• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 14 15 16 17 18 … 46 Next »
Development Notice: Player List

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Development Notice: Player List
Offline sasapinjic
05-08-2017, 07:06 AM, (This post was last modified: 05-08-2017, 07:07 AM by sasapinjic.)
#41
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(05-08-2017, 07:00 AM)Antonio Wrote: First day of the player list being back: 100 players online.



^ Naah , thats just my customers loged-in to buy/sell more Capital ships !

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Offline HanCloudstone
05-08-2017, 07:07 AM,
#42
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

@Antonio shots fired.

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
Reply  
Offline sindroms
05-08-2017, 07:14 AM,
#43
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

This is not a topic for discussion.

The server online list was modified not to show system names as a part of an experiment to see how would it impact server online count and overall ingame performance. The experiment was over and yielded no distinct differences in player behavior or the amount of violation reports. The list was later taken down due to technical issues - ones that have almost been fully fixed.

The list as it stands, is not going to go away in for the foreseeable future.


As for our views on Shadowlogging.
First of all, Shadowlogging is not something that can be ever added to the server rules like Metagaming and Powergaming, due to what it represents. The difference between Shadowlogging and players logging in to participate in player interactions and activity is so borderline thin, it may never be enforced from a rule standpoint. It is too much of a gray area for us to interpret.
Players need to understand that player interactions on Discovery Freelancer come in the form of text roleplay and roleplay action that also include PVP. There will always be players who will log for either of these two interactions. There are going to be malicious parties that try to stomp players into submission, but those can be dealt with under different server rules.

Viewing pvp interaction as shadowlogging is extremely unhealthy for the player, both new and old. Please stop using and mis-using this term.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Geoffacake
05-08-2017, 11:52 AM, (This post was last modified: 05-08-2017, 11:54 AM by Geoffacake.)
#44
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

(05-08-2017, 07:14 AM)sindroms Wrote: As for our views on Shadowlogging.
Shadowlogging is not something that can be ever added to the server rules

it may never be enforced from a rule standpoint.

Viewing pvp interaction as shadowlogging is extremely unhealthy for the player, both new and old. Please stop using and mis-using this term.

[Image: tim-and-eric-mind-blown.gif]

This, thank god. Finally some green-text on the subject, people need to stop trying to gain PvP immunity by throwing the term around to make others fear about possible sanctions, its dumb and wrong.

[Image: DzoojAc.png]
Reply  
Offline Valhalla Sr.
05-08-2017, 11:57 AM, (This post was last modified: 05-08-2017, 11:58 AM by Valhalla Sr..)
#45
Member
Posts: 1,028
Threads: 47
Joined: Feb 2012

(05-08-2017, 07:14 AM)sindroms Wrote: Viewing pvp interaction as shadowlogging is extremely unhealthy for the player, both new and old. Please stop using and mis-using this term.

[Image: tumblr_mzh0hqMANs1qfaa86o1_400.gif]

[Image: FsTlmbh.gif]
GFX Artist -|- Tyr Cromwell -|- The Commune -|- Star Wars The Old Republic Thread


  Reply  
Offline Dave Synk
05-08-2017, 11:57 AM,
#46
Jumper
Posts: 932
Threads: 86
Joined: Feb 2010

And I hope @sindroms that the Admin staff will review accordingly these accusations in the future, regarding shadow logging. I think a lot of the complaints are just frustrations and whatsoever.

Also another important thing the staff should be taken is the fragile population that the server has and because of that, interactions are needed to happen. Flexibility is required for the server to thrive again. We had a peak last evening, I hope to see it constantly.

Thanks.

Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.
- Sovereign
Reply  
Offline Enkidu
05-08-2017, 12:01 PM,
#47
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

(05-08-2017, 11:57 AM)Dave.Synk Wrote: And I hope @sindroms that the Admin staff will review accordingly these accusations in the future, regarding shadow logging. I think a lot of the complaints are just frustrations and whatsoever.

Also another important thing the staff should be taken is the fragile population that the server has and because of that, interactions are needed to happen. Flexibility is required for the server to thrive again. We had a peak last evening, I hope to see it constantly.

Thanks.

Haven't seen pop like this for years. Keep it up!
Reply  
Offline Vendetta
05-08-2017, 12:15 PM,
#48
Technocrat Overlord
Posts: 2,694
Threads: 230
Joined: Sep 2013

(05-08-2017, 07:14 AM)sindroms Wrote: Viewing pvp interaction as shadowlogging is extremely unhealthy for the player, both new and old. Please stop using and mis-using this term.


Holy crap someone finally said it in green. Thank you.

Currently unable to consistently be present in the Community due to life constraints.

Youtube
------
[Image: rherh3.png]
Reply  
Offline Sombs
05-08-2017, 12:41 PM,
#49
Three orange cats in a mech
Posts: 6,832
Threads: 503
Joined: Feb 2014

Could that be added to the rule clarification thread then?

(05-08-2017, 07:14 AM)sindroms Wrote: Viewing pvp interaction as shadowlogging is extremely unhealthy for the player, both new and old.

There are going to be malicious parties that try to stomp players into submission, but those can be dealt with under different server rules.

I think both those sentences are very important. It's one thing to log for PvP, as everyone and their mother does, but I can see people shielding themselves with that line to an extent that is just as unhealthy as their general behavior.
Reply  
Offline Jack_Henderson
05-08-2017, 12:49 PM, (This post was last modified: 05-08-2017, 12:50 PM by Jack_Henderson.)
#50
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I prefer the list as it is now (with systems).
And I fully agree with the green statement.

I hope the green statement on "shadowloging" kills off this term that has been overused to a ridiculous degree, which in turn made the relevant instances of abuse harder to get taken for serious. Good riddance.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode