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Capital Missile/Torpedo Launchers

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Capital Missile/Torpedo Launchers
Offline Inferno
04-18-2017, 10:44 PM,
#11
[LN]
Posts: 949
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(04-18-2017, 10:31 PM)Mao Wrote:
(04-18-2017, 05:25 PM)Titan* Wrote: Battleship "Nightmare" Torpedo Silo
Anti-Battleship Torpedo Launcher, devastating damage, long range support, a few hits can destroy Battleship hardpoints, huge blast radius, very fast speed but very slow tracking speed, can't hit ships within 4.500m range.

[Image: tumblr_inline_nx28eiF97g1t6oiks_500.gif]

[Image: V0m6o3.gif][Image: oxprXPs.jpg]
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Offline diamond1
04-18-2017, 10:45 PM,
#12
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After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.
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Offline Sombs
04-18-2017, 10:58 PM, (This post was last modified: 04-18-2017, 11:11 PM by Sombs.)
#13
Three orange cats in a mech
Posts: 6,829
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Yes to all of it. Although I wonder if the unguided battleship missiles are really interesting. People would probably go for cerbs instead, given how slow they are.




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Offline casualty
04-19-2017, 01:17 AM,
#14
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(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.
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Offline Titan*
04-19-2017, 01:28 AM,
#15
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(04-18-2017, 10:58 PM)Sombra Hookier Wrote: Yes to all of it. Although I wonder if the unguided battleship missiles are really interesting. People would probably go for cerbs instead, given how slow they are.

Yeah I probaby gonna change that to something else, it will be useless no one gonna use that

(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Vaygr Battlecruiser and Destroyer with 5-6 vertical launchers, i love em

(04-18-2017, 07:20 PM)Internity Wrote:
(04-18-2017, 06:24 PM)Titan* Wrote:
(04-18-2017, 06:05 PM)Internity Wrote: Do not expect good welcome on those tracking missiles, most probably won't be introduced hence they removed all tracking missiles and torpedoes from fighters.

removal of fighter missile and torpedo has nothing to do with capital ones
as you can see gunboats-cruisers and battleships still have tracking missiles

Of course, because the gunboats, cruisers and battleship tracking missiles are very slow and their tracking speed is also slow.
Even a bug is faster than these, that's why they're not wiped out yet. Are slow, easy to avoid and inefficient. Useless equipment.

Lets make them usefull then.

thanks for feedback guys
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Offline Sombs
04-19-2017, 01:39 AM,
#16
Three orange cats in a mech
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I see Internity being himself again...


Keep up the good work, Titan! Just watched a few more of your videos, how did you make the battleships spawn like in a warzone? Is that a pop zone set with those encounters or did you tweak something else?




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Offline HanCloudstone
04-19-2017, 02:09 AM,
#17
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(04-18-2017, 05:25 PM)Titan* Wrote: Battleship "Nightmare" Torpedo Silo
Anti-Battleship Torpedo Launcher, devastating damage, long range support, a few hits can destroy Battleship hardpoints, huge blast radius, fast speed but very slow tracking speed, can't hit ships within 4.500m range.

Oh, my God. Yes. Please. My kingdom for the Nightmare!

Others are very neat, I think, I would love to use them, but they aren't even close to the Nightmare.

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Thyrzul
04-19-2017, 05:36 AM,
#18
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(04-19-2017, 01:17 AM)casualty Wrote:
(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.

Consider them being launchers perpendicular to the main axis of the ship, and it's suddenly more plausible. Few tubes sideways or on the bottom could reinforce that concept though, but I'm pretty sure that's easily doable now.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Online sindroms
04-19-2017, 05:55 AM,
#19
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I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal
Might be fun to throw something in for the upcoming patchfix.

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Offline Inferno
04-19-2017, 05:55 AM,
#20
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(04-19-2017, 05:36 AM)Thyrzul Wrote:
(04-19-2017, 01:17 AM)casualty Wrote:
(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.

Consider them being launchers perpendicular to the main axis of the ship, and it's suddenly more plausible. Few tubes sideways or on the bottom could reinforce that concept though, but I'm pretty sure that's easily doable now.
a vertical launcher would be more efficient in terms size reduction. A large turreted ring takes up space for the motor and stabilization suites, and a single vertical launch tube opens up more room for more torpedoes. 'fixed' launchers also make PvP more dynamic.
blahblahInfernowantstobeheard.wav

I'd prefer using these vertical 'launch tube' weapons instead of a normal turreted 'missile pod' type things.
thowmoneyatscreen.gif

Devs let Titan put these in as new cap missiles
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