• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 7 8 9 10 11 … 198 Next »
Pirate ID concern

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pirate ID concern
Offline Revoked
02-13-2017, 12:11 AM,
#1
Member
Posts: 23
Threads: 7
Joined: Feb 2017

We are fully aware on why Pirate ID got nerfed in the first place - limited to "pirate all everywhere" only to non-House Space. However, there's a problem which needs to be brought. Initially, it being a meme in its respective thread, the problem is actually pretty real, if there are hypothetical snubs doing such a scenario:


1. Player X with Pirate ID lurks around, let's say, California Gate in New York.

2. Player Y with Freelancer ID, in a snub, comes to the Player X.

3. Player X tells it to buzz off.

4a. Player Y screams all over the system, with Pirate ID being unable to punish player because of ID limitations - while shooting such a guy on sight would be logical.

or worse

4b. Player Y rolls around the Player X, insulting inRP (or acting in similiar way) knowing the Player X cannot react in ANY way - while pirate would surely butcher guy with too loud trap.


While we all know filling the report with evidence is a way, the issue is that point 4a is actually not against server rules. It might belong to the shady area between "abuse" and "not abuse" the ID and it's really hard to decide if Player Y commits the actual abuse. As for 4b, things are a bit more clear.

I would like to open discussion in regard to both scenarios.
Reply  
Offline Gen
02-13-2017, 06:13 AM,
#2
Member
Posts: 86
Threads: 11
Joined: Jun 2008

There are many IDs that can't react aggressively in such a situation as well.

What do you do if someone insults your Freelancer hanging around West Point, knowing you can't retaliate. Or let's say somewhere lawless, like in the middle of Cortez, where the civilian Freelancer won't have a reason to obey any laws, just like your already lawless Pirate guy.

Same thing. What do you do if the opponent obviously takes advantage of this situation? (honest question, I don't know either)
Reply  
Offline sindroms
02-13-2017, 10:10 AM,
#3
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

If this sort of encounter resulted in a report from the freelancer, we would judge it from that context in mind. If it was a situation as you described it exactly, we would most probably treat such an outcome as roleplay consequences.

If you want to be completely technical about it, this would most probably fall under "Talk smack, get slapped."

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Sombs
02-13-2017, 10:14 AM,
#4
Three orange cats in a mech
Posts: 6,832
Threads: 503
Joined: Feb 2014

That's practically the same thing that happens when you got pirated and after the piracy was done, you start to insult the pirate, thinking he couldn't come with a second demand.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode