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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.88.6 Bug Reports

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Pages (18): « Previous 1 … 9 10 11 12 13 … 18 Next »
4.88.6 Bug Reports
Offline Enigma*
12-02-2016, 03:18 AM,
#101
Member
Posts: 6
Threads: 0
Joined: Nov 2014

Omicron Kappa:

[Object]
nickname = EW06_proxy_base
pos = 0, -100000, 0
archetype = invisible_base
base = Hi02_proxy_base
dock_with = Hi02_proxy_base
visit = 128
behavior = NOTHING

Fixed. -Xalrok

▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Как говорил Аль Капоне - вежливостью и оружием можно добиться больше, чем просто вежливостью...
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
 
Offline =Hellfire=
12-03-2016, 06:15 AM,
#102
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

====================
Type: Systems
Bug: BS Missouri, NY: can't dock due to "invisible wall" on docking bay. Stuck in docking sequence
====================

I wanted to dock at BS Missouri, but I couldn't because somehow the cargo bay is obstructed by an invisible wall. Had to DC in space to get out of the docking mode loop.
Offline Cælumaresh
12-05-2016, 04:52 PM, (This post was last modified: 12-05-2016, 04:52 PM by Cælumaresh.)
#103
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

====================
Type: Ship Stats
Bug: Invisible hull on Tanto
====================

I believe i reported this one before, but the tanto's hull is completely invisible safe for a few things such as windows. Screens below

http://i.imgur.com/ZGhqSmG.png
http://i.imgur.com/Wtgef2d.png
http://i.imgur.com/M8K9aUx.png


Should be fixed. -Xalrok

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

 
Offline ger3mita
12-05-2016, 09:19 PM,
#104
Banned
Posts: 78
Threads: 13
Joined: Nov 2016

====================
Type: Infocard
Bug: Cruiser Zapper Turret has reference to Gunboat Zapper, which is not ingame.
====================

[Image: XIw4Omg.png]

Fixed. -Antonio

User was banned for: http://discoverygc.com/forums/showthread.php?tid=147622
Time left: (Permanent)
Offline Luka
12-07-2016, 03:30 AM, (This post was last modified: 12-07-2016, 03:30 AM by Luka.)
#105
Bulwark of Kyushu
Posts: 502
Threads: 29
Joined: Jan 2010

====================
Type: Ship Stats
Bug: OSC Ferry unable to land on Leeds' Atmospheric Entry point and docking rings
====================

Attempting to dock on the atmospheric entry point yields the voice message "Dock denied" that usually sounds when trying to dock ships larger than a freighter on one. As far I know, the OSC Ferry is classified as a freighter, a shipclass that should be able to land freely, like the dromedary. I tried to land on a planet's docking ring and received the "unable to service a ship of your size" message as well.

The OSC ships had problems docking with certain bases due to their size and use moors as a workaround. -Xalrok
Offline Juan_Arquero
12-08-2016, 01:59 AM, (This post was last modified: 12-22-2016, 07:02 AM by Juan_Arquero.)
#106
Member
Posts: 551
Threads: 18
Joined: Sep 2007

I was able to buy and mount heavy transport turrets on a Kamome transport which can't use those turrets. I couldn't launch because of the resulting error. I wasted 3 million credits and lots of time trying to figure out why I couldn't launch. I thought that buying weapons that your ship can't use was supposed to be impossible.

Edit#1: I saw a post by another player who had the same problem with a Salvager.

Check here. -Antonio

Edit#2: I didn't know that the heavy transport turrets had been restricted to battletransports when I purchased them. Regardless, it is still a bug, as players shouldn't be able to buy weapons that can't be used on their ships.
Offline ger3mita
12-12-2016, 04:49 PM,
#107
Banned
Posts: 78
Threads: 13
Joined: Nov 2016

(12-08-2016, 01:59 AM)Juan_Arquero Wrote: I was able to buy and mount heavy transport turrets on a Kamome transport which can't use those turrets. I couldn't launch because of the resulting error. I wasted 3 million credits and lots of time trying to figure out why I couldn't launch. I thought that buying weapons that your ship can't use was supposed to be impossible.

Edit: I saw a post by another player who had the same problem with a Salvager.

According to the newest patch:
Quote:- Heavy transport turrets restricted to battletransport shipclass

User was banned for: http://discoverygc.com/forums/showthread.php?tid=147622
Time left: (Permanent)
Offline ger3mita
12-12-2016, 04:52 PM,
#108
Banned
Posts: 78
Threads: 13
Joined: Nov 2016

====================
Type: Infocard
Bug: Coalition gunboat infocard shows 7 turrets instead of 8
====================

[Image: qT6Hl5Z.pngExplain%20the%20bug%20thoroughly%20here.]

Fixed. -Antonio

User was banned for: http://discoverygc.com/forums/showthread.php?tid=147622
Time left: (Permanent)
Offline Juan_Arquero
12-15-2016, 12:58 AM, (This post was last modified: 12-15-2016, 01:04 AM by Juan_Arquero.)
#109
Member
Posts: 551
Threads: 18
Joined: Sep 2007

I created my first Gallic character in over a year, using the FreelancerGa restart, so now I'm finding bugs in Gallia. I started out on Planet New Paris, so I bought some wine to take to the base that pays the most according to the information my character has available -- the GRN battleship in Manchester. I was surprised that I was able to automatically plot the route there (through Rishiri, Kusari and Liberty.
1 is because waypoints never route through jump holes outside of missions. -Xalrok. However, (Bug#1) all my waypoints disappeared as soon as I entered Council territory in Champagne and (Bug#2) I was unable to plot the remainder of the trip from that point, so I'll have to use the Wiki Navmap. I docked at the closest base, Battleship Cambria which the Council captured from the GRN. Amazingly (Bug#3), the Council is selling Royal Marines there, not as prisoners.

Edit: Bug#2 fixed itself as soon as I relogged my character (I got kicked for base-idling while I was writing this post.) -- I was able to replot the rest of my trip automatically.
Offline sasapinjic
12-15-2016, 09:38 AM, (This post was last modified: 12-15-2016, 02:48 PM by sasapinjic. Edit Reason: dev comment )
#110
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

====================
Type: Ship Stats
Bug: OSC SHF info/stats wrong
====================

OSC SFH has cruise speed of only 359 , while it says it has 375 . Also if i remember correctly , it had 400 cruise speed before last nerf .

Fixed. -Xalrok.

EDIT :

I just find another bug :


====================
Type: Missions
Bug: They are not activated
====================

Missions are bugged again , once you reach destination mission , they are not activated ( there is no NPC enemies ) .

I've heard of this mission bug before and believe it to be a temporary thing resolved by a server restart in the past. -Alex.

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
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