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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Weapons question

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Weapons question
Offline RmJ
05-16-2008, 04:59 AM, (This post was last modified: 05-16-2008, 05:00 AM by RmJ.)
#1
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Is there anything better than a level 7 class 4 transport turret for level 7 turret mounts?

[Image: CrlBx.gif]
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Offline Tenacity
05-16-2008, 05:05 AM,
#2
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Not really.

I've seen a few traders using things like tizona turrets and other 'fighter' type turrets in various combinations, but I've found it less effective than using transport turrets.

[Image: Tenacity.gif]
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Offline Ion
05-16-2008, 05:13 AM,
#3
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lets just say... statistics can be deceptive...

its not all in the mathematics.

I use a CT with a full loadout of BH lvl 5 turrets.

i find them far more effective then the transport turrets.

i would prefer salamanca turrets, but way oorp.

all the fighter turrets need a serious touchup, the corsair ones are so far superior to all the others it isnt funny.

[Image: 3696.png]
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Offline RmJ
05-16-2008, 05:16 AM,
#4
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Thank you both for your input.

[Image: CrlBx.gif]
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Offline mjolnir
05-16-2008, 10:57 AM,
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well on some transports fighter turrets barely have the range to shoot to the other end of the ship..

if you can aim the Transport turrets are a much better choice..... if I don't talk about extremely ooRP turret combinations... like Tizona + Salamanca turrets on a lawfull trader. If you include those then it can be close.

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Offline BaconSoda
05-16-2008, 10:10 PM, (This post was last modified: 05-16-2008, 10:10 PM by BaconSoda.)
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There is also the fact that Transport Turrets don't have a weapons type, so they're equally effective against all shields.

EDIT: The anti-double-post feature saved me again...

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Offline paddy h
06-25-2009, 11:14 AM,
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Cat 7 turrets? Most of the Cat 5 top end fighter turrets are better - Vengeance IV, Ultra Sunrail, Protector IV, Luger D that sort of stuff
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Offline Horon
06-25-2009, 11:20 AM,
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[spiel]If you got problems with aiming, I have found that staggering my weapons fire to give me a higher chance of hitting something: IE Press 1 then 2 then 3, and so on, so you are always firing at any time. It doesn't work on all ships and loadouts, but if your flying something like that and your using one kind of fire rate, it helps make up for a lack of aiming ability.[/spiel]

EDIT: Nevermind, I misspelled ships.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Moneybags
06-28-2009, 06:32 PM,
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Transport Turret Level 7 Class 3:
Refire:2.00
Hull:1,050
Sheild:525
Range:1,100
Power:275.00

Transport Turret Level 7 Class 4:
Refire: 3.03
Hull:640
Sheild:320
Range:1,100
Power:200.00

It depends, do you want faster refire, or more punch per shot?

So after taking a break for about a year I've decided to get back in to Disco. So yeah.
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Offline Boss
06-28-2009, 06:37 PM,
#10
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Posts: 5,125
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My Pirate Trans has all Kraken guns, the better for piracy. Plus it has a TCD, so win.

My preferred tactic is to fly high and run though, since I'm usually with a cargo full of cardi or slaves.

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