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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Core 5 destroyed in 20 mins?

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Core 5 destroyed in 20 mins?
Offline Venkman
11-12-2016, 11:20 PM,
#51
Fellow Junker
Posts: 3,512
Threads: 222
Joined: Jun 2011

(11-12-2016, 10:40 PM)Retrosic Wrote: [Image: 7bfbf725089f.jpg]

Well baba Vanga is wrong.

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Offline Morosz
11-12-2016, 11:28 PM, (This post was last modified: 11-12-2016, 11:29 PM by Morosz.)
#52
Member
Posts: 622
Threads: 56
Joined: Aug 2013

Oh for crying out loud. This whole thread makes no sense whatsoever. If you think the attackers cheated to kill that base faster then go and sumbit a report to the admin team and do not cry on the forums.
Because if you do it will look like you are just butthurt because you lost the base. If you already submited the report then just simply wait untill the admins investigate the matter and at some point you will notice the results.

Cheers.
Offline Thunderer
11-12-2016, 11:53 PM, (This post was last modified: 11-12-2016, 11:58 PM by Thunderer.)
#53
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

If the base was out of supplies and if it was shot at by 17 Jorms (I counted 16 + 1 SCRA carrier + 2 Vidars on my screenshot), which constantly used their whole powerplant regeneration with cerbs only, it would last for about 9.833 minutes, with any additional damage, such as from cruisers or bombers or the SCRA carrier's additional core power, excluded. Hidden Jorms are excluded too.

A core 5 POB has 32,000,000 HP.
A Jorm recharges 260,000 U/s.
BS Cerberus efficiency is approximately 0.41 Dmg/E.
The POB shield lets 3% of the damage through.

[Image: 396AUfe.png]
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Offline Durandal
11-13-2016, 12:05 AM,
#54
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I'm getting really tired of a select group of people around here who believe a certain game mechanic isn't functioning as intended despite a health bar, shield, weapon platforms to defend the base, and supplies needed to keep the health up being part of that mechanic.

Bases can be destroyed, get over yourselves.
Offline Thunderer
11-13-2016, 12:09 AM,
#55
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Actually, something truly isn't functioning properly. Many bases are easily hammered to 1%, but then they hold at that 1% for a hour. The last percent of Reutlingen lasted much longer than any other.

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Offline Wildkins
11-13-2016, 12:11 AM,
#56
Freeport 3
Posts: 1,943
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(11-13-2016, 12:09 AM)Thunderer Wrote: Actually, something truly isn't functioning properly. Many bases are easily hammered to 1%, but then they hold at that 1% for a hour. The last percent of Reutlingen lasted much longer than any other.

Sounds a lot more like the "it's so close" effect. I don't remember ever seeing that in any siege between '14 and now.

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Offline Diamant Station
11-13-2016, 12:11 AM,
#57
Member
Posts: 51
Threads: 11
Joined: Nov 2016

Hey, no reason to destroy my PoB... whoever did that... that was rude...
Offline Wesker
11-13-2016, 12:16 AM,
#58
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

No ur pob must die

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Offline Diamant Station
11-13-2016, 12:16 AM,
#59
Member
Posts: 51
Threads: 11
Joined: Nov 2016

But its a Hessian PoB, please no rude to me Sad
Offline Wesker
11-13-2016, 12:18 AM,
#60
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

No u all must die in the name of anna memerich

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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