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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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One of those /1 /2 critique threads.

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One of those /1 /2 critique threads.
Offline Kauket
10-23-2016, 06:33 PM, (This post was last modified: 10-23-2016, 06:34 PM by Kauket.)
#61
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(10-23-2016, 06:19 PM)nOmnomnOm Wrote: I'd really actually like an apology from all of you for assuming that I am targeting 2 groups with this thread and you all are purposefully derailing it.
I think I made it clear in the OP and further that I have separated myself from the RP I am doing, yet members of the A/) and .:j:. are openly challenging me that I am saying these things becasue I am mad?

No, I'm not apologizing for something I didn't do, and it's not helping that you're derailing your own thread.


All in all, this thread should be locked, if no one is going to bother to make examples of the l1 l2 issues, rather than going "no ur argumen is WONG I AM ALWAYS RIHT"

Set messages are useful for scenarios such as: Piracy, Nomads, police factions doing cargo inspections.

Offline nOmnomnOm
10-23-2016, 06:36 PM,
#62
Probation
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This just proves that you guys derailed this thread so that it can be locked.

[Image: zBEqQfl.jpg?1]
Offline Typrop
10-23-2016, 06:36 PM,
#63
Emperor's Wrath
Posts: 422
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Joined: Sep 2016

(10-23-2016, 06:36 PM)nOmnomnOm Wrote: This just proves that you guys derailed this thread so that it can be locked.

[Image: Y5pWM9l.jpg]

He isn't even reading posts now, he's just complaining and doing his trademark straw-grabbing.

User was banned for: They will know.
Time left: (Permanent)
 
Offline Shush Muppet
10-23-2016, 06:58 PM,
#64
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(10-23-2016, 06:21 PM)nOmnomnOm Wrote:
(10-23-2016, 06:17 PM)Auzari Wrote: Soldier's Fortune explains it pretty well. Not everyone has time to waste over FL for hours on end.

so taking the time to write enough RP before attacking takes you an hour now

Ah... mate? I don't think you read my post for yourself.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
 
Offline nOmnomnOm
10-23-2016, 07:04 PM,
#65
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(10-23-2016, 06:58 PM)Soldiers.Fortune Wrote:
(10-23-2016, 06:21 PM)nOmnomnOm Wrote:
(10-23-2016, 06:17 PM)Auzari Wrote: Soldier's Fortune explains it pretty well. Not everyone has time to waste over FL for hours on end.

so taking the time to write enough RP before attacking takes you an hour now

Ah... mate? I don't think you read my post for yourself.

I have read your post, but i did not choose to reply to your post. I replied to @"Auzari" 's verdict.

But sure let me respond to you directly.

(10-23-2016, 06:05 PM)Soldiers.Fortune Wrote: So much anger... *sigh*

This issue has and will continue to be a problem simply due to the nature of the game. Nice things are so rediculously expensive and it takes so much time to get across the map, I can't always blame traders for trying to run especially if they stand to lose their entire cargo of cardimine.

So yes, traders will run. Especially if they are grinding for a Cap8 Cruiser and only have 3 hours a day to play.

And getting shot down in RP sucks because you then have to wait for 2 hours for that character to be un-dead. If you were hoping to accomplish something in said system, too bad.

This game is not time-friendly, and player conduct will reflect this. Sometimes in extreme ways. That's not to say it is all bad and that things need to be super cheap or death shouldn't matter; every game needs a motivation factor. But it does have... unintended side effects.

I try really hard not to gun it for a Lane if a LPI is sitting there scanning. And if they tell me to halt, I halt, simply because I recognize they deserve to have an experience too.

But I have also been on the end where I didn't type an engagement notice fast enough, and the bounty I was chasing SNAC'd me in the face...

This honestly has more to do with Rule 0.0 than anything else. You have to realize that the RP of your ship is not just about you; that others deserve a chance to interact with you too. But that requires common courtesy and being vulnerable. And those are not common traits on the internet...

first of all, what anger in the OP?

the expensiveness of something is unrelated, in my opinion. Your character just doesn't want to get shot at and die.

You are blaming a trader for the lack or RP, yet the OP is not focused on traders only and the rule is talking about ATTACKING. but fine. A trader will run.

time does not give you the reason to not RP.

Your comment that someone snaced you is rather your own fault, as well as perhaps the other guy's fault for not RPing as well? You provide too little evidence.
Offline Typrop
10-23-2016, 07:13 PM, (This post was last modified: 10-23-2016, 07:27 PM by Typrop.)
#66
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(10-23-2016, 07:04 PM)nOmnomnOm Wrote:
(10-23-2016, 06:58 PM)Soldiers.Fortune Wrote:
(10-23-2016, 06:21 PM)nOmnomnOm Wrote:
(10-23-2016, 06:17 PM)Auzari Wrote: Soldier's Fortune explains it pretty well. Not everyone has time to waste over FL for hours on end.

so taking the time to write enough RP before attacking takes you an hour now

Ah... mate? I don't think you read my post for yourself.

I have read your post, but i did not choose to reply to your post. I replied to @"Auzari" 's verdict.

But sure let me respond to you directly.

(10-23-2016, 06:05 PM)Soldiers.Fortune Wrote: So much anger... *sigh*

This issue has and will continue to be a problem simply due to the nature of the game. Nice things are so rediculously expensive and it takes so much time to get across the map, I can't always blame traders for trying to run especially if they stand to lose their entire cargo of cardimine.

So yes, traders will run. Especially if they are grinding for a Cap8 Cruiser and only have 3 hours a day to play.

And getting shot down in RP sucks because you then have to wait for 2 hours for that character to be un-dead. If you were hoping to accomplish something in said system, too bad.

This game is not time-friendly, and player conduct will reflect this. Sometimes in extreme ways. That's not to say it is all bad and that things need to be super cheap or death shouldn't matter; every game needs a motivation factor. But it does have... unintended side effects.

I try really hard not to gun it for a Lane if a LPI is sitting there scanning. And if they tell me to halt, I halt, simply because I recognize they deserve to have an experience too.

But I have also been on the end where I didn't type an engagement notice fast enough, and the bounty I was chasing SNAC'd me in the face...

This honestly has more to do with Rule 0.0 than anything else. You have to realize that the RP of your ship is not just about you; that others deserve a chance to interact with you too. But that requires common courtesy and being vulnerable. And those are not common traits on the internet...

first of all, what anger in the OP?

the expensiveness of something is unrelated, in my opinion. Your character just doesn't want to get shot at and die.

You are blaming a trader for the lack or RP, yet the OP is not focused on traders only and the rule is talking about ATTACKING. but fine. A trader will run.

time does not give you the reason to not RP.

Your comment that someone snaced you is rather your own fault, as well as perhaps the other guy's fault for not RPing as well? You provide too little evidence.

Time doesn't give you a reason not to RP, hooh, that's new. It takes time to type, ergo there is such a thing as time preventing you from RPing. Also, the focus -is- on the trader, because the trader is the subject of all of the hubub, just as much as the hunted is the subject of a hunt, that being that it's about getting something from the subject.
[Image: Smug_1cb38f_5762907.jpg]
RP is a collaborative effort, everyone has to throw in quality for it to come out as quality RP as a whole. Also, getting SNAC'd is your fault, because you could have avoided getting SNAC'd. You didn't. Ergo, you suffer the consequences of not avoiding getting SNAC'd. Also, for too little evidence, this is an argument of opinions, not one of someone trying to prove X, Y, or Z is true.

No wonder Auzari said the thread should get locked.

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Offline Stoner_Steve
10-23-2016, 07:27 PM,
#67
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I believe the system is fine as is. If someone is going to do the bare minimum before attacking me making them do "more" rp before the attack isn't going to make it "better" rp

Personally if someone is just out for the kill I'd rather it be over in a hurry

[Image: O2vt8So.png]
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Offline Shush Muppet
10-23-2016, 08:10 PM,
#68
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(10-23-2016, 07:04 PM)nOmnomnOm Wrote: first of all, what anger in the OP?

the expensiveness of something is unrelated, in my opinion. Your character just doesn't want to get shot at and die.

You are blaming a trader for the lack or RP...

time does not give you the reason to not RP.

Your comment that someone snaced you is rather your own fault, as well as perhaps the other guy's fault for not RPing as well? You provide too little evidence.

First, I was commenting on the general rage within this thread as a whole; not singling you out .

Second, I am blaming the economy and extreme time demand of the game for frequent instances of traders being unwilling to stop and RP, which forces players trying to stop them to use preset chat lines if they have any hope of interaction.

Third, I'm not giving anyone an excuse to avoid RP, I am simply attempting to show both sides of an issue and the 'why' behind player actions.

As far as the SNAC episode... here's what happened in 2010-ish when I was still new.

I had a heavy fighter and had tracked a wanted pirate to a system. I exited the trade lane near him and proceeded to type: "Ah! What do we have here?"

He shifted his attention and started heading for me. No comms from him yet.

"You've got a nice bounty on your head, friend. And I'm here to collect."

SNAC!!! *dead*

All because I was typing it out and didn't use pre-formed engagement messages.

All that to say, just because one party decides to roleplay, you can't always expect the other party to respect that decision and not take advantage of it.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
 
Offline nOmnomnOm
10-23-2016, 08:15 PM,
#69
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in your snac story the pirate had broken the rules of engagement. That's an important part to consider in the story you are sharing with us.
It would have been something different if he had followed the rules just like you were trying to do.

[Image: zBEqQfl.jpg?1]
Offline Shush Muppet
10-23-2016, 08:18 PM,
#70
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Posts: 324
Threads: 44
Joined: Nov 2009

I don't think you're seeing both sides of the issue...

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
 
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