• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 656 657 658 659 660 … 779 Next »
Terrorist ID

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 73 / 10,000
Nomad Ascendancy - 38 / 10,000
Order Mastery - 10 / 10,000

Latest activity

Pages (3): « Previous 1 2 3 Next »
Terrorist ID
Offline mira
05-22-2008, 07:23 PM,
#11
Member
Posts: 213
Threads: 17
Joined: Jan 2008

' Wrote:that statement worries me. it would seem your wanting the ID first and then baseing a character off the ID. i feel this is the wrong approach.

when i made Mon'Star, i roleplayed him online as he is now but within the confines of my ID at the time (Pirate ID). By the time i got the Terrorist ID i had already written atleast one forum page full of stories for him.

maybe i explained it in a wrong way... 2nd try

problem is that im not sure what ID should i use for RPing a terror char i cant fly around with police ID and attacking everyone, or flying with civilian ID
  Reply  
Offline me_b_kevin
05-22-2008, 08:07 PM,
#12
Member
Posts: 1,525
Threads: 132
Joined: May 2007

' Wrote:maybe i explained it in a wrong way... 2nd try

problem is that im not sure what ID should i use for RPing a terror char i cant fly around with police ID and attacking everyone, or flying with civilian ID

it's hard to help when we know little about the character your making. give us some ideas of what you want to do with this character, maybe a short biography, what ship you'd like to fly....stuff like that.

then we'll have a better idea


Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
Reply  
Offline Zapp
05-22-2008, 08:13 PM,
#13
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Something people have forgotten to mention is the trust involved with it. You don't really need a Terrorist ID for most chars, and if you do you can skimp by on the generic Pirate ID until such a time as you're awarded one.

I'm hoping for a pair of terrorist IDs, actually, for my Fantasmas story, but I'm not holding my breath here. The story was started mid-February, and the month/month-and-a-half before that was spent planning. It's no small task.

[Image: u8rHEaq.png]
Reply  
Offline PSI-Borg
05-22-2008, 08:36 PM,
#14
Member
Posts: 48
Threads: 0
Joined: Oct 2007

A terrorist ID, in my view, requires the following:

1. An established presence on the server/forums. You have to prove that you, the player, can be trusted with it.

2. A very good RP story for the terrorist character you want to start. It was easier for me, as I just had to piggy-back Mon-Star, but still had to spend some time bouncing the story off Admins and Mon'star, and had to put quite a few post's in his thread.

3. PM correspondence back and forth with Admin's regarding character, asking for Terrorist ID, and explaining story. If they don't like the story, or you are a pest, you likely won't get one, and eventually you will get ignored.

4. Patience. PSI-Borg was a pipedream we came up with one night while chatting with Mon'Star, and it was at least a Month or longer before I got an ID. I had to accompany him with pirate ID, and couldn't kill anything. (We RP'd it that I had residual concience programming, which Mon'star had to find and eradicate)

To be honest, you have a lot of work to do. The Admin's have given out very few terrorist ID's. I'm guessing less than 10, and I don't know why you think you should have one. I see no discussion of your story, or anything.
  Reply  
Offline Jihadjoe
05-22-2008, 11:24 PM, (This post was last modified: 05-22-2008, 11:24 PM by Jihadjoe.)
#15
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Can I have one based entirely off my forum name? I'd be responsible with it... Honest...

[Image: DramaticExit.gif]
Reply  
Offline Ion
05-23-2008, 03:41 AM,
#16
Member
Posts: 542
Threads: 24
Joined: Jul 2007

Its hard when you have no friends...

You have to absolutely love the role play of your 'terrorist', because you will lose a lot of fights, and deal with people who dont want to do anything but kill you, and take a lot of oorp flak...



[Image: 3696.png]
  Reply  
Offline sovereign
05-23-2008, 03:56 AM,
#17
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:Its hard when you have no friends...

You have to absolutely love the role play of your 'terrorist', because you will lose a lot of fights, and deal with people who dont want to do anything but kill you, and take a lot of oorp flak...

Oh my god, its like playing a Keeper, only you don't get magical mind powers! Why would anyone want that? At least Keepers and Wilde have each other as friends.

[Image: SCRAgenderheuristics.png]
  Reply  
Offline Laowai
05-23-2008, 03:56 AM,
#18
Member
Posts: 1,452
Threads: 181
Joined: Dec 2007

Yeah i think there are a couple of things..


You have to a to have a really good reason as to why you need it, why its appropriate and then RP to back it up. There is also a lot of trust involved in having it - the potential for abuse is huge

http://img686.imageshack.us/img686/3289/...047770.png
Reply  
Offline Ion
05-23-2008, 04:00 AM,
#19
Member
Posts: 542
Threads: 24
Joined: Jul 2007

' Wrote:Oh my god, its like playing a Keeper, only you don't get magical mind powers! Why would anyone want that? At least Keepers and Wilde have each other as friends.

actually... my terrorist does have mind powers, and the keepers and wild are his friends...

[Image: 3696.png]
  Reply  
Offline Sand-Viper
05-23-2008, 04:03 AM,
#20
Member
Posts: 1,962
Threads: 105
Joined: Nov 2007

The only way I see a terrorist having allies is if they are a Xeno, only with a terrorist generic ID (See Doom's amazing Prospector story. Really, it's amazing..)

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode