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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.89.2 Bug Reports

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4.89.2 Bug Reports
Offline Ikarus_Hagen
10-30-2017, 06:42 PM,
#91
Fort FRNC-Schleswig
Posts: 460
Threads: 41
Joined: Jul 2015

(10-30-2017, 06:27 PM)Lucas Wrote: ====================
Type:Equipment
Bug:"Nomad Battlecruiser Neutralizer " Turrets damage is wrong
====================

The turret is supposed to do 50.000 shield damage per hit, however, after testing in Conn on Battleships I realized that they deal low or absolutely no damage at all.

I think that got answered earlier, it pulls off power from the core and not from the hull/shields. Correct me if I'm wrongBig Grin
Offline Docent
11-02-2017, 11:57 PM, (This post was last modified: 11-03-2017, 12:07 AM by Docent. Edit Reason: updated )
#92
Member
Posts: 444
Threads: 48
Joined: Nov 2016

====================
Type: Equipment
Bug: Spatial has no shield
====================

Spatial SHF has become shieldless - I loged mine today the first time after the patch and found the freighter shield to be gone and none other purchaseable/mountable.

[+]Footage
[Image: yuBF9wHl.png]


Nevermind - found the solution. Sorry.
Offline ronillon
11-03-2017, 12:13 AM, (This post was last modified: 11-03-2017, 12:14 AM by ronillon.)
#93
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(11-02-2017, 11:57 PM)Docent Wrote: ====================
Type: Equipment
Bug: Spatial has no shield
====================

Spatial SHF has become shieldless - I loged mine today the first time after the patch and found the freighter shield to be gone and none other purchaseable/mountable.

[+]Footage
[Image: yuBF9wHl.png]

This has been answered many times already:
https://discoverygc.com/forums/showthrea...pid1941188
https://discoverygc.com/forums/showthrea...pid1940968
https://discoverygc.com/forums/showthrea...pid1940896
https://discoverygc.com/forums/showthrea...pid1940898
https://discoverygc.com/forums/showthrea...pid1940730

It was in the patchnotes for the last patch as well https://discoverygc.com/forums/showthrea...pid1940498 - Super heavy fighter shields added

You can buy them on most shipyards and freeports as well as on other bases (like 30 at least).





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Offline Baksy93
11-03-2017, 03:10 PM,
#94
Member
Posts: 7
Threads: 0
Joined: Oct 2012

====================
Type: Ship Stats
Bug: Cargo Hold Size
====================

Small Cargo Hold size for all SHFs. In update it was mentioned as 295

The only SHF that has an incorrect cargo hold is the Spatial, which is fixed. See last page. -Karst
Offline Elune
11-03-2017, 06:31 PM, (This post was last modified: 11-04-2017, 05:28 AM by Elune.)
#95
Member
Posts: 326
Threads: 9
Joined: Mar 2016

====================
Type: Equipment
Bug: Nomad Greater Cloak
====================

Before update I had normal Irra ,after update It turned into Greater Irra without weapons ,but it had greater cloak ,and nomad heavy cruise dirstuptor ....Now i have been trying to cloak since yesterday with Nomad Greater Cloak that is ment for cruisers and here is what i get https://i.imgur.com/5a8xGdV.png .....I have tried to buy Superior cloak but its locked...so now i cannot cloak on greater irra.

https://media.giphy.com/media/n987L4NUy1G00/giphy.gif
2.2 Signatures can't be larger than 700*250px and 1mb ~Neptune
Offline realekki
11-04-2017, 01:10 AM,
#96
Member
Posts: 421
Threads: 48
Joined: Feb 2015

(10-24-2017, 03:36 PM)Stabby_Dave Wrote:
(10-23-2017, 03:38 PM)LORD CHRIS Wrote: ====================
Type: Systems
Bug: POB's showing as unknow station
====================

after leaving a system then returning pob says unknow station and is not on radar

Same problem.

here too
Offline Shalo
11-04-2017, 03:53 PM, (This post was last modified: 11-04-2017, 03:54 PM by Shalo.)
#97
[FL-ER]
Posts: 719
Threads: 62
Joined: Jul 2013

====================
Type: Ship Stats
Bug: Chameleon has no guns and no turrets.
====================

The gaian heavy fighter has no guns or turret slots.
no guns

Fixed. -Tachyon
Offline Jack_Henderson
11-04-2017, 09:30 PM,
#98
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

====================
Type: Repsheet / Rephacks of CR-IFF
Bug: IMG restarts cannot dock at New Hope Pecos
====================

One of the 2 CR-IFFs is horribly screwed up. IMG and CR are close allies, but in the CR IFF of New Hope Pecos these IMG restarts get "your reputation stinks". There are many other bases that react weird to IMGs (and likely a whole lot of other factions. My guess would be that this is a recycled IFF/ID and therefore a ton of things are wrong.
Offline ronillon
11-04-2017, 11:47 PM,
#99
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(11-04-2017, 01:10 AM)realekki Wrote:
(10-24-2017, 03:36 PM)Stabby_Dave Wrote:
(10-23-2017, 03:38 PM)LORD CHRIS Wrote: ====================
Type: Systems
Bug: POB's showing as unknow station
====================

after leaving a system then returning pob says unknow station and is not on radar

Same problem.

here too

Same problem, still persists:
(10-19-2017, 12:47 PM)ronillon Wrote: ====================
Type: Ship / POB
Bug: Visited POBs are missing from radar after game restart.
====================

It seems, that POB locations are not loaded on character login, or not saved at all. Once POB is visited, it is shown on radar (provided you are in the same system ofcourse) until game is restarted.

I created a test POB in Virginia (Radar Visibility Test) and run following test scenario:
Deploy POB -> dock on nearest NPC base (34k) -> undock = POB visible on radar.
Dock -> New character -> log POB creator -> undock = POB visible on radar.
Dock -> New character -> log different char -> New character -> log POB creator = POB visible on radar.
Dock -> New server -> log POB creator = POB visible on radar.
Game restart -> log POB creator = POB NOT visible on radar.
Fly to POB -> POB appears on radar when I get closer than 10k.
Dock on nearest NPC base -> game restart -> POB NOT visible on radar.

Hasn't this always been the case? It'd be an FLHook or game engine thing anyway. ~Alex
Certainly not. I would have noticed if I had to search for my bases every time I do a supply run. As it is super annoying.
Also I'm not the only one, @"JackFreeway" has reported the same problem.
It happend after Discovery 4.89.1 - Patch 8 or 4.89.2 update so I thought it was relevant to post it here. Any other place I should have posted it then?





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Offline E X O D I T E
11-05-2017, 04:38 AM,
#100
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

====================
Type: Equipment
Bug: GB Conn Weps can no longer be bought at New Haven
====================

If one goes to conn to buy stuff like the Harpoon, Annihilator, and Silencer, fresh off an OC restart, they cannot be bought on account of "must be on friendlier terms to purchase".

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