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  Discovery Gaming Community The Community Flood
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Teh Peln Therd v. 2.0

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Teh Peln Therd v. 2.0
Offline Epo
08-02-2017, 02:29 PM, (This post was last modified: 08-04-2017, 12:17 PM by Epo.)
#1
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

THE LOLWUT MODELLING V 2.0
CALL THE DOC


[+]Aaaaa
Yes. Again.


[+]Bbbbb
And next one.


[+]Transport
And Transport


CURRENT SHP


Reply  
Offline HanCloudstone
08-02-2017, 02:32 PM,
#2
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

Omnom
This ship needs føöd

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Durandal
08-02-2017, 04:07 PM,
#3
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Drunk modeling can be fun, yes.
Reply  
Offline Epo
08-02-2017, 04:19 PM,
#4
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Invasion fleet has arrived.
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Offline Epo
08-03-2017, 09:39 PM,
#5
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Each and every invasion fleet needs some logistic divisions.

TRANSPORTS HAVE ARRIVED

Well the rear section will be a bit longer and will end with one or two engines + I'm also going to add additional two rotating engines on sides )) (if only I knew how to do the animations shh)
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Offline Skorak
08-03-2017, 09:42 PM,
#6
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

No the rear section really shouldn't be longer! Make this a train. Add container segments!

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline JorgeRyan
08-03-2017, 09:59 PM,
#7
The Brotherhood
Posts: 1,165
Threads: 64
Joined: Jul 2016

Harmony shipline when?

Some pretty nice models though
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Offline Epo
08-04-2017, 08:11 AM,
#8
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

))

Peef poof. Tactical update. That is how I imagined the ship to have containers localised.

(yes I see the hole x) it's fixed already)

I'll most likely add one more segment for containers and then will move to it's engines.
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Offline diamond1
08-04-2017, 08:46 AM,
#9
Member
Posts: 923
Threads: 21
Joined: Nov 2015

(08-04-2017, 08:11 AM)Epo Wrote: ))

Peef poof. Tactical update. That is how I imagined the ship to have containers localised.

(yes I see the hole x) it's fixed already)

I'll most likely add one more segment for containers and then will move to it's engines.

Looks like the head and spine of a junker ship ripped off

Reply  
Offline Epo
08-04-2017, 09:02 AM,
#10
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

A question:

Should I go for high-poly rounded engines (check the rear) or maybe for low-poly bricky engines? (which would most likely need some upscale or multiplying)
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