board enemy ships to overtake their crews in hand to hand combat (gun to skull, more likely). I view the interior of the gunboat as fairly open, most of it taken up by a cargo space with the crew sleeping and eating wherever there's room inbetween looted supplies.

[Image: Tenacity.gif]
Offline Tenacity
05-13-2008, 12:37 AM,
#142
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Well we've certainly gotten off-subject havent we...

at least nobody's really arguing anymore.

[Image: Tenacity.gif]
Offline pchwang
05-13-2008, 12:43 AM,
#143
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

Guys...

Gunboats don't need that many people. Cruisers/Destroyers and above will have >100 personnel, but gunboats...

Gunboats prolly have around 20 crew at most.

But whoever said it was very difficult/impossible to convince all 100+ members of your ship's crew to defect is absolutely correct. Just use The Hunt for Red October as an example.

Expose yourself to radiation. Ditch the crew. Keep the officers. Shoot the cook. Typical Soviet vacation.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
 
Offline Tenacity
05-13-2008, 12:50 AM, (This post was last modified: 05-13-2008, 12:50 AM by Tenacity.)
#144
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Guys...

Gunboats don't need that many people. Cruisers/Destroyers and above will have >100 personnel, but gunboats...

Gunboats prolly have around 20 crew at most.

But whoever said it was very difficult/impossible to convince all 100+ members of your ship's crew to defect is absolutely correct. Just use The Hunt for Red October as an example.

Expose yourself to radiation. Ditch the crew. Keep the officers. Shoot the cook. Typical Soviet vacation.

I think yer onta somethin 'ere...

*turns to crew*

a'right ye scurvy-ridden good-fer-nuthin pyrate dogs! Throw yerselves o'erboard before I lose me temper, I be replacin ye all wit 'alf nekkid dancin ladies from the golden chrys...crysan... damned flowers!

[Image: Tenacity.gif]
Offline Praetyre
05-13-2008, 12:52 AM, (This post was last modified: 05-13-2008, 12:54 AM by Praetyre.)
#145
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

Ah, didn't know about the in-game crew count.. though, given the amount of space a single crew member takes up, plus weird anomalies like Fleet Admirals on every battleship or commanders on cruisers, that muddies the waters somewhat. Main reason for me thinking they'd be that big is based off real world models and off the fact I'm extremely skeptical of in game scaling (the idea of Rheinland battleships barely 10-25 times the size of Wraths is ridiculous).

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
 
Offline Xing
05-13-2008, 01:30 AM,
#146
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

yeah but hunt for the red october is kind of very strange movie and rather unrealistic...
I mean common, chocking to death on your TEA? XD

[Image: audrey03a.png]
 
Offline bluntpencil2001
05-13-2008, 02:29 AM,
#147
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Convicing a crew to defect may be unlikely, but it IS possible. Naval crews defected en-masse in the Russian Revolution, for example.

[Image: sig-9566.jpg]
 
Offline Jwnantze
05-13-2008, 02:32 AM,
#148
Member
Posts: 770
Threads: 14
Joined: Jul 2007

um, it was a book before it was a movie, xing, and a right fine book at that. Have read it 3 times. But thats an isolated case....you cant expect to use that more than once.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

 
Offline bluntpencil2001
05-13-2008, 02:37 AM,
#149
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Use automation and robotics for the most part. Who needs a repair guy when you've got nanobots?

[Image: sig-9566.jpg]
 
Offline Exsiled_one
05-13-2008, 02:49 AM,
#150
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

example of a cruiser - klingon bird of pray from enterprise (few angry men and a big crew)
example of battlecruiser - that thing dath vader has (tons of people, big room for death people that get choked)
example of gunboat - the thing they fly in matrix (no matrix 2 or 3, i loathe that)

Am I in the right ballpark?

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
 
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