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TNH| Tactical Nomadic Hunters - Liberty Based

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TNH| Tactical Nomadic Hunters - Liberty Based
Offline Tactical Nomadic Hunters
02-25-2017, 12:10 AM, (This post was last modified: 02-25-2017, 09:53 PM by Tactical Nomadic Hunters.)
#1
Member
Posts: 6
Threads: 1
Joined: Feb 2017

Under construction

Tactical Nomadic Hunters

Tacticle Nomadic Hunters is an enigmatic and newly surfacing division, operating under the organizational guidelines of the Naval forces, but with the autonomy and independence of the LSF. Born out of the realization of its equally controversial Commodore, knowing that he would eventually be burdened by the conventional laws of the House he had re-sworn his loyalty to. The group is naturally a blend of the influences of the Order's history, focusing more on the protection of humanity than stealing from it or harming it. When specialized needs arise within or outside of Liberty, one can be certain a ship flying these unique identifiers will be there. Ensuring that the incidents of Texas and Magellan never happen again, The First Order is prepared to call upon old allies as well as make new ones to ensure passages into the omicrons.

*The Primary mission will and forever be the protection of Liberty From Nomads.
*Secondary missions will be on a case by case basis and must be approved by Jonathan Kalh. We will not divert resources to aid in small matters such as smuggling, and smaller enemy crafts such as fighters and bombers, however to ensure the safety of Liberty any class Gunboat or larger will be destroyed if deemed the local Navy and police cannot handle it alone.

The TNH will not tolerate any attacks on its own craft, and will zealously protect them regardless of the foe.


Allied
Liberty lawful, [LN] 5th|
Liberty Corporations
Auxesia





Neutral
Blood Dragons
The Core
Any Entity proven they wish to aid in the Destruction of Nomads





Hostile
Rogues
Lane Hackers
Unioners
Xenos
Hellfire legion
Outcast
Corsairs




War
Nomads
Wild



(Note, Diplomacy is ever changing, and will be updated accordingly)
(Note, more information will be added as time progresses. This is a work in progress)

[+] Current ID
The Liberty Security Force is the Liberty covert operations service, who specialise in spying and sabotage outside of Liberty space.
Pilot carrying this quasi-lawful ID is in the Liberty Security Force, who :
Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
Can defend allied or neutral lawful ships and bases within their Zone of Influence.
Can attack ships which belong to a house or organisation considered hostile by Liberty outside their Zone of Influence.
Can demand transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
Can ally with unlawful factions.
Cannot participate in unlawful actions except as described above.
Cannot use any transports with more than 4,300 cargo.
While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

[+] Proposed ID
Tactical Nomad Hunters is the Liberty Based organization who attacks Nomadic entity's in and out of Liberty, who is in the best interest of the Republic and will stop at nothing to ensure an incursion will never again claim the lives of Libertonians again.
Pilot carrying this quasi-lawful ID is in Tactical Nomadic Hunters, who :
Can engage and destroy Nomad and Wild ships anywhere.
Can engage and destroy any ships within Alaska system that do not belong to either the LSF or Liberty Navy.
Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
Can defend allied or neutral lawful ships and bases within their Zone of Influence.
Can ally with unlawful factions.
Cannot use any transports with more than 4,300 cargo.
Cannot participate in unlawful actions except as described above.
While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Liberty, systems directly bordering Liberty, Omicrons
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers,

Ships under the command of TNH|


TNH|LWS-Amenhotep
Class: Osiris
Type: Battleship
CO: Admiral Jonathan Kalh
XO: Lilly Shield
Crew: 320



Rebuilt after the fall of Toledo, The Amenhotep was found by Captain Jonathan Kalh. Under Orders from The Order Overwatch he repaired the Broken Osiris It took roughly 38 weeks to get it back to top notch condition. It was meant to alleviate the front lines, but the Order quickly realized that Nomads had been making small hive bases in Liberty and Bretonia. With this new Intel Captain Jonathan Kalh was to take command of the Amenhotep and ensure Humanities Safety. Not long after the mission had started Tensions with Bretonia came to an all time high which resulted in the crippling of the Amenhotep. Admiral Sader came to its rescue in Pennsylvania and was able to cover the retreat into Coronado were Crayterian Admiral Claire Chandler repaired and outfitted the Osiris with Crayterian Weaponry. Soon after the Amenhotep was abandoned by the Order and with no where else to turn and enemies closing in Kalh then took his faith to his old friend Admiral Sader. Kalh was able to save his crew and his ship's Life and in turn this is how the Amenhotep came to be in service by the Republic of Liberty. To this day the Amenhotep Roams Liberty, vigilant, ready to defend the Republic at a moments notice. Not much else is known about this heavily classified ship, most of its history has been redacted for National Security.




Very important, this is only a write up and is not in-game... i will respond to positive and positive feedback only.
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Offline Operator
02-25-2017, 12:17 AM,
#2
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015



On a serious note, good luck, you quite need it. Hope our paths will cross some time in a good way! Smile
  Reply  
Offline Enkidu
02-25-2017, 02:04 AM,
#3
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

Nice idea - builds on JK's RP rather well. What sets you apart from a gameplay, not RP, perspective, from the Liberty Navy?
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Offline HanCloudstone
02-25-2017, 02:25 AM,
#4
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

I insincerely apologize for being "that guy", is there any reason to not to keep this faction's name to its respective franchise?
If there is, then I want a Millenium Falcon. Sorry not sorry.

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Kalhmera
02-25-2017, 03:13 AM, (This post was last modified: 02-25-2017, 03:15 AM by Kalhmera.)
#5
Sadistic Tentacle
Posts: 3,210
Threads: 547
Joined: Nov 2015

(02-25-2017, 02:04 AM)Tanith Wrote: Nice idea - builds on JK's RP rather well. What sets you apart from a gameplay, not RP, perspective, from the Liberty Navy?



Liberty Navy is restrictive to its house, while Liberty has no active factions that focus solely on nomads I figured I'd try this avenue. As mentioned above this is not in game and is only a write up. I know I mentioned this is not a feed back page but if people have constructive feed back and not bein a jerk like the guy above me then I will respond.
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Offline Jasoneagle
02-25-2017, 03:44 AM,
#6
Member
Posts: 35
Threads: 7
Joined: Jan 2017

(02-25-2017, 12:10 AM)The First Order Wrote:
[+] Proposed ID

Pilot carrying this quasi-lawful ID is in The First Order, who :
Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
I would Suggest Either Removing this section or re-wording it because in my View how it is Written says that will you be attacking First Order ships in those sectors as well. Although I Personally don't See LSF or Navy giving access to Zone-21 or Alaska to another Group as these areas are Considered Top Level Classification.
Although if it Does Work RP wise then it gives me Hope for Accessing the Secure Prisons of House Governments for the Faction I have in mind.

Jasoneagle -- Liberty Navy (non player faction)
Talen -- Independent Free Trader
Markus.Cole -- Miner
Reply  
Offline Kalhmera
02-25-2017, 03:59 AM, (This post was last modified: 02-25-2017, 04:00 AM by Kalhmera.)
#7
Sadistic Tentacle
Posts: 3,210
Threads: 547
Joined: Nov 2015

(02-25-2017, 03:44 AM)Jasoneagle Wrote:
(02-25-2017, 12:10 AM)The First Order Wrote:
[+] Proposed ID

Pilot carrying this quasi-lawful ID is in The First Order, who :
Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
I would Suggest Either Removing this section or re-wording it because in my View how it is Written says that will you be attacking First Order ships in those sectors as well. Although I Personally don't See LSF or Navy giving access to Zone-21 or Alaska to another Group as these areas are Considered Top Level Classification.
Although if it Does Work RP wise then it gives me Hope for Accessing the Secure Prisons of House Governments for the Faction I have in mind.

I completely see where you are coming from, great question. TFO is ment to be a specialized group within Liberty. In my view already has access to secure areas such as Alaska. now your probably asking yourself why? Well TFO deals strictly with Nomads, Alaska as you know is cut off from the Omicrons but still has Nomads in the system. Thus would justify us being there, however this does pose an issue when it comes to the wording of the ID. I will have a crack at re working it and will look to you guys for opinions and positive feed back.
Reply  
Offline Tactical Nomadic Hunters
02-25-2017, 04:10 AM, (This post was last modified: 02-25-2017, 04:25 AM by Tactical Nomadic Hunters.)
#8
Member
Posts: 6
Threads: 1
Joined: Feb 2017

(02-25-2017, 03:59 AM)Kalhmera Wrote:
(02-25-2017, 03:44 AM)Jasoneagle Wrote:
(02-25-2017, 12:10 AM)The First Order Wrote:
[+] Proposed ID

Pilot carrying this quasi-lawful ID is in The First Order, who :
Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
I would Suggest Either Removing this section or re-wording it because in my View how it is Written says that will you be attacking First Order ships in those sectors as well. Although I Personally don't See LSF or Navy giving access to Zone-21 or Alaska to another Group as these areas are Considered Top Level Classification.
Although if it Does Work RP wise then it gives me Hope for Accessing the Secure Prisons of House Governments for the Faction I have in mind.

I completely see where you are coming from, great question. TFO is ment to be a specialized group within Liberty. In my view already has access to secure areas such as Alaska. now your probably asking yourself why? Well TFO deals strictly with Nomads, Alaska as you know is cut off from the Omicrons but still has Nomads in the system. Thus would justify us being there, however this does pose an issue when it comes to the wording of the ID. I will have a crack at re working it and will look to you guys for opinions and positive feed back.

Edit 1: I have corrected the ID line you have commented on, and i have removed most of the line and only kept the alaska system. It makes sense for us not to allow people in Alaska due to a high chance of being infected and or seeing classified Liberty Equipment. I hope this clears it up...

Also TFO is based off of the LSF ID im sure you noticed this, i dont think it would be right to add TFO to the line as the IFF will show as LSF.

Edit 2: i also added a line that allows TFO members to engage and destroy Nomad and Wild ships anywhere, i believe this fits with the direction this faction is going.

Edit 3: I have removed this line "Can attack ships which belong to a house or organisation considered hostile by Liberty outside their Zone of Influence." as i want this faction to solely focus on Nomads and not house conflicts. we will not engage enemys of Liberty outside of our ZOI... unless we are attacked obviously.
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Offline Tactical Nomadic Hunters
02-25-2017, 04:35 AM,
#9
Member
Posts: 6
Threads: 1
Joined: Feb 2017

OP updated, thank you for your help @Reeves
Reply  
Offline Enkidu
02-25-2017, 08:36 AM, (This post was last modified: 02-25-2017, 08:39 AM by Enkidu.)
#10
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

(02-25-2017, 03:13 AM)Kalhmera Wrote:
(02-25-2017, 02:04 AM)Tanith Wrote: Nice idea - builds on JK's RP rather well. What sets you apart from a gameplay, not RP, perspective, from the Liberty Navy?



Liberty Navy is restrictive to its house, while Liberty has no active factions that focus solely on nomads I figured I'd try this avenue. As mentioned above this is not in game and is only a write up. I know I mentioned this is not a feed back page but if people have constructive feed back and not bein a jerk like the guy above me then I will respond.

"Restrictive to its house?"

I worry about the consequences of bringing battleships into other people's houses. Firstly, the admins won't agree to a ZOI which makes the navy ID irrelevant, secondly, I don't want Liberty dreadnaughts coming into Rheinland on a personal level, if, say, for example the first order thought the BDM was infected and a threat to Liberty through its influence in the Rheinland goverment. Trans-sirian capital ships are always a bad idea. Unioners can -just- about bring very limited capital options into Liberty's easternmost systems due to having less permissive ship usage than our primary rivals, being a faction highly opposed to Liberty influence since vanilla, and having a base in the Liberty border worlds. Consider ZOI in liberty, plus a few extra, very targeted systems. They don't have to be linked systems (for example, certain lines on the IMG ID).

In short: no trans-Sirian capitals. Such things should be saved for Nomad officials. I know you have no plans to abuse the ID, but what if somebody else leads the group in the future, or a member gets too adventurous? If an ID is too good, other inferior IDs look meagre by comparison. IDs should be ballanced.

Consider being conservative with your ZOI choices.
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