• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 3 4 5 6 7 … 55 Next »
Sidewinder missiles need to be nerfed/deleted

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Delete/revert?
You do not have permission to vote in this poll.
Yes
22.22%
4 22.22%
Yes and replace the snub balance devs
77.78%
14 77.78%
Total 18 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 
Sidewinder missiles need to be nerfed/deleted
Offline monmarfori
09-02-2017, 05:55 PM,
#31
Son of Malta
Posts: 2,161
Threads: 288
Joined: Jan 2010

Guys...
You don't realize that sidewinders are easily predicted. Just compare that to two bombers aiming their SNACs at each other.
Just use CDs and strafe like hell.

Besides the GB missiles probably deserve a buff. It doesn't even kill a fighter; let alone a gunboat.
Offline Reeves
09-02-2017, 05:58 PM,
#32
Redeemed by popularity
Posts: 3,175
Threads: 254
Joined: Apr 2016

My opinion is probably going to wind up controversial. But I do like the prospect the new sidewinders bring out. The fact that they bridge a certain skill gap that not everyone can deal with. I don't think games that currently do well force people down specific learning curves, they give you multiple ways to be proficient, because naturally, different people do different things better or worse.

In this case, I would say that the sidewinders need reduced figures in the following regards:
They lock on from quite a ways away, and in group fights this can become pretty.. iffy. Someone can sit behind you and pop them out to no end and there is no actual counter, they shouldn't be able to track that far. For how they operate, they should be a close-range hard-counter.

In addition to a lessened tracking distance, their life-time as seeking projectiles should also be put under the axe to further assert them as being close-range tools.

Everything else about them can stay the way it is. I personally like seeing some variety as opposed to just mounting an MR because nothing else can fit the bill or do the job the way you want it to.

[Image: GAy6bGA.gif]
Offline Sombs
09-02-2017, 06:01 PM,
#33
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

I like it when people ask for a bigger skill gap while only so many profit from it. When there is a skill gap that makes people rant about them losing a 5vs1, something is definitely weird.

Oh boy. people don't need to Conn 24/7 to turn into something that actually can harm the top-tier players. How dare they.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Offline Skorak
09-02-2017, 06:04 PM,
#34
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

The problem with the Sidewinder is that you get nigh guaranteed, unavoidable free damage in, if you are lucky, as high as 195.000 Damage.
Sidewinder 25x 7800 = 195.000
While a mini razor is a skill based gun that deals 17.400 per shot. You don't hit it nearly as often.

I don't agree with the removal of this weapon but I don't believe the way they are is how they should be.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Offline Wesker
09-02-2017, 06:05 PM,
#35
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

(09-02-2017, 06:01 PM)Sombra Hookier Wrote: I like it when people ask for a bigger skill gap while only so many profit from it. When there is a skill gap that makes people rant about them losing a 5vs1, something is definitely weird.

You should probably read the rest of the posts I made before you go assuming this was about one fight.

Quote:Oh boy. people don't need to Conn 24/7 to turn into something that actually can harm the top-tier players. How dare they.

Oh boy, skill is actually a factor that should be required to be good at the game? No, practice is irrelevant, incentives to get better are irrelevant, lets just throw in tools that make frenzies determined entirely by who has more of that tool.
Offline Jayce
09-02-2017, 06:09 PM,
#36
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

According to a number of balance devs, player skill should entirely go out the window the second numbers are involved. Who are you to question their boundless intelligence?

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
Offline Chuba
09-02-2017, 06:13 PM, (This post was last modified: 09-02-2017, 06:15 PM by Chuba.)
#37
uwu
Posts: 1,519
Threads: 40
Joined: Sep 2013

i agree with jayce BIG TIME

I do think that sidewinders should get a nerf, to me the most logical nerf would be ammo count, since the users would spam out the missiles probably wice as fast and then be unable to do anything else.
Offline Kauket
09-02-2017, 06:15 PM,
#38
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

How is making something incredibly powerful 'closing the skill gap'? They'll just smash unskilled players as well as skilled ones, perhaps unskilled even more so if they don't know how to utilize counters.


Sidewinders desperately need a nerf. They're broken. CMs are unreliable, and CDs require timing and the players to face them, not to mention the CD count was recently nerfed.

[Image: kauket.gif]
Offline Karst
09-02-2017, 06:15 PM,
#39
Chariot of Light
Posts: 2,987
Threads: 214
Joined: Sep 2009

We're aware that Sidewinders are broken. They will not stay as they are now.

[Image: jWv1kDa.png]
Offline Jayce
09-02-2017, 06:16 PM,
#40
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

Quote:CMs are unreliable,

IN WHAT WORLD?

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode