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  Discovery Gaming Community Discovery General News and Announcements
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4.89.1 - Initial Update

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4.89.1 - Initial Update
Offline Caelumaresh
04-14-2017, 07:54 PM,
#21
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

Though I cant help but notice that battleships and the likes are now at an extreme disadvantage vs snubs, even more so then they already were. maybe its time to make battleships the floating fortresses they deserve to be at last.

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Docent
04-14-2017, 07:59 PM, (This post was last modified: 04-14-2017, 08:00 PM by Docent. Edit Reason: messy )
#22
Member
Posts: 444
Threads: 48
Joined: Nov 2016

(04-14-2017, 07:52 PM)Impyness Wrote: In-game stuff like the results of battles should never seriously impact lore.

Really? so we beat the crap out of GRN and still keep losing? - doesn't seem right mate.

And technically, yes, if you construct a faction and keep winning fights in a given region + RP it right (both in game and forum), you schould be able to make a difference. Maybe not taking over at once, but slowly going this way for a year or two should do it in my opinion.
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Offline Jayce
04-14-2017, 07:59 PM,
#23
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

Quote:Add to that the fact that the development team wants to ensure the highest-quality work is what gets pushed out, not only to ensure the best gaming experience, but to save ourself further headache,

I'm listening to two Balance devs talking about how the new Bomber guns are the most busted, broken things added to the mod in a while. Doesn't exactly look like much preliminary balance was done to these weapons before they were added. While I recognize it's hard to balance things without much testing, perhaps introducing them in a decidedly underpowered state is better than a decidedly overpowered state.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Epo
04-14-2017, 08:06 PM,
#24
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(04-14-2017, 06:38 PM)Arda Wrote: Thanks for all your hard work guys!

And gals.
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Offline TickTack
04-14-2017, 08:53 PM,
#25
Member
Posts: 342
Threads: 25
Joined: Jan 2014

Hmmm Pimp ship doesn't appear to be working.

Please keep your signature within the rules. 700x250;1MB. ~Skorak
http://i.imgur.com/4k3PNGj.png
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Online Kauket
04-14-2017, 08:55 PM,
#26
Dark Lord of the Birbs
Posts: 6,628
Threads: 514
Joined: Nov 2014
Staff roles:
Art Developer

(04-14-2017, 08:53 PM)TickTack Wrote: Hmmm Pimp ship doesn't appear to be working.

yeah too many light entries borked it Sad

too bad, really wanted those lights in
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Offline Titan*
04-14-2017, 09:06 PM, (This post was last modified: 04-14-2017, 09:54 PM by Titan*.)
#27
Developer
Posts: 1,077
Threads: 88
Joined: Jul 2013

its my fault that new bomber guns are overpowered, i was testing effects with current stats i thought balance devs gonna change their stats
Sorry.
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Offline Barbarossa
04-14-2017, 09:22 PM,
#28
Member
Posts: 465
Threads: 32
Joined: Feb 2011

(04-14-2017, 07:38 PM)Jayce Wrote:
Quote:actually creating and implementing is much harder than it looks.

Not really. The most difficult part of mod-related changes, sans plugins, is hitboxing ships. That's it. There's literally a tool to do the maps for you, the rest is just crunching numbers or typing things in XML.

"They do it for free."

It actually DOES take a long time, especially when modeling one, you have to take many things into consideration i.e. size of the ship (balance wise), weapon/turret placement, the ships general looks (to fit in line), textures (even harder when you want custom ones). Then comes the texturing part, and as you may have noticed, not so many can master it. It takes awfully long time so you need a clear schedule for DAYS if you want to finish it. And then making and hitbox + hardpointing which takes hours because you have to constantly test it in-game if it works properly, that the turrets have the right arc and rotation values and make sure it doesn't fly ass-forward. Basically, the bigger the ship, the harder this process becomes. And then comes the intensive testing which is to be honest the fun part, not more fun than flying it in the game on-line if it ever gets there (you may have noticed the Bretonian, Outcast and Corsair battlecruisers are still missing, same with the Gallic cruisers.

This takes time and we do it for free, on our free-time. So deal with it.
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Offline Jansen
04-14-2017, 09:36 PM,
#29
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

First of all thanks for the work you put into it! The story progression was much needed and most of the changes seem to go into a pretty good direction.

Now lets get to the less pleasant things and something that simply does and can not work this way:

(04-14-2017, 07:53 PM)TheShooter36 Wrote: CR got 2 IFF s for some unknown reason, one Military and one Republic IFF, Republic is red to all CR.

Oh and Crayter Military IFF has Coalition infocard

The Coalition and Crayter Republic now have civilian factions like the Hellfire Legion has the Commonwealth. - Xalrok

Receiving information about a change like this, from a bug report thread that likely would be overlooked is simply wrong.
Neither me, nor the HC people I just talked to can recall that the CR has asked for this to be added, neither have we been consulted or even been informed about this addition happening in any way. Splitting the faction into a military and a civilian part is something that should not have happened without talking to us, as it might have major consequences, not only for us as official factions, but also for Independent players.
There also does not seem to be ANY kind of justification for this step (Neither do 'internal Dev plans', or even worse 'the HF has it, so you get it forced onto your faction as well' count as valid reasons in my eyes).
As such we expect you to revert this change with the next patch, or alternatively to talk to us about a possible solution for this unnecessary mess.
Thank you.

[Image: HkdyBql.gif]
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Offline Durandal
04-14-2017, 09:56 PM, (This post was last modified: 04-14-2017, 10:25 PM by Durandal.)
#30
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Edit: Redacted as per Jansen's response.
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