It looks interesting. Do not over saturate the colors or many of us will have to minimize the game during jump sequences. Would really hurt my eyes if you would add too much color. Make it just a tint of red , green and purple.
(10-26-2016, 05:55 PM)Internity Wrote: It looks interesting. Do not over saturate the colors or many of us will have to minimize the game during jump sequences. Would really hurt my eyes if you would add too much color. Make it just a tint of red , green and purple.
The saturation, lightness and all that is practically the same as the default. This is literally a recolor.
It's actually really easy to implement, since you have to set the specific "warp_tunnel" when you create a jump hole/jump gate. Like, the usual jump tunnel we use is specifically called "gate_tunnel_bretonia".
(10-26-2016, 06:10 PM)thisDerius Wrote: I was also thinking this:
Use corresponding colors for jump gates of each house
and other corresponding colors for jump holes of each region.
You get me?
I personally do not see a reason for jumpholes to differ between the regions. They are a "natural" thing, after all, and do not depend on tech used in that particular house. What would work better, in my humble opinion, is jumpholes having their own, more chaotic/unstable tunnel animation that reflects their nature.
(10-26-2016, 06:10 PM)thisDerius Wrote: I was also thinking this:
Use corresponding colors for jump gates of each house
and other corresponding colors for jump holes of each region.
You get me?
I personally do not see a reason for jumpholes to differ between the regions. They are a "natural" thing, after all, and do not depend on tech used in that particular house. What would work better, in my humble opinion, is jumpholes having their own, more chaotic/unstable tunnel animation that reflects their nature.
That /would/ require changing the pattern on it, which I think, is not possible. But I like your idea too.