That is all we are left with in the rules. Any new player that would come into the server and see this would get only the tip of the iceberg of what this means.
To veterans or people that have played here for longer, you might have heard people say the following: "Give your 2 lines before engaging"
I myself have gave into this in game and many others have as well. This goes back also to how bounty hunters have been playing for longer than even I was here for. (Back in the day I made a thread on this topic as well which blew up a lot.) It's fair to say that I am familiar with this issue.... And I don't like it.
Since when does "a minimum of 2 lines of RP before engaging" turn to "a standard of 2 lines before engaging" which then turned into "give 2 lines before engaging."
If the rules say to not attack without ROLEPLAY and someone only writes 2 lines, how often do you think 2 lines are enough to count as sufficient roleplay? It's not.
When I was introduced to this game a long time ago, my friend told me something that I still remember. He said, "you need to explain why you will do your actions." Or something like that...
This doesn't mean you litterally need to explain to someone else why your character will do something, but you should be hitting some of the 5 Ws and H : How? When? What? Why? Who? Where?
How? How are you going to do your deed? etc
When? When have you decided? When have you been acting in this way? When are you going to act? etc etc.
What? What are you going to do?
Why? What is your reasoning? Why have you decided this?
Who? Who are you targeting and what do they mean to you?
Where? Does not only pertain to the place but can be territorial reasons or other.
Basically my theory is that the more points you hit off of this, the better your Roleplay would be to go into engagement mode after.
Example:
Quote:Wrong way:
>Oh look there he is.
>Some people dont like you. Prepare to die!
Right way:
>Well well well... Look who it is. Looks like I found my mark.
>I've been looking everywhere for you. Where have you been?
>Oh did you know there is a bounty on your head? I saw it listed and damn it, I'd love to drag you into Justice myself!
>Prepare your escape-pod, you dirty crook. I'm taking you in whether you like it or not.
Do you see how different this is? And yet we see the 1st example for often than the 2nd in today's interactions.
Quote:Wrong way:
>Oh look an Outcast!
>Prepare yourself to be slaughtered! Charging weapons!
Right way:
>Oh my... I'm getting signals on my radar of an approaching hostile! It's an Outcast reading!
>Hey buddy where do you think you are? This area here belongs to us miners! Scram and get out of here!
>Hey! You guys have been picking on us for far too long! I'd love to take it into my own hands to avenge all my fellow miners that you hurt!
>I got you targeted! Scram or be terminated, Outcast! I'll kill you if I have to!
When you wrote more, you get a sense of your character and the emotions and intentions that they character has that makes it personal for them to engage and attack. From a 2 line sentence you do not have this and in most cases you cannot differentiate between a miner and a military as you can say the same thing for both characters.
Roleplay is about telling a story through how your character makes decisions and acts. Sure, the act itself can be part of roleplay and PVP is RP becasue your character decides to shoot, but what came to that conclusion? Can you bring something out for your character to express?
From what I see, we have lost this sort of hold on roleplay.
/1 /2 is the minimum and should be treated as the minimum if you can jam everything in there. It should not be set as the standard and as an excuse to be allowed to write anything in 2 lines before shooting.
Enemies aren't going to give you the time of day to ask where you've been. They're enemies. They aren't obliged to sit there and ask if your mom is doing well or how you've been. You're their target, they're going to shoot you the first chance they get so you don't use that extra time to escape.
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(10-23-2016, 05:17 PM)Vendetta Wrote: Enemies aren't going to give you the time of day to ask where you've been. They're enemies. They aren't obliged to sit there and ask if your mom is doing well or how you've been. You're their target, they're going to shoot you the first chance they get so you don't use that extra time to escape.
Time too, particularly when people run.
Unless I have physically no time to write things and require time to react, I don't generally use l1 l2 etc.
Though it's a god send for Nomads and Pirates. People run when I type and I can't slam my CD on. Annoying.
(10-23-2016, 05:17 PM)Vendetta Wrote: Enemies aren't going to give you the time of day to ask where you've been. They're enemies. They aren't obliged to sit there and ask if your mom is doing well or how you've been. You're their target, they're going to shoot you the first chance they get so you don't use that extra time to escape.
Quick answer: CD and type faster.
Long Answer: Why is it that you think the argument that "i do not have time to type fast enough becasue he will get away" is a valid excuse to NOT roleplay enough before you attack?
This answer is also not even valid for 50% + encounters that people face. What about the group fights? What about the standoffs where both sides are not backing down? What about when you are at an advantage in speed and can afford the time to write more? This answer is the same as it was 6 years ago and it is a crap answer. The fact is that most of the time YOU DO have enough time to do some effort in your RP. People just choose not to becasue they want to fight rather than type words.
(10-23-2016, 05:17 PM)Vendetta Wrote: Enemies aren't going to give you the time of day to ask where you've been. They're enemies. They aren't obliged to sit there and ask if your mom is doing well or how you've been. You're their target, they're going to shoot you the first chance they get so you don't use that extra time to escape.
This reasoning would work if it was a PVP server but it's a RP server.
Do you have such an important and busy life that taking 10 more seconds to write 3 more lines will encroach on your busy agenda? Or are you just lazy and have grown complacent like most of the community. Two lines there, two lines here, that's the current standard of RP on the server right now and it is so weak and lazy.
/1 /2 is the golden standard of ingame RP leading to PVP
"Hi this base is kinda ugly
200mil/month or die" is the golden standard of forum RP leading to PVP
Don't you see something wrong here? I know, I get it, RP is mostly just a means to an end, that end being PVP and PVP is fun, we all love getting blues. But seriously, how much of an effort is required to write a few more lines. What is it, are you CEO of a multinational and your stocks will plummet if you take that 10 seconds?
Quote:Why is it that you think the argument that "i do not have time to type fast enough becasue he will get away" is a valid excuse to NOT roleplay enough before you attack?
Petition for a rule that says you can't begin thrusting to the nearest base before the attacking party has completed his/her roleplay and then I'll consider this as a valid argument.
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(10-23-2016, 05:23 PM)nOmnomnOm Wrote: Long Answer: Why is it that you think the argument that "i do not have time to type fast enough becasue he will get away" is a valid excuse to NOT roleplay enough before you attack?
If the person is getting away, that usually means they don't want to roleplay and thus will suffer the consequence of the offenders wrath for not obeying or listening to them.
Quote:Quick answer: CD and type faster.
People can only type so fast. I write about ~120wpm and it still isn't enough time for me to react. You can't CD while the chatbox is opening, normally causing you to hit escape to not send messages, closing the dialogue.
Quote:This answer is also not even valid for 50% + encounters that people face. What about the group fights?
No time for loitering around when people need help.
Quote:What about the standoffs where both sides are not backing down?
Then go argue with the stand off or watch it boil down.
Quote: What about when you are at an advantage in speed and can afford the time to write more?
Speed may be a thing, but also distance from the end point. Distance is a huge factor.
This is roleplay. Enemies do not talk to one another like they're old friends. PvP is a part of RP, especially here. I roleplay quite a lot, but I'm not obliged to sit there and ask an enemy how their day is going. That's like two nations at war meeting on the field of battle, shaking hands, talking about their feelings, sharing their life stories, then shooting each other.
It doesn't make much sense now does it? That's because this is an RP server. When two people are enemies, they aren't going to sit there, shake hands, talk about their feelings, share their life stories, then shoot each other. They're going to spot an enemy, inform their associates, and power up their weapons, then shoot them. There's a big difference.
I only use set messages on my Nomads, due to the tiring time it takes to type out Nomspeak, so don't go criticizing people for playing their roles as antagonists.
Also, thrusters exist. You can thrust away. Your intention is to survive, my intention is to kill you. See the difference? You're looking at it from your perspective, not mine. Funnily enough I've been exactly where you are before, so I've seen both sides of this fence.
So to summarize:
Enemies do not like each other. They aren't going to give you a nice chat before they put a bullet in your brain.
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