(10-24-2016, 03:07 AM)Soldiers.Fortune Wrote: Squabbles are just a part of everyday life around here. It seems there isn't a day that goes by where someone hasn't offended someone else, and the guns come out along with the memes. But in the midst of all the rage-threads and feedback-spats, I recently found myself pondering something rather profound that I would like to share with those who care to read.
When you are a child, you play make-believe. Now, it isn't very good, because you don't have much life experience to base it on. So you make do with the limited knowledge you have while your parents looked on a smiled at your childish attempts to be something else.
Around here, we call it Role Play. But it's really just make-believe for adults. However, one thing has not changed.
When a player creates a character, they base said character off of their own experiences. Now, this can be a very accurate depiction of their experiences or a distorted caricature. But one thing remains the same: The RP is most convincing if the person behind the character has had relevant life-experiences.
Think about that for a moment.
These aren't just characters. These are fragments of real people.
Regret. Death. Loneliness. Pain. Hope. Courage. Longing. Defiance.
And the more lifelike they appear, the more believable these characters are, the greater the likelihood that the player behind the character has experienced something very similar to what they are portraying.
Just a thought I wanted to share...
Pretty much the foundation for almost all my main characters chief. Well spoken.
For so long I've been wondering why you always RP-ed furries, and it didn't even cross my mind you were one iRL...
Everybody has their own RP and character style. But I can barelly call any of mine a part of my real life. If something happens to me - it doesn't affects my characters, neither that I create one based on my RL experience. They just... Exist. By their own. I rarely put ooRP motives in my RP (such as moving around and being unable to play). Perhaps I might sound not like the smart one, but I have enough of analytic abilities to spectate, observe and learn. Usually it helps me to realize what am I doing wrong and how to fix it. That's how the Lightseeker ended up.
(10-24-2016, 03:07 AM)Soldiers.Fortune Wrote: Squabbles are just a part of everyday life around here. It seems there isn't a day that goes by where someone hasn't offended someone else, and the guns come out along with the memes. But in the midst of all the rage-threads and feedback-spats, I recently found myself pondering something rather profound that I would like to share with those who care to read.
When you are a child, you play make-believe. Now, it isn't very good, because you don't have much life experience to base it on. So you make do with the limited knowledge you have while your parents looked on a smiled at your childish attempts to be something else.
Around here, we call it Role Play. But it's really just make-believe for adults. However, one thing has not changed.
When a player creates a character, they base said character off of their own experiences. Now, this can be a very accurate depiction of their experiences or a distorted caricature. But one thing remains the same: The RP is most convincing if the person behind the character has had relevant life-experiences.
Think about that for a moment.
These aren't just characters. These are fragments of real people.
Regret. Death. Loneliness. Pain. Hope. Courage. Longing. Defiance.
And the more lifelike they appear, the more believable these characters are, the greater the likelihood that the player behind the character has experienced something very similar to what they are portraying.
Just a thought I wanted to share...
Pretty much the foundation for almost all my main characters chief. Well spoken.
For so long I've been wondering why you always RP-ed furries, and it didn't even cross my mind you were one iRL...
(10-24-2016, 08:35 AM)Char Aznable Wrote: It is, however, just as wrong to just categorically assume that you know what a person has experienced based on what their character is like or has had happen in the past. A common example is the 'classic' trope of the orphan character. That doesn't mean that everyone RPing those has experienced this, or something similar.
You are correct. It's not 100% accurate to assume all of a character's traits or decisions are based on real life. However, in the case of the orphan scenario there can be other reasons besides literally losing one's parents. Perhaps the player's parents are alive but were terrible role models who left the player feeling abandoned, maybe there was a divorce in their family, maybe there was chronic illness, maybe a parent couldn't hold down a job to support the family, or maybe the player feels like they were a burden to their parents.
Again, sometimes you choose traits simply because they are convenient and there is no relevant experience or emotion underlying the choice. Sometimes not. It won't be 100% accurate.
My only intention behind this post was to try to bring a little more understanding and civility to this community.
(10-24-2016, 10:07 AM)Operator Wrote: Everybody has their own RP and character style. But I can barelly call any of mine a part of my real life...
Perhaps I might sound not like the smart one, but I have enough of analytic abilities to spectate, observe and learn. Usually it helps me to realize what am I doing wrong and how to fix it. That's how the Lightseeker ended up.
I think I know what you are talking about, but just in case I am wrong, is Lightseeker a Nomad?
(10-24-2016, 10:07 AM)Operator Wrote: Everybody has their own RP and character style. But I can barelly call any of mine a part of my real life...
Perhaps I might sound not like the smart one, but I have enough of analytic abilities to spectate, observe and learn. Usually it helps me to realize what am I doing wrong and how to fix it. That's how the Lightseeker ended up.
I think I know what you are talking about, but just in case I am wrong, is Lightseeker a Nomad?
The Oracle Komainu, which had pretty weird and amusing RP story and background
Oh, no reason to defend your points, I wasn't arguing them I agree with most of what you said, the only reason why I said what I said was because I wanted to point out that it's not always the case ^.^
(10-24-2016, 09:27 AM)Sombra Hookier Wrote: Seafalcon is dutch, so it's likely he has no soul.
Thank you dear
Other than that, i agree with the OP
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
Personally I use this place to take a break from my reasonable, mature, patient, loving and balanced self. Most of my chars are diametrically opposed to my own nature, most of them being unstable impulse-driven asexual lunatics.
User was banned for: hello karlotta
Time left: (Permanent)
(10-24-2016, 12:32 PM)Char Aznable Wrote: Oh, no reason to defend your points, I wasn't arguing them I agree with most of what you said, the only reason why I said what I said was because I wanted to point out that it's not always the case ^.^
Sorry if I came across as defensive. Glad we agree.
(10-24-2016, 04:06 PM)Redeemer Wrote: Most of my chars are diametrically opposed to my own nature, most of them being unstable impulse-driven asexual lunatics.
Yes, this can also be the case. Although these type of characters can seem forced at times. Not a criticism of you, by any means. Just observation. I don't think I have met you ingame yet.
Perhaps the most frightening villains are not simply the ones that are unhinged and deranged, but the ones you find yourself relating with. It can be both disturbing and sad to know a particular character is evil, but coming to a point where you understand why they do what they do. To see the other side of rationality, so to speak.