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OC Battletransport. WIP, Mon (Done: AT)

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OC Battletransport. WIP, Mon (Done: AT)
Offline Swallow
09-11-2016, 04:21 PM,
#81
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Also updated first post.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Venkman
09-11-2016, 04:23 PM,
#82
Fellow Junker
Posts: 3,508
Threads: 222
Joined: Jun 2011

Love 'em. Great work.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v
[Image: stDvDRX.jpg]
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Offline Shiki
09-11-2016, 04:24 PM,
#83
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

(09-11-2016, 04:17 PM)Swallow Wrote: https://p3d.in/Yq0Ff - 1.0 - Battle transport.

I don't know, shape looks really bad. Storta looks well, with this platish shape, but this thing looks giant and fat somehow.

(09-11-2016, 04:12 PM)Swallow Wrote: https://p3d.in/nxsfy - 2.0 - Armored transport.

That looks nice.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline Skorak
09-11-2016, 04:27 PM,
#84
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

Maybe the Battletransport could be less wide and a bit longer? Like common transports? Just a bit in each direction?

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Swallow
09-11-2016, 04:28 PM,
#85
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(09-11-2016, 04:24 PM)Sanja Wrote: I don't know, shape looks really bad. Storta looks well, with this platish shape, but this thing looks giant and fat somehow.

Aren't transports like that? If you have ideas - please post them. I won't be guessing what was that you have been imagining and will proceed with this one and you will end up flying one. Or not.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
09-11-2016, 04:29 PM,
#86
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(09-11-2016, 04:27 PM)Skorak Wrote: Maybe the Battletransport could be less wide and a bit longer? Like common transports? Just a bit in each direction?

I could squeeze it a bit. Will give it a try.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Shiki
09-11-2016, 04:31 PM, (This post was last modified: 09-11-2016, 04:35 PM by Shiki.)
#87
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Well, we have Bizon, Akegata, Uruz and Corsair train as the closest samples I believe. As Skorak said it kinda needs to be longish, but with BW textures and specific details.

Other option is make it Whalish(gmg or zoner), omicronish type of transport if the aim is to make it more unique.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline Croft
09-11-2016, 04:43 PM,
#88
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

The armoured transport is spot on, good solid Outcast feel with a pretty fearsome looking front profile.

The battle transport has a decent set of features, especially the battering ram looking front, but to my eyes is a little too rectangular and a few more engines than appears necessary. I'd suggest more of a protruding front and perhaps condensing the four middle engines into two larger ones. Another idea could be to make the cargo section into a hold rather than boxes and have the rear section with a ramp looking texture at the back.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Barbarossa
09-12-2016, 06:31 AM,
#89
Member
Posts: 465
Threads: 32
Joined: Feb 2011

The light transport looks nice.

But the BT could be having balance problems later on. Dont get me wrong, it looks good, but in the games current meta, its too wide and flat
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Offline Demonic
09-12-2016, 06:55 AM,
#90
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

Hm... the BT, while having quite nice features and spot on textures is... still looking a little bit flatty. I'd say perhaps try what skorak Said, and perhaps add a few more things like the ram in front, to reduce that.... flatty look. Hm... just thought of this... how about keeping the back cca the same width, but decrese the width gradually to the front? So you get something like sorta letter "A" shape? Or perhaps keep the width at the back and 1/4 leght, than gradually decrese it to... maybe 2/3 of the width over a small portion of its's length, and keep the rest at the 2/3 width...

I hope I described it in such a way it's understandable.

Links
Characters and feedback | Freelancer's Woes | MacRory's Irregulars
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