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Trade Development Blog

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Trade Development Blog
Offline Radion
08-12-2017, 04:20 AM,
#461
Member
Posts: 241
Threads: 35
Joined: May 2014

Is it possible that a sellpoint for one of the base repair commodities could be placed in Alberta? Right now I would have an easier time supplying a base if it was in Omicron Lost because the nearest sell points are at least two systems away on either Denver or Los Angeles.
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Offline Freeroamer
08-12-2017, 04:22 AM,
#462
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

(08-12-2017, 04:20 AM)Radion Wrote: Is it possible that a sellpoint for one of the base repair commodities could be placed in Alberta? Right now I would have an easier time supplying a base if it was in Omicron Lost because the nearest sell points are at least two systems away on either Denver or Los Angeles.

I've got the same issues, With Doe Industries. We had a sell point on Rochester and that was removed for unknown reasons.

[Image: freeroamer.gif]
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Offline Xoria
08-29-2017, 12:00 AM,
#463
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(08-12-2017, 04:20 AM)Radion Wrote: Is it possible that a sellpoint for one of the base repair commodities could be placed in Alberta? Right now I would have an easier time supplying a base if it was in Omicron Lost because the nearest sell points are at least two systems away on either Denver or Los Angeles.
If you mean reinforced alloy, then no. If you mean something else, then what?
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Offline JorgeRyan
09-06-2017, 12:07 AM,
#464
The Brotherhood
Posts: 1,131
Threads: 64
Joined: Jul 2016

The other two commodities for feeding bases are Robotic Hardware and Hull Segments
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Offline SnakThree
09-16-2017, 10:57 AM, (This post was last modified: 09-16-2017, 11:09 AM by SnakThree.)
#465
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

I would like to ask for the following changes:

Planet Honshu to Fort Bush with Optronics at 257/s
Planet Honshu to Trenton Outpost with Optronics at 257/s

Reasons:
Fort Bush sells Consumer Goods that be shipped to any Liberty station for continuous trade route.
Trenton Outpost sells Industrial Materials that be shipped to any Liberty station for continuous trade route.

https://i.imgur.com/Xygo3nm.png?1

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Markam
09-21-2017, 11:18 AM, (This post was last modified: 09-21-2017, 11:32 AM by Markam.)
#466
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

I was wondering about the possibilities for changes to unlawful base buy prices for commodities NPC transports regularly carry. This is for the purpose of NPC cargo piracy as an unlawful.

Actual Example;

NPCs travelling from California Minor to Riverside (the nearest lanes being about 30k from Alcatraz) regularly carry Fluorine & Fertilizers.

Fertilizers sell for 2673 on Planet Los Angeles, but are worthless at Alcatraz or any unlawful base in Liberty.
Fluorine sells for 1703 on California Minor, but is worthless at Alcatraz, the consolation being that you can take it to the Junker base in Texas (an extra 60k travel distance or so?).

The same can be said for many commodities that are feasible for cargo piracy, i.e Gate Lane Parts in Colorado.
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Offline Foxglove
09-21-2017, 11:23 AM,
#467
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Out of interest: I was wondering whether it would be possible to implement some Nomad/Wild sellpoints for goods. The Wild need materials to maintain their ships and bases, and even the Nomads need base materials in order to build anything (Azurite Gas, Iridium Ore). Nomad ships are made of silicate matter, for example.

Basically, the Wild should be able to pirate cargo and sell it at a profit at their bases, while Nomads should also have some sort of 'economy', because matter doesn't create itself from nothing.
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Offline SnakThree
09-21-2017, 11:30 AM,
#468
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(09-21-2017, 11:23 AM)Foxglove Wrote: Out of interest: I was wondering whether it would be possible to implement some Nomad/Wild sellpoints for goods. The Wild need materials to maintain their ships and bases, and even the Nomads need base materials in order to build anything (Azurite Gas, Iridium Ore). Nomad ships are made of silicate matter, for example.

Basically, the Wild should be able to pirate cargo and sell it at a profit at their bases, while Nomads should also have some sort of 'economy', because matter doesn't create itself from nothing.

The Wild can do it on their own accord right now, can't they? Just because they are not getting ooRP cash out of it should not lower the RP value that you so nicely veiled this request in Smile

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Foxglove
09-21-2017, 11:34 AM,
#469
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

You were neither asked nor do you provide actual input on the question I raised, but instead respond with a non sequitor, Snak. Please leave.
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Offline Antonio
09-21-2017, 11:48 AM,
#470
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Yeah snak but you can't seriously expect people to log a transport and cargo pirate people on their Wild without getting any reward in return. I did it, and I stopped doing it shortly after. Flying 150k+ on cruise full of cargo you just pirated, be it ore or standard commodities, just to dock and see you made a profit of 300k credits for the full load doesn't encourage you to go back and repeat the same "for the sake of RP". That's some incredible dedication if someone manages to do it more than 5 times, which is the amount I did. All he's saying is that maybe instead of bringing a combat ship all the time and blowing up the transport encouraging the Wild to log their transports and cargo pirate rather than kill them would add variety and bring healthier interactions.

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