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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Do we need house mining vessels?

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Poll: Do we need house miners?
You do not have permission to vote in this poll.
Yes
73.68%
14 73.68%
No
26.32%
5 26.32%
Total 19 vote(s) 100%
* You voted for this item. [Show Results]

Do we need house mining vessels?
Offline Swallow
11-13-2016, 06:44 PM, (This post was last modified: 11-13-2016, 06:55 PM by Swallow.)
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Yes or no. Why?

(To give choice between Hegemon... And Hegemon).

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Benoit
11-13-2016, 07:04 PM,
#2
Member
Posts: 240
Threads: 8
Joined: Jan 2013

Not an obligation. For me it can stay in the civilian shipline.
Yet having personalised texture would be really cool and coherent.
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Offline Snoflek
11-13-2016, 07:11 PM,
#3
Member
Posts: 306
Threads: 35
Joined: Aug 2016

We don't -Need- Them.

But, what I would like to see is the Hegemon becoming an IMG Miner in name, but Civilian in tech grouping, and basically everyone else getting their own thing.

[Image: NFe2rFT.png]
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Offline xiphos
11-13-2016, 07:20 PM,
#4
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

Need? No. Want? Hell yes. The Hegemon is ugly.

[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
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Offline Venkman
11-13-2016, 07:21 PM,
#5
Fellow Junker
Posts: 3,512
Threads: 222
Joined: Jun 2011

(11-13-2016, 07:04 PM)Benoit Wrote: Yet having personalised texture would be really cool and coherent.


I agree with Benoit, it would be great to have those.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v
[Image: stDvDRX.jpg]
  Reply  
Offline Epo
11-13-2016, 07:33 PM, (This post was last modified: 11-13-2016, 07:33 PM by Epo.)
#6
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Although I'd like to have more and more playable vessels, i'd prefer you to focus your attention on more needed shippies, like for example, the Platypus' retexturing job. So yeah, you may do them (and kudos to you for making all the shippies), but it shouldn't have some kind of high priority.

To be honest, hegemon shouldn't be playable at all. It was meant to spend ages in mining fields and leave only occasionally. iRL it's one of the most picked by newwies one.

After all, my vote goes for no. (tho I'm a bit for yes too)
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Offline Swallow
11-13-2016, 07:47 PM,
#7
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

The priority is not a question. The question is either yes or no (to complement house transport lines with miners or no).

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Epo
11-13-2016, 07:51 PM,
#8
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

If so, I'm more for yes. Wider variety of ships is always better.
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Offline Jack_Henderson
11-13-2016, 08:49 PM,
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Needed: defnitely no. The mining freighters added some options anyway.
Wanted: why not?

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline SMI-Great.Fox
11-14-2016, 12:23 AM,
#10
Member
Posts: 2,670
Threads: 364
Joined: Mar 2009

Mind if I pass on this link I suggested nearly four years ago?

House Mining Ships
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