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incoming missile

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incoming missile
Offline Corile
08-26-2017, 03:36 PM, (This post was last modified: 08-26-2017, 03:36 PM by Corile.)
#1
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014





Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Mephistoles
08-26-2017, 03:39 PM,
#2
Gas Miners Guild
Posts: 2,358
Threads: 92
Joined: Jun 2013

Excuse me, when did I say this is an ammo fight?

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline HanCloudstone
08-26-2017, 03:50 PM,
#3
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

This is beautiful ;-;

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Traxit
08-26-2017, 03:59 PM,
#4
Sourdough
Posts: 1,186
Threads: 50
Joined: Dec 2012

Welcome to Crossfire PvP, where people equip 3 CDs to try and stop the two missile launchers that are in the meta loadout.

Did I mention the ammo count for it is abundant and they track well? Also takes out ~70% of your hull, depending on your armor upgrade there.

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
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Offline Giorgio
08-26-2017, 04:34 PM,
#5
Hessian Pest Control
Posts: 277
Threads: 20
Joined: Oct 2012

(08-26-2017, 03:59 PM)Traxit Wrote: Welcome to Crossfire PvP, where people equip 3 CDs to try and stop the two missile launchers that are in the meta loadout.

Did I mention the ammo count for it is abundant and they track well? Also takes out ~70% of your hull, depending on your armor upgrade there.

Wow, so nothing changed there I guess. I remember when I switched to disco from crossfire back in 2011 people used 2-3 CD launchers and missiles. And the missile ammo count didn't even matter because you could fight again right after dying.
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Offline Antonio
08-26-2017, 07:14 PM,
#6
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead



I'm the guy on the other side. Crossfire pvp was different, but it didn't mean it was bad. Yes, it was/is missile based (last time I played was in 2011), however it required much more manouvering and timing to launch the missile and guns didn't work because of how fast the meta ship was as well as making you vulnerable to enemy missiles which is evident in the video. I enjoyed it a lot, although I don't know what's the balance nowadays. Also, regens were only used for npcs which were -much- stronger than discovery ones. Not using them made fights balanced and super high paced.
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Offline Giorgio
08-26-2017, 10:23 PM,
#7
Hessian Pest Control
Posts: 277
Threads: 20
Joined: Oct 2012

(08-26-2017, 07:14 PM)Antonio Wrote:

I'm the guy on the other side. Crossfire pvp was different, but it didn't mean it was bad. Yes, it was/is missile based (last time I played was in 2011), however it required much more manouvering and timing to launch the missile and guns didn't work because of how fast the meta ship was as well as making you vulnerable to enemy missiles which is evident in the video. I enjoyed it a lot, although I don't know what's the balance nowadays. Also, regens were only used for npcs which were -much- stronger than discovery ones. Not using them made fights balanced and super high paced.

The NPCs definitely played a huge part of the game, especially the domkavash gunboats and alien NPCs in the Inner Core. Also the way they executed coalition was quite interesting with the whole sector and stuff.
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Offline Epo
08-27-2017, 10:48 AM,
#8
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

#MakeDiscoGreatAgain
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Offline Quanty~
08-27-2017, 01:56 PM,
#9
Member
Posts: 135
Threads: 22
Joined: Jul 2017

[Image: cd.png]
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Offline TheShooter36
08-27-2017, 02:57 PM,
#10
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

Such wow much CD

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