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  Discovery Gaming Community Rules & Requests Site & Forum Feedback
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Removal of the system off the player list?

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Removal of the system off the player list?
Offline Sombs
12-21-2016, 02:12 PM,
#71
Three orange cats in a mech
Posts: 6,841
Threads: 503
Joined: Feb 2014

Fair enough.




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Offline Croft
12-21-2016, 02:46 PM,
#72
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

(12-21-2016, 12:49 PM)Corile Wrote:
Quote:If folks like Protege find it slightly more annoying to open Disco just to check the playerlist then perhaps they should just play since its already running?

This doesn't work like that. The base question is "why should I open a game which might give me some fun instead of opening a game which is guaranteed to give me some fun?". Especially considering that opening disco takes me about ~5 minutes. Opening, for the lack of a better example at the moment, HuniePop takes 5 seconds.

So your guaranteed fun revolves around if people are in a select system? Essentially treating the playerlist like a server browser and waiting for your prefered map (read system) to become populated?
To top it off you consider 5 minutes too long of a time and wasted effort if your specific requirements are not met?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Corile
01-15-2017, 03:31 PM,
#73
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

So considering we're pretty much a month after the change I would like to ask if it brought anything positive.




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Offline nOmnomnOm
01-15-2017, 05:24 PM,
#74
Probation
Posts: 5,913
Threads: 247
Joined: May 2011

I want it back to how it was. This little change has only been negative and doesn't promote interaction but only separation.
Revert back to systems shown, please. Lets get over this "people will log to get me" mentality. If people want to find you, they only need to log in and see online. This change made no positive difference do it should be removed

[Image: zBEqQfl.jpg?1]
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Offline Sombs
01-15-2017, 06:00 PM,
#75
Three orange cats in a mech
Posts: 6,841
Threads: 503
Joined: Feb 2014

It actually made a notable difference, as it proved that many people didn't log for quick-checks as it was to bothersome spending two minutes of logging rather than checking it with only one click.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Offline Emperor Tekagi
01-15-2017, 06:03 PM,
#76
Niemann's legacy
Posts: 2,989
Threads: 281
Joined: Jun 2015

I still want to see Conn and the rest of Liberty being divided. I always quick-check if things are happening in Liberty just to see it's just conn again, which is just annoying.
Revert it or atleast seperate Conn from Liberty.
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Offline Backo
01-15-2017, 06:05 PM,
#77
Basilica Combat Patrol
Posts: 3,595
Threads: 123
Joined: Feb 2009

(01-15-2017, 06:03 PM)Werdackel| Wrote: I still want to see Conn and the rest of Liberty being divided. I always quick-check if things are happening in Liberty just to see it's just conn again, which is just annoying.
Revert it or atleast seperate Conn from Liberty.

Seconded.

Republic of the Sword and Sun
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Offline nOmnomnOm
01-15-2017, 06:15 PM,
#78
Probation
Posts: 5,913
Threads: 247
Joined: May 2011

Revert everything.
Was a nice theory but not practical.

[Image: zBEqQfl.jpg?1]
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Offline Kalhmera
01-19-2017, 06:16 AM,
#79
Sadistic Tentacle
Posts: 3,211
Threads: 547
Joined: Nov 2015

I dont even use that feature. i always just log the game and see whats up. That's just me. Keep it as is.

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
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Offline ASimpleMan
01-19-2017, 06:37 AM,
#80
Member
Posts: 292
Threads: 10
Joined: Jun 2016

Keep it.

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