• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 4 5 6 7 8 … 28 Next »
OC Battletransport. WIP, Mon (Done: AT)

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (22): « Previous 1 … 12 13 14 15 16 … 22 Next »
OC Battletransport. WIP, Mon (Done: AT)
Offline Swallow
11-01-2016, 11:48 PM, (This post was last modified: 11-01-2016, 11:50 PM by Swallow.)
#131
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Okay, so for now to try what Croft suggested.
I have thought of a ramp, but underneath of the ship. I haven't worked out any doors yet, letting myself to go for front-top part of it (As I usually do: front, top, sides, bottom, rear).
What Civilian carrier taught me is that you should have detailed and well-looking rear, especially for transports.

What bothers me for now is the armor "plating" on top of the hull. I start feeling like I am overusing it (remember all my ships). But that is a great way to make the mesh coherent witg a texture. The texture has these, so why wouldn't mesh do? Obviously, the question is in texture arrangement.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Croft
11-02-2016, 12:58 AM,
#132
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

If you want to move away from the plating style you could take a page out of the Outcast cap line and add strips of darker colour or additional fins/ridges.

Jimmy The Rat | Croft's Feedback | The Rat Pack
Reply  
Offline Oldum
11-02-2016, 08:24 AM,
#133
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

Before I say a word, it'd be nice to now to what I should compare it in size. To a Pelican or a Bison ?

[Image: kIHP9wI.png]
| Faction Information || Recruitment || Feedback || Internal Communications || Nightmare on Shetland |
| The Mindoro Massacre |
Reply  
Offline Swallow
11-02-2016, 02:04 PM,
#134
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Something about house medium transport. 6 guns, 3k cargo, like that.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
11-02-2016, 11:50 PM,
#135
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

1.1.0 ---> 1.1.1 https://p3d.in/nxsfy (80%)

Worked on bottom ramp, arcs, engines and rear, turret placements.
To do bottom sides, rear, details, etc.
Do not mind gaps.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Durandal
11-02-2016, 11:57 PM,
#136
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

That's what we've all been waiting for.
Reply  
Offline Venkman
11-02-2016, 11:59 PM, (This post was last modified: 11-02-2016, 11:59 PM by Venkman.)
#137
Fellow Junker
Posts: 3,508
Threads: 222
Joined: Jun 2011

Looks great. I just hope that it's camera/rear view won't be like Colossus' which is too close...(?)

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v
[Image: stDvDRX.jpg]
  Reply  
Offline Swallow
11-03-2016, 12:17 AM,
#138
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(11-02-2016, 11:59 PM)Venkman Wrote: Looks great. I just hope that it's camera/rear view won't be like Colossus' which is too close...(?)

That is up to whoever edits the shiparch.ini
Last time it was Haste, I think.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Demonic
11-03-2016, 12:40 AM,
#139
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

Oh boy, I'm going to make cardi smuggler just to fly this.

Links
Characters and feedback | Freelancer's Woes | MacRory's Irregulars
Reply  
Offline Black Widow
11-03-2016, 02:48 AM,
#140
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

The BT I dont really understand.

The Cargo boxes appear in the middle of the ship with no physical means to detach from the ship structure?
Reply  
Pages (22): « Previous 1 … 12 13 14 15 16 … 22 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
3 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode