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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.89.2 Bug Reports

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4.89.2 Bug Reports
Offline Implosion
10-28-2017, 08:47 PM,
#61
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

====================
Type: Equipment / Commodity
Bug: Infinite BC missiles
====================
I can just keep buying missiles until I run out of cash.
 
Offline Sombs
10-28-2017, 10:51 PM,
#62
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

====================
Type: Equipment
Bug: New Nammu unbuyable
====================

Vagrant.Dione (old Nammu) cannot be replaced by the new Nammu:

[28.10.2017 21:48:38] ERR You cannot buy this ship because you do not have the correct ID.

This happened both on Vagrant ID and on Nomad ID.

Ship was made unavailable because of a cargo issue. Fixed in hotfix patch -Erzie




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Offline Backo
10-28-2017, 11:12 PM, (This post was last modified: 10-29-2017, 12:28 PM by Backo.)
#63
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

====================
Type: Equipment / Effects
Bug: Outcast Class 7 (now class 8?) Dragoon weapons have no muzzle animation anymore. The Dragoon turret does, though.
====================

Here's a video showing how my dragoons don't have any muzzle animation:


P.S. Looking at an older video of mine they definitely used to have the same muzzle effect as the turret.

P.P.S. I think the issue might be in the dsy_dragoon_02_flash which only the Dragoon gun uses. (Turret uses the Wyrm one which is fine)

P.P.P.S. There is an entry for dsy_dragoon_02_flash in effects.ini and there's the string "dsy_dragoon_02_flash" mentioned in the dsy_dragoon_02.ale file, but I'm not fluent in the rest of the gibberish in there. The turret uses dsy_wyrm_mk2_flash which is fine and working.

Fixed. -Karst

Republic of the Sword and Sun
 
Offline Shouri
10-29-2017, 09:48 AM,
#64
Member
Posts: 8
Threads: 1
Joined: Aug 2016

====================
Type: Equipment
Bug: Nomad Gunship engine bug
====================
The "Anzu" gunship has a freighter engine slot which, if used, will boost the impulse speed to 148, thruster to 206, cruise to 418.

Fixed. -Xalrok
Offline Baksy93
10-29-2017, 10:41 AM,
#65
Member
Posts: 7
Threads: 0
Joined: Oct 2012

====================
Type:Equipment
Bug: Cannot mount a shield on Mjolnir
====================

Says that don't have a HP capable for mounting the item including Freighter shields.
[Image: e1131-clip-315kb.jpg?nocache=1]
Offline Karst
10-29-2017, 10:47 AM,
#66
Chariot of Light
Posts: 2,987
Threads: 214
Joined: Sep 2009

SHFs have a new shield class of their own, purchase on any base that sells any SHF.

All the main shipyards and several other bases also have them. You might want to look through already existing bug reports, because your exact issue was already explained on the last page.

[Image: jWv1kDa.png]
Offline Toris (Old Account)
10-29-2017, 11:16 AM, (This post was last modified: 10-29-2017, 11:19 AM by Toris (Old Account).)
#67
Member
Posts: 373
Threads: 35
Joined: Mar 2017

Lane Hackers spawning in Dauphine.

Some Hackers are spawning between Montelimar Base and Orleanais Jump Hole. I know that Lane Hackers do cooperate with entities outside Liberty, but I think those guys pretty much got lost and ended up on contemporary final frontier of Sirius Sector.

Edit: Actually, I find such an error quite interesting. Maybe LH~ should roleplay that out?

Edited post to remove tangerine yellow colour used by developers. ~Alex
Offline Emperor Tekagi
10-29-2017, 12:15 PM,
#68
Niemann's legacy
Posts: 2,843
Threads: 267
Joined: Jun 2015

====================
Type: Ships
Bug: There is no Coalition BC sellpoint at Mykolaiv like it should be?
====================

Look above.

Intentional until we figure out why the BC is causing crashes. -Xalrok
Offline Shaggy
10-29-2017, 01:02 PM, (This post was last modified: 10-29-2017, 01:05 PM by Shaggy.)
#69
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

====================
Type: Ship Stats / Equipment
Bug: Hellfire Battlecruiser Heavy Turret Archs
====================

Not sure if this is a bug or not, not sure if it was intentional but the Hellfire Battlecruiser Heavy Turret Archs are rather good. All five turrets fire backwards. While the LABC, GRN / Council, Geb, Bullhead I believe only have 2 backwards and potentially a 3rd to some degree.

It also has 12 Primary Turrets, 5 Heavy Turrets. Not sure if this was intentional either.
Offline Karita
10-29-2017, 01:39 PM, (This post was last modified: 10-29-2017, 02:10 PM by Karita.)
#70
Member
Posts: 39
Threads: 10
Joined: May 2017

====================
Type: Launcher / Patch
Bug: Patch Crashes Launcher
====================

I'm not sure if this is the right place to report this (since clearly it's working for everybody else), but the problem only started after the second rollback and restart this morning. When I run the launcher, it crashes with no error message as soon as it starts trying to download the latest patch from the server.

When I went to bed, the server was down so people wouldn't waste their time in anticipation of a second rollback, and both the launcher and singleplayer worked. I woke up, restarted the launcher, and it didn't work anymore.

Win 10/64 Bit, if it matters.

EDIT: The link from the following post fixed this (Thanks Laz!). Leaving this post here so it shows up in search if anybody has this problem later.
http://discoverygc.com/patch/
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