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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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"Redistribute players" on Sirius homogeneously.

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"Redistribute players" on Sirius homogeneously.
Offline Swallow
11-04-2016, 01:58 PM,
#11
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Still too much space to be at.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Piombo65
11-04-2016, 02:41 PM,
#12
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

Just the fact that we're "migrating" skype groups to discord, adding even a general server for ALL discovery members, is a good step to refull the server, now that it will be more easy to interact with other players without joining in a faction skype group obligatorily. If we could improve other (If even small) server/forum features we will "back to discovery freelancer good days". And also your ideas here are cool.

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Offline Remnant
11-04-2016, 02:54 PM,
#13
Member
Posts: 2,206
Threads: 248
Joined: Apr 2012

While the idea is an interesting one to think about, there are a few cons as well. Right now, space is too big for something like this. I agree with Swallow. You don't want to throw new players into a area which doesn't have many players. They'll get bored and may decide not to stay. There isn't a high enough server density to guarantee that no matter where new players choose to start out, that they'll be surrounded by other people to help integrate them in the community. This is one thing the Erie spawn location does pretty well. They're immediately surrounded by all of the other new players, and they're in the middle of a populated house.

This is good. I do encourage the community to help think of some ideas to raise the server population/density up to have a full server all of the time again, that would be fantastic. Though that certainly is a lot easier said than done. I'm going to be restarting the ModDB page again with a clean slate, since a lot of the reviews have been rumored to turn people away. (And the fact that some negative reviews were relevent a long time ago, but may not be the case anymore)

Anyways, back on subject.

Redistributing players might sound like a fun idea at first, though one of the important things that new players should need, is exposure to the community around them. A multiplayer game is only fun if you're able to play together with the people around you. I'm unsure if say.. spawning some people in a more quiet house is a good way to do this. (Unless things are shrunk and condensed, that is)
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Offline Piombo65
11-04-2016, 03:00 PM,
#14
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

I was wating an admin opinion. Thanks for the consideration.
When will you reactivate the ModDB page?

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Offline Swallow
11-04-2016, 03:03 PM,
#15
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Just 2 cents - wiki needs love too. It is a newbie's handbook after all.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Piombo65
11-04-2016, 03:04 PM,
#16
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

Also that is to update...

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
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