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4.89.1 - Initial Update

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4.89.1 - Initial Update
Offline Sombs
04-14-2017, 10:24 PM,
#41
Three orange cats in a mech
Posts: 6,832
Threads: 503
Joined: Feb 2014

Did you actually do/present something, though? I mean, look at the current dev team and the trainees/helpers. Some of them are even more controversal than you.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Offline Durandal
04-14-2017, 10:28 PM,
#42
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(04-14-2017, 10:18 PM)Jansen Wrote:
(04-14-2017, 09:56 PM)Durandal Wrote: Or what, you'll threaten to heavy decision the devteam again or something ridiculous like that?

IFF implementation has traditionally been a dev matter, the faction leaders who lost guard IFFs were consulted ahead of time about their recycling, including @St.Denis who leads the bloody BPA.

If you're going to be upset about devs making dev decisions, merge the teams like you said you'd do or set up some other avenue to talk with us instead of making demands with no understanding of the situation

Edit: Jansen, you need to clarify if you're speaking as an administrator or a CR member here. If the latter, I redact everything I wrote, but it really isn't clear especially from the tone of your post.

Do you see any green text above? It also appears as if the CR and CR HC references would indicate where that one is coming from. I also kind of fail to see how this is related to Guard IFFs, St. Denis or the BPA in any way.

My apologies. I'm pretty sure you can understand how I reacted the way I did considering the recent events which have gone on behind the scenes, but unfortunately no greentext doesn't always = not admin stance. I wasn't sure and I snapped, my mistake.

I'll leave the explanation of why those two factions received civilian IFFs to the story team.
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Offline Jansen
04-14-2017, 10:30 PM,
#43
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(04-14-2017, 10:28 PM)Durandal Wrote:
(04-14-2017, 10:18 PM)Jansen Wrote:
(04-14-2017, 09:56 PM)Durandal Wrote: Or what, you'll threaten to heavy decision the devteam again or something ridiculous like that?

IFF implementation has traditionally been a dev matter, the faction leaders who lost guard IFFs were consulted ahead of time about their recycling, including @St.Denis who leads the bloody BPA.

If you're going to be upset about devs making dev decisions, merge the teams like you said you'd do or set up some other avenue to talk with us instead of making demands with no understanding of the situation

Edit: Jansen, you need to clarify if you're speaking as an administrator or a CR member here. If the latter, I redact everything I wrote, but it really isn't clear especially from the tone of your post.

Do you see any green text above? It also appears as if the CR and CR HC references would indicate where that one is coming from. I also kind of fail to see how this is related to Guard IFFs, St. Denis or the BPA in any way.

My apologies. I'm pretty sure you can understand how I reacted the way I did considering the recent events which have gone on behind the scenes, but unfortunately no greentext doesn't always = not admin stance. I wasn't sure and I snapped, my mistake.

I'll leave the explanation of why those two factions received civilian IFFs to the story team.

Thats cool, thanks (sun)
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Offline ONIKS
04-14-2017, 10:30 PM,
#44
Innocent Bystander
Posts: 344
Threads: 30
Joined: Dec 2016

How I understand, Darlington is top secret?

On hiatus for unspecified amount of time
[Image: dPZjhpi.png]
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Offline Tabris
04-14-2017, 10:30 PM,
#45
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

A reminder to citizens that this thread is intended for .89 Initial discussion only. Any further de-railings to talk about 'I was rejected as a dev' or whatnot will be removed. - The Moderation Team
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Offline Kauket
04-14-2017, 10:31 PM,
#46
Dark Lord of the Birbs
Posts: 6,628
Threads: 514
Joined: Nov 2014
Staff roles:
Art Developer

(04-14-2017, 10:20 PM)TickTack Wrote:
(04-14-2017, 08:55 PM)Auzari Wrote: yeah too many light entries borked it Sad

too bad, really wanted those lights in

Well to be honest there are lights there that hardly anyone ever uses, just delete those ones and replace them with the awesome ones instead

up to whoever handles the flhook stuff now to figure out the issues with the pimpship plugin, cause I don't have any ideas how to fix it either.

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Offline Bodach
04-14-2017, 11:25 PM,
#47
Member
Posts: 11
Threads: 0
Joined: Aug 2016

Greetings
In the Mactan base infocard, there is still mentioned Freeport 4 in present time, could be updated?

--bodach.*
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Offline Char Aznable
04-14-2017, 11:57 PM, (This post was last modified: 04-14-2017, 11:58 PM by Char Aznable.)
#48
Member
Posts: 737
Threads: 76
Joined: Nov 2013

*pops in*
*sees IKN story changes*
*points to IKN ID still not being fixed*
*walks out again*

[Image: VF_sig.png]
#notmyfrankfurt
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Offline WesternPeregrine
04-14-2017, 11:59 PM, (This post was last modified: 04-15-2017, 12:06 AM by WesternPeregrine.)
#49
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(04-14-2017, 11:57 PM)Char Aznable Wrote: *pops in*
*sees IKN story changes*
*points to IKN ID still not being fixed*
*walks out again*

yes?

EDIT: Someone did borked it back to it's former state. Added to the bug list. (SP only, server one has been amended serverside)

[+]SIGNATURE
Kusari Former Mastermind
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
[Image: 5tZIDB3.jpg]

-
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Offline Char Aznable
04-15-2017, 12:01 AM,
#50
Member
Posts: 737
Threads: 76
Joined: Nov 2013

Nevermind, was acting on false information.
My bad.

[Image: VF_sig.png]
#notmyfrankfurt
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