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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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Repair Ship

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Repair Ship
Offline JohnyWalker
11-01-2016, 04:12 PM,
#11
Member
Posts: 398
Threads: 32
Joined: Mar 2013

Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

[Image: jgf8UEC.png]
(Thanks Suis)
Offline Titan*
11-01-2016, 04:13 PM,
#12
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(11-01-2016, 04:12 PM)JohnyWalker Wrote: Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

i think there should be bigger version of repair ships with 2K repair range
Offline Epo
11-01-2016, 04:18 PM,
#13
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(11-01-2016, 04:13 PM)Titan* Wrote:
(11-01-2016, 04:12 PM)JohnyWalker Wrote: Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

i think there should be bigger version of repair ships with 2K repair range

Tactical cruiser with 2 heavy slots and rest meant to serve as repair turrets?
Offline JohnyWalker
11-01-2016, 04:20 PM,
#14
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(11-01-2016, 04:13 PM)Titan* Wrote:
(11-01-2016, 04:12 PM)JohnyWalker Wrote: Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

i think there should be bigger version of repair ships with 2K repair range

LOL no hahaha, Repair ships should be closer to the ship you want to repair... hahaha but not too much as now!
(11-01-2016, 04:18 PM)King Epo Wrote:
(11-01-2016, 04:13 PM)Titan* Wrote:
(11-01-2016, 04:12 PM)JohnyWalker Wrote: Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

i think there should be bigger version of repair ships with 2K repair range

Tactical cruiser with 2 heavy slots and rest meant to serve as repair turrets?

Only Repair Ships can mount Nanotool for repairs.

[Image: jgf8UEC.png]
(Thanks Suis)
Offline Epo
11-01-2016, 04:23 PM,
#15
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(11-01-2016, 04:20 PM)JohnyWalker Wrote:
(11-01-2016, 04:13 PM)Titan* Wrote:
(11-01-2016, 04:12 PM)JohnyWalker Wrote: Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

i think there should be bigger version of repair ships with 2K repair range

LOL no hahaha, Repair ships should be closer to the ship you want to repair... hahaha but not too much as now!
(11-01-2016, 04:18 PM)King Epo Wrote:
(11-01-2016, 04:13 PM)Titan* Wrote:
(11-01-2016, 04:12 PM)JohnyWalker Wrote: Due the recent changes in CapitalShips (NO nanobots), Repair ship turns a bit more useful (yay!!) but as I mentioned before, there is a problem with the Nanotool range... its only 200m!!! in a battle reparing a ship is almost impossible due we must be really really close and constantly colliding eachother.

I think just 350m with a bit more weapon speed would be better, to avoid stay kissing others ships hehe. Think the hull repair is really slow, at least allow us to keep some distance for dodge hostiles fire while reparing.

i think there should be bigger version of repair ships with 2K repair range

Tactical cruiser with 2 heavy slots and rest meant to serve as repair turrets?

Only Repair Ships can mount Nanotool for repairs.

Thing, which determines if turrets are mountable for specific vessel is just about some code in ini files. With nanobots removed some kind of repair cruiser could be a cool idea.
Offline JohnyWalker
11-01-2016, 04:32 PM,
#16
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(11-01-2016, 04:23 PM)King Epo Wrote: Thing, which determines if turrets are mountable for specific vessel is just about some code in ini files. With nanobots removed some kind of repair cruiser could be a cool idea.

Well i think that would be a bit unfair hehe, every cruiser would be able to repair others while using heavy weapons for defense... would be a ethernal battle haha. Repair ships are good for this task due a bit more fast movements and being smaller is a bit more hard to hit from heavy ships.

Do not steal our job! hahaha (joke)

[Image: jgf8UEC.png]
(Thanks Suis)
Offline Alley
11-01-2016, 04:39 PM,
#17
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

the nanotool is due for a revision anyway

Laz Wrote: Alley was right.
Offline JohnyWalker
11-01-2016, 04:53 PM,
#18
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(11-01-2016, 04:39 PM)Alley Wrote: the nanotool is due for a revision anyway

It should be a BIG revision... long time ago we are waiting hehehe (happy)

[Image: jgf8UEC.png]
(Thanks Suis)
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